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Made in gr
Furious Fire Dragon





Athens Greece

Hey all.

I am going up against a War Convocation list for the first time with my Eldar. It is going to be a 2000 points match and I need some advice regarding target priority and what exactly to look out for.

My Eldar list is on the competitive side of things but it doesn't include any spiders. More like Farseer, scatbikes, hornets, wraithknights, d-cannons and Hemlocks.

Thanks for the help and any advice is appreciated.

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Made in ru
!!Goffik Rocker!!






play and see
   
Made in gb
Fully-charged Electropriest






You can Instant Death all of his infantry (excluding the Tech-Priest) with Scatter Lasers and your crazy melta guys alongside D weapons will be able to tackle his vehicles. It should be a decent match up.

This message was edited 1 time. Last update was at 2016/10/17 12:08:29


 
   
Made in hk
Steadfast Ultramarine Sergeant




Tbh, if your opponent don't incorporate Psychic buffs units like allied "Librarian Conclave", I would be surprised if you don't win.

First off, the IK in War convocation is not a headache for you with your Hornets (they are packing Bright Lances right?), WK and all those StrD small blasts (one of them is even on a flyer which means you may get to the side armor). The next thing need to watch out is the RustStalker and Skitarii Infiltrators, but they are glass cannon assault units, your Scatbikes should be able to drown them quickly at a safe distance, with your mobility, they have a hard time to catch you even with their additional 3 inch move. After that it is just JSJ games to shoot down those Grav Cannon Destroyers, those are very slow and with your assault moves, they cannot fire back at you efficiently.

This message was edited 2 times. Last update was at 2016/10/17 12:13:56


 
   
Made in gr
Furious Fire Dragon





Athens Greece

koooaei wrote:play and see


How I didn't thought of that!? What an excellent piece of advice!

xlDuke wrote:You can Instant Death all of his infantry (excluding the Tech-Priest) with Scatter Lasers and your crazy melta guys alongside D weapons will be able to tackle his vehicles. It should be a decent match up.


I am not concerned about his vehicles as about his Grav Cannon Destroyers.

Neophyte2012 wrote:Tbh, if your opponent don't incorporate Psychic buffs units like allied "Librarian Conclave", I would be surprised if you don't win.

First off, the IK in War convocation is not a headache for you with your Hornets (they are packing Bright Lances right?), WK and all those StrD small blasts (one of them is even on a flyer which means you may get to the side armor). The next thing need to watch out is the RustStalker and Skitarii Infiltrators, but they are glass cannon assault units, your Scatbikes should be able to drown them quickly at a safe distance, with your mobility, they have a hard time to catch you even with their additional 3 inch move. After that it is just JSJ games to shoot down those Grav Cannon Destroyers, those are very slow and with your assault moves, they cannot fire back at you efficiently.


The IK is easy prey for hemlocks. So I should go for his inflitrating units and then take down the destroyers? What about the cool looking Robots (Kastelan Robot?). They seem pretty tough on paper.

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Made in gb
Fully-charged Electropriest






The Kastellans are very tough if he's using them but they aren't a required part of the War Con, if he is taking them they are prime targets for D weapons. The Heavy Grav Destroyers have a few wounds but only 4+ armour, they'll probably have Shrouded on the first turn or two though (as could everything else) but after that some sustained fire should be enough to remove them.
   
Made in no
Regular Dakkanaut




They live and die by their cover save. Use conceal/reveal to remove shrouded and dont underestimate infiltrators/ruststalkers.

This message was edited 1 time. Last update was at 2016/10/17 13:18:43


 
   
Made in us
Regular Dakkanaut





If you are going for list changing, I'd recommend the forgeworld wraithknight with the deathshroud cannons.

Hellstorm template (so 18.5") of strength 7 ap4 monofilament with shred means the knight will likely erase two squads if he is in range. Most of warcon only has 4+ armor with a 6++ invulnerable save, so it's really a great choice against them.

Pulse laser hornets are awesome as always, never take bright lances. You'll outrange him handily and can take potshots at the knight if needed.

Hemlock will be ace here. Watch out for his dunecrawler as it most likely will be set up with skyfire and interceptor. I'd roll for shriek and conceal on the hemlock to remove his shrouding and shriek off smaller squads. The d blasts will put the hurt on the knight and dunecrawler equally.

