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Made in de
Fresh-Faced New User




sorry, the answer might be obvious - its not to me. are all tyranid creatures that are synapse creatures also psyonics ? there is i.e. a witchhunter weapon that has a special effect on psyonic models. i would like to know if all models with "synapse creature" ability would be effected by such abilities.

thx for your time.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Tyranid Codex; page 31. In the "Hive Mind Powers" box, first sentence.


Yes, all Synapse creatures are psykers.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in de
Dominating Dominatrix






Piercing the heavens

of course. synapse creature is a psychic power. just that they have it from the start and don't need to test for it, doesn't mean they are no psykers
   
Made in de
Fresh-Faced New User




thanks for your answers.
   
Made in us
Regular Dakkanaut




somewhere not playing 40K...bummer

So, can an argument be made that since it is a "Psychic power" the effects of a synapse creature can be shut down by a psychic hood?



" They were'nt Nazi's Walter they were nihilists!", " They kept saying they beleive in nothing."

"...Nihilists?....", " Say what you will about National Socailism, at least it's an ethos."

 
   
Made in us
Longtime Dakkanaut






Hoods only work on powers that you have to take a psychic test for.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut




Eye of Terror

What about Tzneetch. The Hood still works on kSons.

Loved by many!!! Don't you know it too! Heh. 
   
Made in us
Longtime Dakkanaut






They take a test, they just autopass it.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Master of the Hunt





Angmar

Besides, isn't there a rule in the Nid Codex that states that only the Nid psychic powers that you test for can be cancelled by enemy wargear, etc...?

I could be mistaken, its been a while since I cracked open that codex...

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Besides, isn't there a rule in the Nid Codex that states that only the Nid psychic powers that you test for can be cancelled by enemy wargear, etc...?


Yes there is.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Fresh-Faced New User




hehe a culexus assasin really has fun against say a squad of tyranid warriors!
   
 
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