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Pretty straightforward friendly 1750p list:
HQ: company command squad. Missile launcher, regimental standard, medic, commander with p-fist, astropath, master of the fleet
Troop: platoon 1.
Platoon command squad: Heavy flamer, commander with plasmapistol and powersword.
-Mounted in Chimera: multi laser, heavy bolter.
Squad 1: plasmapistol, meltagun.
-Mounted in Chimera: multi laser, heavy bolter.
Squad 2: plasmapistol, meltagun.
-Mounted in Chimera: multi laser, heavy flamer.
Squad 3: plasmapistol, meltagun.
-Mounted in Chimera: multi laser, heavy flamer, dozer blades.
Squad 4: mortar, flamer.
Troop: platoon 2.
Platoon command squad: missile launcher.
Squad 1: lascannon, plasmagun.
Squad 2: lascannon, plasmagun.
Squad 3: lascannon, flamer.
Squad 4: autocannon, plasmagun.
Fast attack: armoured sentinel: lascannon.
Fast attack: armoured sentinel: lascannon.
Heavy support: Leman russ battle tank: 3x heavy bolters.
Heavy support: Leman russ battle tank: 2x heavy flamers, 1x heavy bolter.
Heavy support: Leman russ battle tank: lascannon.
96 men
7 tanks
2 Walkers
Game plans: Platoon 1 goes on missions with tank support to take objectives. Platoon 2 holds objectives in my deployment. The sentinels follow the chimeras.
Thoughts: I'm not very fond of the lascannon/plasmagun combo but it's the only way to get lots of AP2 guns in the platoons. I'm not so sure about the officer of the fleet either. He can stall enemies but since I don't really have reserves It's a bit of a gamble for +1 on opponents reserve rolls. Might swap him out for a vox network. I have no counters to fliers really. I am very fond of plasmapistol/meltagun combos and flamers. I always like to have a flamer in decent proximity anywhere on the map.
Feel: I want this list to have a very "Guard" feel, so there's very little shenanigans. Just tanks supporting rows upon rows of men, keeping calm and dying for the Emperor.
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