Lastly, you out range him easily. Play smart and don't overexpose yourself. Good luck!

ITC 2016 - Best of Harlequins  
   
Made in gr
Furious Fire Dragon





Athens Greece

 Rypher wrote:
If you are going for list changing, I'd recommend the forgeworld wraithknight with the deathshroud cannons.

Hellstorm template (so 18.5") of strength 7 ap4 monofilament with shred means the knight will likely erase two squads if he is in range. Most of warcon only has 4+ armor with a 6++ invulnerable save, so it's really a great choice against them.

Pulse laser hornets are awesome as always, never take bright lances. You'll outrange him handily and can take potshots at the knight if needed.

Hemlock will be ace here. Watch out for his dunecrawler as it most likely will be set up with skyfire and interceptor. I'd roll for shriek and conceal on the hemlock to remove his shrouding and shriek off smaller squads. The d blasts will put the hurt on the knight and dunecrawler equally.

Lastly, you out range him easily. Play smart and don't overexpose yourself. Good luck!


Thanks

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Made in us
Sneaky Kommando




Malus Dei

Kooei is a salty person on the forums, always complaining about his orks.

Anyway, I'd say it be a fairly equal match and come down to positioning, first turns, and overall mission.

Higher level tier armies are for the most part around the same, but the slight edge will probably go to eldar due to them having so many strong units.

This message was edited 1 time. Last update was at 2016/10/20 19:18:32


Thy Mum 
   
Made in gr
Furious Fire Dragon





Athens Greece

Another idea I picked around is to have hemlocks take shriek and then Conceal/Reveal. That way you can remove the stealth and shrouded Canticle of the Omnissiah.

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Made in gb
Longtime Dakkanaut




Night spinner unit vs. the grav guys?

I watched a batrep the other day with Lawrence from SN battle reports (I think, not entirely sure).... eldar vs. mechanicum/skitarii

although to be fair the mechanicum player was pretty awful and wasn't running war convo (?!).

Anyway if I recall three large barrage templates landed on the destroyers on turn 1 and they evaporated. From there the WK was dominant.



   
Made in ru
!!Goffik Rocker!!






 KingCorpus wrote:
Kooei is a salty person on the forums, always complaining about his orks.


That's how you get treated for actually saying that orks are not nearly as bad as people make them out to be.

All i'm trying to say is that there's no use asking for tactics unless you say what list your opponent is going to field.

Also, list tailoring suggestions are not really tactics. And from what little info you gave us, it's al lthe usual stuff - don't get your knight killed early on, kill the squishy shooters, keep away from any melee he has unless you're buffed up. That basically goes w/o saying.

This message was edited 5 times. Last update was at 2016/10/24 14:35:46


 
   
Made in gr
Furious Fire Dragon





Athens Greece

 koooaei wrote:
 KingCorpus wrote:
Kooei is a salty person on the forums, always complaining about his orks.


That's how you get treated for actually saying that orks are not nearly as bad as people make them out to be.

All i'm trying to say is that there's no use asking for tactics unless you say what list your opponent is going to field.

Also, list tailoring suggestions are not really tactics. And from what little info you gave us, it's al lthe usual stuff - don't get your knight killed early on, kill the squishy shooters, keep away from any melee he has unless you're buffed up. That basically goes w/o saying.


I asked for target priority and not list tailoring advice. If you are unable to provide a relevant answer then don't provide one at all.

Also orks are twice as bad as people make them out to be kinda feel sorry for them.

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PM me if you are interested in Commission work.
 
   
Made in us
Longtime Dakkanaut







The main thing to remember is that the Convo is going to be surprisingly capable of melee, due to the mix of Skitarii with Canticles, and the "free" wargear upgrades meaning all those hidden Power Weapons that normally never get competitively taken in 40k games are now suddenly fairly common.

The Convo will have two interceptors at the minimum due to the Dunecrawler getting the Icarus array and the Knight getting the carapace autocannon. Hit the onager first (otherwise, chances are he'll use it to attempt to hurt your Hornets instead).

Scatter weapons ideally should go to the Sicarans or Kataphractons first. The former due go ID multiwounds, the latter because Grav really hurts if you let them live.

Beware Sydonian Dragoons. If you don't get Reveal off against them, they'll be able to run towards your position with 2+. Intercept them with your Wraithknight, and ideally sacrifice a Jetbike unit to block off any counter-charging Sicarans (as the moment they pop the Canticle of +3 strength and toss in the debuff aura...you're in for trouble.)

