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Made in gb
Regular Dakkanaut



uk

Ok so a figure is pinned and gets the wind knocked out of him and with no one around he stays on the floor.
A figure is actually wounded but on a roll of a 1 he carries on going but on a 2-5 hes on the ground. But from there
even on his own he can get up and carry on.
In the last game we were both wishing when hit we were wounded!!!!!!. This does not seem right.
Has anyone got a better rule for this??

 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Pinned is ducking from incoming fire but still otherwise undamaged.

The flesh wound result reduces both WS and BS iirc..

Down is wind knocked out of them/curled up in a ball.

I've not got the book in front of me so might have the detail slightly skewed but I've never had a problem with the system in 20 odd years of Necro.


How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in si
Foxy Wildborne







Downed guys only get up on a 1 on a D6, and then with -1 WS and BS, and have an equal chance of going out of action.

Pinned guys automatically get up at the end of their turn, if nobody was around to help them up at the start of their turn. This is probably what you missed.

So down is a lot worse than pinned.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





IIRC correctly, even if you get shot and flesh wounded straight away you're still pinned. I'll have to go through my rule books to confirm though.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in si
Hardened Veteran Guardsman




Ireland

Yea I was reading it the other day, if you're hit, wounded (roll a 1 on the damage caused = flesh wound) you are still pinned.

   
Made in us
Flashy Flashgitz





Southern California

Smart Gangers stay behind cover (or Juves).
   
Made in us
Martial Arts Fiday






Nashville, TN

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Made in au
The Dread Evil Lord Varlak





In the Community Edition a pinned model is able to move 2", which removed the one small (and unintentional) way that pinning might be better than being down.

Other than that, getting pinned means you (sometimes) get an initiative test to suffer no effect, but otherwise you lose your next turn, at the end of which you automatically get up. Whereas going down means at best your roll a 1 and suffer -1 to WS and BS, and are still pinned.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

 Bottle wrote:
IIRC correctly, even if you get shot and flesh wounded straight away you're still pinned. I'll have to go through my rule books to confirm though.


You are pinned if you get hit, wounding isn't necessary.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in us
Fixture of Dakka






licclerich wrote:
Ok so a figure is pinned and gets the wind knocked out of him and with no one around he stays on the floor.
A figure is actually wounded but on a roll of a 1 he carries on going but on a 2-5 hes on the ground. But from there
even on his own he can get up and carry on.
In the last game we were both wishing when hit we were wounded!!!!!!. This does not seem right.
Has anyone got a better rule for this??



Pinning is getting lit on, someone shooting at you, and you feeling lead whiz by your face. figure on his back, on the table, crawling around. You got hit, but your still in the fight.

Down is getting hit and your pretty much out of the fight.

"When a fighter goes down he is either badly injured or temporarily knocked senseless: he might recover or he might lapse into unconsciousness and even die. Turn the model face down to show the fighter has gone ‘down’. A model which goes down may do nothing
except crawl as noted below..."
Page 17

You still have to roll to see if your damaged or not. remember, getting bopped out of the scenarios still doesn't mean your dead. You have to roll on the charts to see the results.

This message was edited 1 time. Last update was at 2016/11/06 17:43:17




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Yeah I think the trouble is that when you roll to "hit" you'd be more accurate to call it roll to "effect" ie does this shot have any effect on the target?

The Effect result is ether no- the target completely ignores the shot
Or yes- the shot has had an effect.

What effect is the next roll. Either pinned or wounded.
pinned- They stop/duck for cover/panic but are otherwise unharmed.
Wounded- on top of the above they have been hit and injured.

How badly injured? - badly enough to reduce their fighting capability
Or - Bad enough that they're pretty much unable to fight at all right now.
Or finally - so bad they're not getting up any time soon.


Other important distinctions between pinned and down...
- if you to down 1" from an edge you might fall off. Not so when just pinned.
- if you're charged whike pinned (this can only really happen in 3 way games as shooting comes after movement) then you get up and fight as normal. If you're charged while down you're out.
- also you can test to avoid pinning. Not so much when wounded.

This message was edited 1 time. Last update was at 2016/11/09 21:18:53


   
Made in gb
Fixture of Dakka






Also, one thing that I think often gets forgotten; if a fighter goes Down and subsequently recovers in the end phase of a turn, he becomes Pinned; he doesn't automatically just jump back to his feet and continue fighting.

By the way, theCrowe, you do test for falling when Pinned (page 27 of the Community Edition and Underhive rulebooks). You can also be charged while Pinned in a 2-way game if a model gets Pinned in its own turn (by Overwatch, friendly fire, an exploding weapon, environmental effects, etc).

This message was edited 1 time. Last update was at 2016/11/13 01:15:20


 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

Hmmm. It would appear I don't know what I'm talking about.
I'd better go look at the rules and see what other Necromunda abuses I've been inflicting on my group. Thanks AGP

   
Made in us
Flashy Flashgitz





Southern California

Folks use different rulebooks. The Original Rulebook (ORB). The updated (New) rulebook (NRB). And, the popular fan-driven Community Edition. So, make sure you are comparing rotten apples to rotten apples.
   
 
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