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Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

Having played a fair-doo number of matches with different lists, trying out new stuff all the time, I've finally pieced together a list I've actually used more than twice, and that's because it contains a happy mingling of my favourite units to field, which pleasantly culminate in a sort of TAC list:
(And having repeatedly used these units in different lists, I've formed attatchments to them, and running histories - Forge the narrative and all that, eh?)

This is the list I've had the most fun with, and greatest success of performing intended tactical shenanigans; army works as designed, whilst not being silly and awful to go against.

I'm interested to know how you folks reckon this list would fare in your local metas; does alright for me against Castled Guardsmen and Ravenwings, but what about tournament mischief?
I only loosely know what's fielded in tournaments, but I'm reckoning a fair few of you chaps know what to expect (beyonds Riptides and Wraithknights).

I'd also appreciate any suggested changes. One glaring issue is the inability to perform Cyberthurgy on the Arlatax, but I've gotten away with it so far.
------
(Naturally, using the Onslaught organisation structure)

1 Arch Malagra Prime
[Gramm Dyrbax, chaplain-bane, ferevent deletor]
w/ Cyber-Familiar, Cortex Controller, Rad Grenades, Meltabombs, Chainfist, Master-crafted Paragon blade, Jetpack, Abeyant, Rad Furnace.
[310 pts]

1 Magos Reductor
[Plyer Silivurr, tank-remover, great deconstructor]
w/ Cyber-Familiar, Rad Grenades, Meltabombs, Master-crafted Corposant Stave, Rad Furnace, Cortex Controller.
[205 pts]

1 Macrocarid Explorator
[The Doom Carrot, tractor of vile fission]
w/ Flare Shield, Armoured Ceramite, Auxiliary Drive, TL'd rad cleanser, two Irradiation Engines, Servo rig.
[320 pts]

1 2-man Techpriest Auxillia Enginseers
[Ikit Dendryte & Boltscurry, perpetuators of demise]
1 adept, 1 Magos Auxilia w/ Cyber-fam, 6 servo-armed Automata, Cortex Controller.
[165 pts]

1 3-man Arlatax
[Thrice-fury, rage incarnate, fire magnets]
w/ Arc Scourges.
[555 pts]

1 9-man Thallax
[Cohort of Vars-9 PhiDec-15, lightning storm]
w/ Ferrox, Chainblades.
[445 pts]
-----

Pretty malleable application of each unit, but they do have their strengths. Biggest challenge is always getting the Arlatax at their targets without getting killed; usually an unfortunately expensive Distraction Carnifex.
The Auxillia spend 95% of the time sat inside the Doom Carrot, pretty much keeping it at full HP all the time. Makes for a handy pit-stop sat in the middle of the board, what with the Servo rig.

As a basic rundown, what I have is:
Assassin, Tank buster, Blob scorcher, Support, 2 heavy removers. Incorporating this into my future lists, but not explicitly "Elite" as this list is.

This message was edited 2 times. Last update was at 2016/10/07 17:22:14


~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in gb
Quick-fingered Warlord Moderatus







Sorry dude...

Mechanicum red book, page 14. Rule of the Archmagos: Only a single archmagos of any type can be included in a mechanicum detachment of any kind (including 'named' archmagos such as draykavac), and where present in a primary detachment they must be the army's warlord.




edited for correctness

This message was edited 2 times. Last update was at 2016/10/07 01:59:00


https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Cog in the Machine





St. Louis, MO

As SirDonald points out you can't have two Archmagos in a single detachment.

Also for an Ordo Reductor force your compulsory troops choices must be thallax so you'd need an additional unit of them.

"Blessed is the mind too small for doubt"

4,000pts
3,500pts
2,500pts
2,000pts  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

He is using onslaught. It has only one compulsory troop.
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

 Buddingsquaw wrote:

Wouldn't mind finding the 20 pts for putting a Servo Rig on it. Makes for a handy pit-stop sat in the middle of the board, would be nice to keep the Auxillia inside at all times.

 SirDonlad wrote:
Sorry dude...
Mechanicum red book, page 14. Rule of the Archmagos: Only a single archmagos of any type can be included in a mechanicum detachment of any kind (including 'named' archmagos such as draykavac), and where present in a primary detachment they must be the army's warlord.



I had a stinking feeling... Atleast I can afford that servo rig now.
(edited OP appropriately)

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in us
Cog in the Machine





St. Louis, MO

 Unit1126PLL wrote:
He is using onslaught. It has only one compulsory troop.


My bad, thought he was using Matrix of Ruin.


"Blessed is the mind too small for doubt"

4,000pts
3,500pts
2,500pts
2,000pts  
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Sol Invictus wrote:
 Unit1126PLL wrote:
He is using onslaught. It has only one compulsory troop.


My bad, thought he was using Matrix of Ruin.