Convo can work due to its multiple threat layers, firepower, and reliability, but they lack individual unit redundancy and are otherwise somewhat predictable. Good luck.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

One thing to keep in mind is most of the AdMech units are 4+ save models or worse. Just focus on killing off the those soft targets first before dealing with the harder targets. Remember, every canticle your opponent uses to protect those soft units are canticle they can't use to defend the more important ones; believe me, your opponent should know this too.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gr
Furious Fire Dragon





Athens Greece

MagicJuggler wrote:The main thing to remember is that the Convo is going to be surprisingly capable of melee, due to the mix of Skitarii with Canticles, and the "free" wargear upgrades meaning all those hidden Power Weapons that normally never get competitively taken in 40k games are now suddenly fairly common.

The Convo will have two interceptors at the minimum due to the Dunecrawler getting the Icarus array and the Knight getting the carapace autocannon. Hit the onager first (otherwise, chances are he'll use it to attempt to hurt your Hornets instead).

Scatter weapons ideally should go to the Sicarans or Kataphractons first. The former due go ID multiwounds, the latter because Grav really hurts if you let them live.

Beware Sydonian Dragoons. If you don't get Reveal off against them, they'll be able to run towards your position with 2+. Intercept them with your Wraithknight, and ideally sacrifice a Jetbike unit to block off any counter-charging Sicarans (as the moment they pop the Canticle of +3 strength and toss in the debuff aura...you're in for trouble.)

Convo can work due to its multiple threat layers, firepower, and reliability, but they lack individual unit redundancy and are otherwise somewhat predictable. Good luck.


The onager is very high on the target list since he is very effective against my air. So I need him out before my reserves come in from round two and on.

jeffersonian000 wrote:One thing to keep in mind is most of the AdMech units are 4+ save models or worse. Just focus on killing off the those soft targets first before dealing with the harder targets. Remember, every canticle your opponent uses to protect those soft units are canticle they can't use to defend the more important ones; believe me, your opponent should know this too.

SJ


I was suprised too when I read their codex that they have so many "soft" units. Thanks mate.

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PM me if you are interested in Commission work.
 
   
Made in us
Longtime Dakkanaut







What Jeffersonian said isn't accurate, because a Canticle will affect the entire army at once anyway.

A more accurate statement is that every unit you wipe out helps you weaken the strength of any remaining Canticles he does get. Your opponent will probably start the game off with Shroudpsalm before moving to other Canticles so plan accordingly.

Another (admittedly minor) thing to consider is that it may be in your favor to advance towards his units in a column/wedge rather than advancing in a normal line. The way Litany of the Electromancer works is similarish to Hammer of Wrath, in that it requires Base Contact. Minimize the number of your dudes in b2b, before you use your superior Initiative to pile in.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

My statement was accurate. If you are focusing down one or two units at a time, the rest of the army isn't rolling saves.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in tr
Furious Fire Dragon





Athens Greece

So I had a game against them.

I deployed 2 cads with the following units.

Farseer on bike.

Autarch on bike

5 units of 3 scatbikes

1 unit of 3 Sh.Spears + Exarch

2 Hornets

2 Hemlocks.

2 Warp hunters

1 Wraithknight with 2xWraithcannons

He had the minimum for a Warconvocation and in the knight detachment he had a Knight with a battle cannon and a huge assault cannon and a Forgeworld Lancer knight. He also deployed a culexus.

In general the whole army relies on the stealth and shrouded psalm that he uses for two turns in order to stay safe from enemy fire. Upon the ending of those buffs his units begin to evaporate so he tries to do as much damage as he can during those two turns.
The lancer died on the start of round 2 when he charged the wraithknigh and the eldar construct came on top . He was down to 2HP from the shooting coming from Warphunters and he decided to charge while the knight was in cover. The other knight died at the begging of my 3rd turn when the hemlocks arrived and shot him. One of his inflitrating units had 2 wounds with a FNP and +6inv. They did manage to take quite some punishment before going down. The game ended with him being left with his Warlock and a single dude from a squad and I had my HQ with the spears, a warphunter two hemlocks and two units of bikes.
He deployed first and I didn't manage to seize otherwise the game would have been much worst for him.

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PM me if you are interested in Commission work.
 
   
 
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