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![[Post New]](/s/i/i.gif) 2016/11/09 15:35:26
Subject: [1500] - Skitarii/Cult Mechanicus
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Regular Dakkanaut
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Hello,
I'm revising my army list again but I still think something is lacking. Could you give me advice on what I should spend remaining points for my army to be more viable? It's more relaxed, not so much min-maxing list but I'd still like to win some of my games.
Skitarii: Formation - Skitarii Maniple - Primary
Troops:
Vanguards (10) with 3 Plasma Calivers - Warlord
Vanguards (10) with 3 Arc Rifles
Vanguards (10) with 3 Arc Rifles
Heavy Support:
2 Onager Dunecrawlers with Eradication Beamers
Onager Dunecrawler with Icarus array and Cognis Manipulator
Cult Mechanicus: Formation - Battle Congregation
HQ:
Techpriest Dominus with Macrostubber and Eradication Ray (mini Onager that can cover my "plasma ball of doom")
Troops:
Breachers(3) with Heavy Arc Rifles
Breachers(3) with Heavy Arc Rifles
This is what I want my army to be from the "factor of cool" standpoint. I like how they look, like how the models react on the board, but it leaves me with 260 points. What should I add to my list for it to stand any chance against whatever people will throw at me?
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![[Post New]](/s/i/i.gif) 2016/11/09 16:17:15
Subject: [1500] - Skitarii/Cult Mechanicus
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Krazed Killa Kan
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If your set on Breachers I'd have a unit of each, breachers and grav destroyers. Offers more flexibility.
I am not a fan of the Beamer dune crawlers. Nuetron or Icarus is the ticket in my opinion.
A bunker is a nice addition to this army with an escape hatch. Gives your Kataphrons a place to stay safe and gives extra movement with the hatch.
An inquisitor with servo skulls is a cheap cool unit to limit scouts and what not. I'd also recommend some dragoons so you have some units moving forward.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2016/11/09 17:27:47
Subject: [1500] - Skitarii/Cult Mechanicus
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Guardsman with Flashlight
NY
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If there was any way for you to free up 30 points you could have a stock unit of Kastelan Robots which can be very very nasty against just about everything.
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3000 pts.
2000 pts. of Deathwatch
Enlisted in the U.S. Navy .
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![[Post New]](/s/i/i.gif) 2016/11/09 19:29:56
Subject: Re:[1500] - Skitarii/Cult Mechanicus
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Regular Dakkanaut
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I could drop 2 arc rifles and upgrade one unit of breachers to destroyers and then get another unit of destroyers, that would leave me with 110 points - with them I could grab 2 Dragoons with phosphor guns and lances.
I know it is not really a reason against Kastellans, but I have 2 problem with them - useless (in my opinion) techpriest tax, and them being really ugly models (again, only my opinion).
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This message was edited 1 time. Last update was at 2016/11/09 19:31:42
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![[Post New]](/s/i/i.gif) 2016/11/11 03:23:50
Subject: [1500] - Skitarii/Cult Mechanicus
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Longtime Dakkanaut
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Grav destroyers are always always better than breachers.
Tech priest tanks wounds with 2+ armor and you should buy him the 4++ field. Also power fist. He compliments the robots well. But you're right the models are kinda silly. Wargamesexclusive makes alternate heads that help a lot. Anyway they don't compliment the rest of your army: you've plenty of shooting already.
The obvious answer to add to this army is Dragoons. They offer mobility and melee hitting power.
I like those ideas above: bunker, Inquisitor, maybe Culexus or Coteaz. Also consider Sisters of Silence. But I think Dragoons are the most appropriate.
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