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I have all the time in the world to build rosters, not enough opportunities to play 'em, so if you know what will work vs what doesn't, feel free to chip in.
My buddy is bringing a mob based Imp. Guard or Chaos Guard army this weekend, with that in mind, here's my answer:
75pts) Painboy: Warbike
140pts) Warboss: PK, BP, Warbike, Da Lucky Stikk
170pts x2) Boyz: 11x Boyz, Boss Nob w/ BP, Big Choppa, Shoota; 'Eavy Armor for everyone; Trukks w/ Rokkit Launcha in case he does bring something heavy and they live long enough.
123pts) Warbikers: 5x Warbiker, Boss Nob w/ Big Choppa
55pts) Killa Kan w/ Grotzooka
210pts) Loota: Loota x15
57pts) Mek Gunz: Lobba x3, ammo runt
I'm thinking of using the trukk boyz to rush chokepoints and hold the line, while the bike mob (squadded with the Warboss and Painboy) smash any that sneak around or go for HVTs. The Lootas with their insane range can DAKKA for DAYZ and chew up any mobs, regardless of saves - at best 45 S7 AP4 will punch through light armor with ID possibly, or cause a lot of casualties even if they have a bunch of saves, he's going to roll ones for some of those. At worst, they do 15 shots, which is still a lot of lead flying. The Killa Kan is just a diversion, really, it's not going to do much solo, but it can tarpit a mob that can't hit its AV.
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