Hey guys,
I'm trying to build an interesting and competitive ITC list. Lemme know what you think.
Strategy for the core of my army (purge detachment, 1678 points) is for the autocannon squads to bubble wrap the artillery in a giant mass in my deployment zone (you can't deepstrike if there's nowhere to deepstrike). The enforcers join the flamer infantry squads which hide behind the zombies. Zombies either absorb a charge or act as a tarpit and then flamer squad charges in to clean up the mess (77 str 3 attacks + 6 str 4 AP2 attacks from ~100 points of models is gross). If the combat is going to be lost I throw down some templates (which leave dangerous terrain for extra trolling) into it because renegade lives are expendable. Melta squads bring up the rear and add some extra shooting/bodies.
The question is: what do I add?
As this army is ITC focused, malestrom objectives are important. I know what I'm seriously lacking is a way to get to backfield objectives.
What I've been considering is either a KdK gorepack or some dark eldar. Currently I'm more swayed towards a mini DE CAD of two kabalite squads in raiders (one with either an archon or haemonculus) arriving via deepstrike at some point near a lonely backfield objective and cleansing it (liquifier gun?). The added bonus is since this is my CAD these troops are obsec and could potentially steal an objective out from say a squad of nurglings/marker drones/scouts. With some lances/blasters so they can also provide an antitank threat. The point of these units is not to go toe to toe with my opponents big stuff/combat specialists but instead to make mincemeat of the "tax units" or weaker guys left behind on objectives.
Below is my core force, let me know what you think I should add/remove. Stick to the DE idea, or maybe something different all together.
-- Siege of Vraks Purge Detachment --
Command Squad
- Arch Demagogue (warlord)
- covenant of nurgle
- ordinance tyrant
- Disciple with command net vox
Renegade Enforcer Cadre
- Renegade enforcer with combat drugs and power axe
- Renegade enforcer with combat drugs and power axe
Ordinance Battery
- 8x crew, earthshaker cannon
Ordinance Battery
- 8x crew, earthshaker cannon
Ordinance Battery
- 8x crew, medusa cannon
Ordinance Battery
- 8x crew, medusa cannon
Plague Zombies
- 30x zombies
Plague Zombies
- 30x zombies
Field Artillery
- 3x quad launcher with extra crew
Field Artillery
- 3x heavy mortar with extra crew
Platoon I
- Platoon Command Squad
- 20 renegades, milita training, laspistols and CCW, 4x flamers, champion
- Infantry Squad
- 20 renegades, militia training, 4x melta
- Infantry Squad
- 20 renegades, militia training, 2x autocannon
Platoon II
- Platoon Command Squad
- 20 renegades, milita training, laspistols and CCW, 4x flamers, champion
- Infantry Squad
- 20 renegades, militia training, 4x melta
- Infantry Squad
- 20 renegades, militia training, 2x autocannon
Rapier Laser Destroyer Battery
- 2x renegade rapier destroyer battery with extra crew and milita training
Rapier Laser Destroyer Battery
- 2x renegade rapier destroyer battery with extra crew and milita training
Rapier Laser Destroyer Battery
- 2x renegade rapier destroyer battery with extra crew and milita training
-- 1678 points --
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