Easy mistake to make; IMO Matrix of Ruin is better, but it does require points be spent on more troops, and has neither allies nor fortifications (though I can't remember if onslaught does either :X)

EDIT:
As for the list itself, I think it's okay, if you believe you can endure almost never going first (the firepower of some Heresy armies is withering!). I am not sure exactly why it's Ordo Reductor, but that's fine. If you can find the HQ slot somewhere (unlikely) bring a Macrotek to stuff in the Explorator - he repairs on a 3+ (with a Machinator Array), gets a re-roll (IIRC!) and can repair twice (this one I am sure of). He only needs a bare minimum 85-point servo-arm automata squad to repair more than the squad you have already for considerably more points, as well as allowing you to bring the enginseers as troops and make them scoring.

In fact, if you can figure out how to add him in, you could use the Age of Darkness army list with what you've already got listed.

This message was edited 1 time. Last update was at 2016/10/07 17:36:47


 
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

has neither allies nor fortifications (though I can't remember if onslaught does either :X)

You're right; no allies of forts allowed.

if you believe you can endure almost never going first (the firepower of some Heresy armies is withering!).

All the 12" movement lets me get away with deploying behind solid cover, or just about anywhere I see fit, really. I can still sieze the initiative on a 6+, so there's always that bit of luck.
Pretty much always prefer my opponent to go first, anyway. Not like I have much range, certainly helps if they move closer to me before I go at them.

I am not sure exactly why it's Ordo Reductor

All the better for driving the Macrocarid straight to wherever it needs to be; Walkers in Ruin and all that. (It's pretty big, nice not having constrained routes)
Also, the Magos Reductor is pretty cheap, considering his ability to tango with most Captains. (Compared with other magi with the same intentions)

If you can find the HQ slot somewhere (unlikely) bring a Macrotek to stuff in the Explorator - he repairs on a 3+ (with a Machinator Array), gets a re-roll (IIRC!) and can repair twice (this one I am sure of). He only needs a bare minimum 85-point servo-arm automata squad to repair more than the squad you have already for considerably more points, as well as allowing you to bring the enginseers as troops and make them scoring.

I did give something similiar ago in one of my earlier Doom Carrot-centric lists, but found all the repairing to be overkill. Typically, if they're going to pop the Macrocarid, it's going to be a straight-up wreck by Grav, or something similiarly miffing.

Might actually pull off some really cheesy hilarity involving Auxillias and 3 Macrocarids, but that's going to be a Feast-or-Famine affair.
Having said that, on numerous occasions the only thing left standing in my entire army has been the Macrocarid, and a lone one always lacked the fire power to finish the job...

In fact, if you can figure out how to add him in, you could use the Age of Darkness army list with what you've already got listed.

I probably will make a Macrotek based list in the somewhat near future. Always been putting off using them because I don't actually have any fortification models, missing out on part of the Macrotek's passive.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Good reasons!

Also worth noting is the fluff synergy between Ordo Reductor and a Macrotek: I always figured siege warfare would encourage the use of circumvallation and contravallation meaning a siege army ought to have lots of fortificatons!
   
Made in us
Cog in the Machine





St. Louis, MO

How do the arlatax perform? Seems like a big chunk of points in one unit.

"Blessed is the mind too small for doubt"

4,000pts
3,500pts
2,500pts
2,000pts  
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

 Sol Invictus wrote:
How do the arlatax perform? Seems like a big chunk of points in one unit.


They absolutely should be shot at, basically. Leave them unchecked, and they sure-as-heck will rip anything to shreds that they come across.
Utterly ridiculous weight of S9 attacks in CC, still plenty of S6 & 7 shooting to boot. Get them up to I 5 with the Cybernetica legion, and very little will be able to hit back.

But that aside, the T6, compared to the T7 of normal Domitar, makes a very annoying difference. These guys feel appropriately squishy for their murdering potential.
Basically, if you want to see things turned to red mist, and relish in your opponents tactical numptiness / your tactical prowress, use Arlatax.
If you want something dependable to slowly toddle up the board, sure it'll do it's thing, just not very quickly, go for normal Domitar.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in at
Stalwart Tribune





Austria

Also: No ETA-option.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

 Ankhalagon wrote:
Also: No ETA-option.


Yeah, seems odd they don't, given their shooting capabilites.
Can't help but feel ETA's would make them horrifically overbearing, though.

~0110~ ~1001~
6.4k Taghmata
4.8k Morskitarii
1.9k Robots
1.7k Cult Mech'
1.3k Skitarii
1.1k Mek Nonsense

Primaris Marines
Archmagos Gramm Dyrbax
Boltscurry's Bhiranauts 
   
Made in at
Stalwart Tribune





Austria

Not realy. Look at the BS.

30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)

40k(Inactive): Adeptus Mechanicus(2,5k)

WFB(Inactive): Nippon, Skaven

01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001  
   
 
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