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Technically, this is for a personal army fluff, but as far as actual canon fluff goes, can anyone either point me to a relevant thread (having issues finding the one I'm thinking of), or help me think of something?
Basically, I'm looking for the specialties of each Primarch (Corax is stealth, Dorn is defense, Perturabo is siege, etc.)
I'm trying to figure out what niche, if any, hasn't exactly been covered, that could've potentially been used for the missing/lost Legions.
I know it's a stereotypical question, but I have my methods lol just trying to find the resources I'm looking for.
Thanks!
10,000+ points Death Guard, Traitor Guard, and Nurgle Daemons;
Sylvaneth
I guess you could look to tarot card major arcana and see whats missing.
The Magician, 1k sons. Though could also mean the hanged man.
The Tower, Fists.
Judgement. NLs.
Maybe you should probably discount The High Priestess and the Empress these days.
Which leaves Temperance and The Fool. Though the Ultras could be temperance.
Maybe they both had nothing to do with the art of war.
No Primarch seems to have the healer trait so far.
Or you could look at the implants and decide which one hasnt left a defining mark on whichever legion. Maybe there was even 20 implants and the Emp decide to take one back.
This message was edited 2 times. Last update was at 2016/11/10 10:49:12
Glad you mentioned the Major Arcana, as High Priestess and Fortune are the two that are assigned to the missing legions based on the most commonly accepted theory. There's no reason to ignore High Priestess or Empress, as the actual meanings of the cards have nothing to do directly with bring female.
High Priestess Id give to Malcador. Being the first. Unless he was Narthan Dume. But he had the gene tech. Sooo.
Fortune would be Russ and his wolufs. Seeing as theyre lucky to be alive these days.
Back in the 80/90s. (Being metal and Oi's) i would have said look to the cards.
These days. (Being scientific and x + z boring) Id say look to the organs.
I suspect both legions were closer than most pals with Sanguinius. One probably got very angry, all the time.
This message was edited 1 time. Last update was at 2016/11/10 12:19:44
Not sure which thread it was on but some one suggested that one of the missing primarchs could have been Naval warfare / void war specialists as although a number of legions are mentioned as having big fleets they all have other specialisations
4th company 3000pts
3rd Navy drop Command 3000pts air cavalry
117th tank company 5500pts
2000pts
Scroll down til you find something about the missing legions and there's plenty in each of those threads
Some really cool discussions in some about the primarchs each being a facet of humanity, and trying to find out what facets are missing in 40k humans (diplomacy/peace-making and innovation are the two that jump out).
The other way to look at it is as facets of the Emperor (or what he would need to forge the Imperium).
For me, the two that are missing is a naval captain and a biomancer.
The naval captain (with facets of dimplomacy) would be a key asset for the Imperium, and if he rejected the Imperium's 'conquer everything' modus operandi I can see him being struck from the record.
The biomancer (facet of innovation) is a key part of the Emperor that isn't present in any other primarch. He could likely have been destroyed for messing with the holy human form, carrying out genetic experiments to create a race of post-humans that would be better in every way.
In my headcanon, Fabius Bile is one of his surviving legionnaires which were distributed amongst the other legions after being mind-wiped. He is radically different to all of his fellow Emperor's Children comrades after all. Almost as if he wasn't one of them at all...
Well, one of my friends actually suggested pirates as a joke, but then we got to thinking. Eventually, it morphed into a "survival" type theme, where they were experts at jury-rigging, adaptation (not in the Alpha Legion sense, but adaptation on the most base mental and molecular level), and would use anything and everything they could find.
