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I think I would have dropped Mallet, used Hammer like you did as your big damage dealer and bought Minx in.
My reasoning is you had Mallet, Hammer and Decimate who are all big hitters and hungry for influence. Once Brick counter-charges, unless you can get him out of the melee to counter-charge again he also needs inf to generate some knock downs. For Mist to be a threat every turn he needs the inf too. Finally, Marbles is one of the few mascots who almost always gets one inf because of tooled up. Then add Hammer's influence stealing trick and you've got a team that needs more influence than it generates.
Minx would have given you a momentum/damage dealer who would need no influence, perfect for finishing off whatever Hammer softens up.
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