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		![[Post New]](/s/i/i.gif)  2016/11/09 12:00:12
	     Subject: Necromunda Where does a game end. | 
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						|   Regular Dakkanaut
 
 
 
	
	
	
 uk
 
 
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									This is what happend
Player one has to damage a still and the nission says the game will end when this happens
 turn 1 player one moves resloves etc and player 2 moves and resolves their turn etc
 Turn 2
 Player One moves first, charges into melee and other gangers fires and destroys the still.
 So...does the game end there with no melee being resolved? Does player two get there turn?
 Necromunda rocks
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		![[Post New]](/s/i/i.gif)  2016/11/09 21:42:39
	     Subject: Necromunda Where does a game end. | 
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						|   Death-Dealing Dark Angels Devastator
 
 
 
	
	
	
 Southeastern U.S.A.
 
 
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									Normally the rules for a mission will say something like "Game ends when either side completes their mission." I would say that once the still is destroyed, the game ends. Player 1 has no further reason to continue the game.
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		![[Post New]](/s/i/i.gif)  2016/11/09 22:43:30
	     Subject: Necromunda Where does a game end. | 
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						|   Liberated Grot Land Raida
 
 
 
 
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									I think the best answer is to play out the existing situation until player one's next turn begins and they can then elect to voluntarily "bottle" having won the game by achieving their objective.
 Its not "in the rules" but I feel like that represents the situation and the danger they put themselves in to get in, break the still and get out again.
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		![[Post New]](/s/i/i.gif)  2016/11/09 23:08:45
	     Subject: Re:Necromunda Where does a game end. | 
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						|   Flashy Flashgitz
 
 
 
 
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									Game ends.  Why?  Saves that HUGE argument and HURT feelings if a ganger dies (or loses an eye)  AFTER completing the mission, but before completing the turn.  It's like a failed Bottle Check.  Game over, Man!  Be very careful about extending a game for any reason.  Bad things happen to good gangers.
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		![[Post New]](/s/i/i.gif)  2016/11/10 04:19:26
	     Subject: Necromunda Where does a game end. | 
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						|   Powerful Phoenix Lord
 
 
 
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									Yep, easiest way is to end it precisely as/when the rules state...avoids any discussion/argument/etc.
 
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		![[Post New]](/s/i/i.gif)  2016/11/10 06:00:38
	     Subject: Necromunda Where does a game end. | 
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						|   Arch Magos w/ 4 Meg of RAM
 
 
 
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									After is been destroyed the game ends. No reason to still be fighting ;-)
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 Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)  | 
		
					 
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		![[Post New]](/s/i/i.gif)  2016/11/10 10:25:37
	     Subject: Necromunda Where does a game end. | 
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						|   Regular Dakkanaut
 
 
 
	
	
	
 uk
 
 
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									the scene at the end of Finding nemo comes to mind when one of the fish says "So now what"...
are the gangers just going to walk off and say "hey you two about to have a scrap....no need now".
 Just ending the game then and there felt a little cold to me
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		![[Post New]](/s/i/i.gif)  2016/11/10 13:35:28
	     Subject: Necromunda Where does a game end. | 
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						|   Liberated Grot Land Raida
 
 
 
 
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									licclerich wrote:the scene at the end of Finding nemo comes to mind when one of the fish says "So now what"...
  are the gangers just going to walk off and say "hey you two about to have a scrap....no need now".
  Just ending the game then and there felt a little cold to me
  I feel that way too. As long as both players agree before hand that they both feel like that I like to think you can agree in advance and play the story as you feel is fair to both gangs. 
 
  Its the same when a bottle roll is failed while a combat is ongoing. You can either agree that they just stop fighting or if one person won't let it go then either dice off to decide who's preference to go with or just play out the combat me accept the result. 
 
  We also used to play a house rule for downed fighters in the recovery phase just to speed things up a bit. 1st recovery phase its a 1-up or 6-out. 2nd time the roll is 1,2-up or 5,6-out. And 3rd time its "gak or get off the pot" 1-3 is up and at'em  and 4-6 is out of action. Fighters who have that ferocity skill where they FW  on a 1-2 maintain the bonus throughout. Just speeds things up a bit.
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		![[Post New]](/s/i/i.gif)  2016/11/11 15:39:17
	     Subject: Necromunda Where does a game end. | 
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						|   Flashy Flashgitz
 
 
 
 
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									 Bottle wrote: After is been destroyed the game ends. No reason to still  be fighting ;-)
  Agreed.  These aren't noble warriors fighting for Truth and Justice.  They are thugs and sociopaths.  Do bank robbers stick around after they steal the loot?
 
  In addition to the danger of gangers getting hurt or killed, there may be other reasons why the game should end immediately.  Things like gangers getting more loot, or more experience.  Things like one side (winner or loser) letting the other get more than already they earned, or inflicting more damage than they should.  The deal is, Necromunda is a campaign with a combat system,  It is NOT a combat system with a campaign.  Because there are other risks and rewards in addition to just accomplishing a Victory Condition (loot, injuries, experience, deaths),  playing beyond deciding victory in the scenario can be arbitrary and even unfair to others in the league.  Again, when an opponent achieves victory, and THEN takes three of your gangers out of action, that sucks for you.  That gives him an experience boosts.  And, it sucks for other members in the campaign, too.  Not only is it contrary to the rules of the scenario, it's just not worth the issues it causes.
 
  Oh, and I don't play with saints.  Never have.  Doubt I ever will.    
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							| This message was edited 1 time. Last update was at 2016/11/24 00:42:10 
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		![[Post New]](/s/i/i.gif)  2016/11/11 21:29:36
	     Subject: Necromunda Where does a game end. | 
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						|   Death-Dealing Dark Angels Devastator
 
 
 
	
	
	
 Southeastern U.S.A.
 
