Hello! - Thought this might be a good first post to make.
I've tried to come up with rules for a more shooty
HQ for Orks as there are in the regular codex. I got the idea from the Heralds of Ruin Ork Deadeye and went from there. - Would be really happy about any comments about points, balancing, model, rules ... well, everything
In our small
40k player group we play without formations, lords of war, or named characters from our codices. Instead are now trying to come up with our own special characters for our games&campaign.
Deadeye Dakka HQ(36 Points)
(Same stats and wargear/rules as a Kommando Nob, exept -1A, +1LD)
WS:4,
BS:3, S:4, T:4, W:2, I:2, A:2,
LD:8
'Here We Go!, Furious Charge, Infiltrate, Mob Rule, Move Through Cover, Stealth, Indipendent Character, Stikkbombs
-> Has acces to the same wargear as a warboss(exkl. Bike and Mega-Armor)
Dakka Dodo (Free)
Deadeye's "Special" Cigar (Free)
Kustom Snypa (55 Points)
The Kustom Snypa was given to Deadeye a long time ago, together with Dakka Dodo, as a present from Tinkertank as thanks for saving him from Tau captivity. - Deadeye hates those fishies.
Melee:
"Good thing there is a chain saw attached to the front of the Kustom Snypa"
S+2, AP6, Unweildy, Two-Handed
Shooting:
Each shooting phase, Deadeye chan choose from one of four ammo types.
'Nade lobba: "Foump! - Deadeye just loves the sound a genade launcher makes!"
Snypa Round: SX/4
AP 6/2 Assault 1, Sniper, Rending "Just regular, good ol' snipa rounds ... that go 'Boom!' inside the target"
Turbo penetrator: "Green-tip ammo reserved for the more durable targets. Deadeye loses his Stealth special rule for one round, because this round isn't really sneaky"
Ammo of the day: Assault, Range 48"
"Orks aren't known for organizing their ammo. Deadeye reaches into his ammo pouch and loads the first round he gets his orky fingers around."
Some shots of the model in the attachments