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Made in us
Space Marine Scout with Sniper Rifle





Tell me what yall think I should change or add....

Formations:

Battle Demi Company
-Chaplain - auspex, combat shield, crozius, rosarius
-Assault Squad - bolt pistols and chainswords
-Devastator Squad - 4x missile launchers (could run lascannons)
-Tactical Squad - bolt guns/pistols (4 man + sergeant)
-Tactical Squad - bolt guns/pistols (4 man + sergeant)
-Tactical Squad - bolt guns/pistols (4 man + sergeant)
-Dreadnought - Multi-Melta, Power Fist/Stormbolter

Deathwing Redemption Force

-Librarian - Terminator Armor, lvl2, Foe Smiter, Force Sword
-DW Terminator Squad - 2x Assault Cannons, 2x Chainfists (9 Terminators + 1 Term Sergeant) 1x Power Sword and Storm Bolter
-DW Terminator Squad - 1x Assault Cannon, 1x Chainfists (4 Terminators + 1 Term Sergeant) 1x Power Sword and Storm Bolter
-DW Terminator Squad - 4x TH/SS, (4 Terminators + 1 Term Sergeant) 1x TH/SS

Ravenwing Attack Squadron

-RW Bike Squad - 2x Plasma Gun (5x Bikers + 1 Sergeant ) Chainsword
-RW Landspeeder - x2 Heavy Bolters

I have 2 attack bikes, one with heavy bolter and other with a multi-melta, and I may be getting a 2nd landspeeder very soon. I can run the attack bike formation along side a bike squad when that happens. Or I can just attach an Attack Bike with the bike squad (obviously depends on how many points we playing)
I also have a Stormtalon Gunship and plan on getting a Stormraven and another Stormtalon
I have 3 different Dev. Squads (Heavy Bolters, Lascannons, Missile Launchers) a scout squad all with snipers, and about 35 space marines that have boltguns, couple plasma guns, flamer, multi melta....

I am considering trading my Current HQ's for a more suitable HQ for this army as well... I have Cheif Tig, Pedro, Librarian, Chaplain, couple dark veng captains...

   
Made in us
Longtime Dakkanaut






You probably know terminators are not competitive.

A single demi-company isn't really better than a Combined Arms Detachment but it's not much worse either. But a full Dark Angel Battle Company with free transports can win and is winning tournaments.

Ravenwing Black Knights are the best unit in the codex and are strictly better than a normal biker with Plasmagun. Normal bikers should have grav or maybe melta.

Spread out your threats. Instead of four heavy weapons in one Devestator unit, put one in each of the dev and three tactical squads.

For some Dark Angel inspiration, check out Brandon Grant's tournament-winning Battle Company: https://www.frontlinegaming.org/2016/07/31/40k-list-tech-how-to-win-with-deathstar-free-dark-angels/

Notice each unit is lean with only one or two upgrades.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Space Marine Scout with Sniper Rifle





I agree with the dev squad weapons spread out and the transports... However, I am limited on transports seeing how I dont have any ( i have a legitimate cardboard craft drop pod but im not counting it) My plan is get my bike out there on the field close to the enemy behind cover, deep strike my termis all around them the 2nd round (RW bikes have the 12 inch homer)

im thinkin i may trade my stormtalon gunship, chief librarian, and pedro for some sort of transports.....
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Try to drop 50 points or add 100. No one really plays at 1900-1850 and 2000 are the magic numbers.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Bounding Dark Angels Assault Marine





Hello! For what its worth, this is my two cents. Feel free to ignore any or all of it haha.

Lion's Blade
I'd definitely suggest getting some razorback/rhinos for the tac squads as well as some of the special weapons you have, plasma or melta. It will give them protection, mobility, and some teeth so that they can do some stuff on the board. If you're gong to keep the dev's on foot with ML/LC then i'd look at adding a few extra marines for meat shields to soak up some wounds. Otherwise I'd suggest maybe dropping down to just 2 weapons and sticking them in a rhino. Maybe look at swapping over to grav cannons eventually. I'd suggest loosing the dreadnought. I hate saying it because I love the models but they just aren't all that great. If you do want to keep it i'd stick that sucker in a drop pod so he has a little better chance of getting into CC or, at the very least, have a chance to pop something with his MM. For the assault squad i'd give them a couple flamers and stick them in a drop pod. I have a lot of success with them coming in on turn 1 and roasting something.

For the RWAS i'd add the Attack Bike w/MM to the Bike squad at minimum if not just run it as the Attack bike LS combo as a cheap tank killing unit.

I can't really give you much for terminators. I don't ever play with them unless its just friendly games and I want to play with models I don't use all that much. If you really want to play Terminators check out the Orbital Intervention Force the BA have. May be an interesting allied detachment. TH/SS terminators can charge the turn they arrive and regular terminators can shoot twice, doesn't have to be the same target either. Other than that they seem to be set up fine.

Right now, I think the biggest issue you will have is mobility and lack of firepower in the Lion's Blade. With everything walking it will be very easy for most opponents to just stay away from your units and pick them off as they please. The terminators could help but only the turn they arrive and only those shooting. Aside from the MLs, the Lion's Blade can almost be ignored, at least turn 1 as they aren't going to threaten much outside of Infantry. You can easily find the points for this by downsizing the units in the DWRF.

If you haven't, take a look at a Double Lion's Blade. Very competitive with a lot of nice bonuses. You also may want to look at running a CAD as well over the Lion's Blade. The big benefit of free transports is really what makes it great but you need to take 2 of them. Otherwise the CAD is way less restrictive. Also, look at the Ravenwing Support Squadron, it offers a lot in the way of supporting your army, Ravenwing especially. And unless you plan on playing them as allies the only flyers Dark Angels have are the Nephilim and Dark Talon.

This message was edited 1 time. Last update was at 2016/10/31 18:57:32


Dark Angels - 8000
Blood Angels - 4000
Astra Militarum - 2000
 
   
 
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