 
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									 Gobbla wrote:  Bottle wrote: After is been destroyed the game ends. No reason to still  be fighting ;-)
  Agreed.  These aren't noble warriors fighting for Truth and Justice.  They are thugs and sociopaths.  Do bank robbers stick around after they steal the loot?
 
  In addition to the danger of gangers getting hurt or killed, they may be other reasons why the game should end immediately.  Things like gangers getting more loot, or more experience.  Things like one side (winner or loser) letting the other get more than already they earned, or inflicting more damage than they should.  The deal is, Necromunda is a campaign with a combat system,  It is NOT a combat system with a campaign.  Because there are other risks and rewards in addition to just accomplishing a Victory Condition (loot, injuries, experience, deaths),  playing beyond deciding victory in the scenario can be arbitrary and even unfair to others in the league.  Again, when an opponent achieves victory, and THEN takes three of your gangers out of action, that sucks for you.  That gives him an experience boosts.  And, it sucks for other members in the campaign, too.  Not only is it contrary to the rules of the scenario, it's just not worth the issues it causes.
 
  Oh, and I don't play with saints.  Never have.  Doubt I ever will.    
  I agree. If you don't end the game when the scenario ends then why even bother playing a scenario? Why not just do a deathmatch last man standing game? That is basically what you are doing when you ignore the rules of the scenario and continue playing after a player achieves their winning objective.
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		![[Post New]](/s/i/i.gif)  2016/11/11 22:32:20
	     Subject: Necromunda Where does a game end. | 
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						|   Battlefield Tourist
 
 
 
 
	
	
	
 MN (Currently in WY)
 
 
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									My group usually plays out the rest of the turn as normal.  
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		![[Post New]](/s/i/i.gif)  2016/11/13 01:09:31
	     Subject: Necromunda Where does a game end. | 
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						|   Fixture of Dakka
 
 
 
 
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									Now that you've come across this little ... anomaly, the best idea is to discuss amongst your group what you all think would be the best way to proceed in future.
 I hardly ever played the Raid scenario, but I think we all sort of assumed that games would end after a complete number of game turns unless specified otherwise. However, if you all feel differently, then there's nothing to stop you.
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		![[Post New]](/s/i/i.gif)  2016/11/16 18:29:13
	     Subject: Necromunda Where does a game end. | 
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						|   Flashy Flashgitz
 
 
 
 
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									 Easy E wrote: My group usually plays out the rest of the turn as normal.  
  At the very real risk of hurt feelings, bad blood, lasting animosity, strained relationships, severed ties, divorce, rioting, and a generic apocalypse.   When you are gazing forlornly at the blasted wasteland that was once your cozy existence, don't come crawling to me.
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		![[Post New]](/s/i/i.gif)  2016/11/17 00:30:31
	     Subject: Necromunda Where does a game end. | 
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						|   Fixture of Dakka
 
 
 
 
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									I'm glad I never played in a group like that.    I managed for several years playing that way and no-one fell out.   Automatically Appended Next Post:  An extreme example is the Rescue Mission. Technically the rescuers win if they free the captive, but we always played until they had all escaped off the board or been shot. It quite often meant that the rescuers freed the captive but then failed a bottle roll (still a "victory", because the XP rewards don't care if one side runs away or not) or ended up with more gangers being captured (leading to further Rescue Missions!)
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							| This message was edited 1 time. Last update was at 2016/11/17 00:33:24 
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		![[Post New]](/s/i/i.gif)  2016/11/23 21:27:55
	     Subject: Necromunda Where does a game end. | 
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						|   Battlefield Tourist
 
 
 
 
	
	
	
 MN (Currently in WY)
 
 
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									 Gobbla wrote:  Easy E wrote: My group usually plays out the rest of the turn as normal.  
  At the very real risk of hurt feelings, bad blood, lasting animosity, strained relationships, severed ties, divorce, rioting, and a generic apocalypse.   When you are gazing forlornly at the blasted wasteland that was once your cozy existence, don't come crawling to me.
  Wow, that is taking your little dudes to whole new levels!  Little toy men should not wreck relationships.... ever.  A rule of mine.   
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							| This message was edited 1 time. Last update was at 2016/11/23 21:28:21 
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		![[Post New]](/s/i/i.gif)  2016/11/24 00:48:14
	     Subject: Re:Necromunda Where does a game end. | 
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						|   Flashy Flashgitz
 
 
 
 
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		![[Post New]](/s/i/i.gif)  2016/11/24 13:48:32
	     Subject: Necromunda Where does a game end. | 
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						|   Longtime Dakkanaut
 
 
 
 
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									Just fluff the ending between you all. Maybe when the still was destroyed, it caused some sort of explosion causing the gangs to scatter before they could properly scrap. Maybe the ruckus attracted the Arbites to the scene and again cause the gangs to run. There's a myriad of reasons why, just imagine some up.
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		![[Post New]](/s/i/i.gif)  2016/12/23 11:25:07
	     Subject: Necromunda Where does a game end. | 
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						|   Basecoated Black
 
 
 
 
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									That sounds like the hit & run mission. It really should read something like this (how we play it)
 If they destroy the water still the attacking gang "meet there objective" and get the experience bonus.
 
 However the game ends when all the attackers are down, bottle out, taken out of action, or have moved off a table edge (community edition rules).
 
 If the game ends with the attackers gang objective met they are the winners, if without the attackers fulfilling their objective then the defending gang wins.
 
 That's how we play this one.
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