Hence, I give you a preliminary rough idea of the Void Krakens:
Orginally the 2nd Legion, the Big E found their Primarch on the recently un-warpstorm-obscured planet of Geiverus. The entire system had been blocked off, and once the storm had cleared and the Emperor made his way in, every planet in the system seemed to have suffered massive devastation to the point of extinction, save for one planet. On the surface of Geiverus, tribal communities were all the remained of the civilizations that had collapsed millennia ago. None could remember their forebears, except for what they could discover in the dust coated ruins of massive buildings and strange technologies. These tribes all made their living next to the only ocean left on the planet, one that bore sustenance as well as danger, whether from storms and the like or the monstrous creatures that lurked beneath its surface. When the Primarch's capsule crashed into the planet, fortune had it that he was found by a rather peaceful group of tribals, rather than the malicious raiders that infested much of the population. He was taken in and raised, although always viewed as an oddity due to his growth and obviously his origins. Ezurian, he was named, after the native's tongue, which roughly translated into Angel of the Sea. He quickly gained respect as he grew, defending the tribe just as fervently as any native from raiders and beasts alike, feeling just as much at home on their roughshod fishing vessels as he did on solid ground. Eventually, he undertook the ritualistic challenge of hunting one of the "Submerged Ones", behemoth creatures of the One Ocean. This was how the elite warriors were chosen and honored, and the main idea was to retrieve one of the detached teeth of the mighty krakens to forge into their own blade. When Ezurian returned to the surface bearing the severed eye of one the krakens, he was immediately inducted as Chieftain, with the current leader reverently stepping down. He led the tribe to countless victories and they thrived, until the strange colors of the night sky (the warpstorm) changed and cleared, and the Emperor arrived, leading his armies of Space Marines. Ezurian was not one to turn down a challenge, but was a respectful warrior and chieftain, and upon hearing the Emperor's story, agreed to join with him without question, assuming the Emperor was really as magnificent as his followers claimed, and could best him in a test of mettle-the first to slay a queen kraken. More time passed than any human could've managed underwater, but eventually, the Emperor surfaced from the One Ocean, the colossal eye of a kraken queen impaled by its own teeth in tow. Ezurian returned to the surface shortly after, empty handed. Honoring their agreement, Ezurian joined with the Emperor, accepting his Legion as his own.
Abandoning their previous name, Ezurian gave them the name of the Void Krakens, a fierce creature he quickly came to learn of after his first contact with the Imperium. They changed their colors to sand brown and bright teal, reflecting their Primarch's tribal sigils. Each Marine already shared his sun-touched skin and most shared his bright blue eyes, although some had green or grey. Many shaved their heads, and they all adopted their progenitor's tribal ritualistic tattoos. The left side of their body was honors, and their right was dishonors. As such, with the abilities of most Marines, most had tattoos running the length of the left side of their body, including their face and skull. Their armor was likewise decorated, with bright blue scripture lining the left half of their armor, detailing their achievements and victories. Following in Ezurian's mental and genetic footsteps, they found themselves quickly able to adapt to nearly any kind of environment and situation they found themselves in, managing to squeeze a little extra luck out whenever they needed it most (the fortune aspect, anyone?). In firefights, their injuries had a knack for just missing the killing shot, their covering fire would just manage to nick the explosives concealed behind the enemy, and their reinforcements would tend to arrive just in time and in just the right place. They quickly earned a reputation for being generally hard to kill, and near impossible to defeat as a force. Their Primarch soon became a force all his own, as his ornate armor was intricately tattooed with countless honors, and his blade forged from the very teeth of their namesake, a void kraken, was known to cut through anything it came against as if it simply weren't there. He preferred to lead from the forefront, forming more of a brotherly bond with his Marines than most of his actual brothers. Ezurian also quickly came to venerate the Emperor, both as his father and as the ruler of the Imperium, quickly reaching Lorgar-levels of dedication and fervor, and his Marines followed suit. Lorgar and Ezurian, as such, became close brothers, as they shared many ideals and fanatical belief in the Emperor, although Ezurian eschewed Lorgar's tendency for monuments for honor in battle, where he also found a bond with Russ. Only a few years into the Great Crusade, the Void Krakens received a signal for reinforcements from the Wolves. The entire Legion, even as it was only three ships at the time and not even close to full strength due to Ezurian refusing to recruit from any planet other than Geiverus, responded, and agreed to travel alongside a nearby detachment of Word Bearers. The Void Krakens and Word Bearers entered the Warp, expecting to arrive within nine hours. Four hours into the trip, all communications between the two Legions shut down, and, unbeknownst to the Legions, an unprecedented attack of Warp-spawned entities ensued. The Word Bearers, for all their faith, were quickly overrun, and their command structure annihilated, but not before the strange warp beasts sent ghost transmissions of accusation to the Void Krakens, before the possessed ships' systems turned their working guns on the Krakens and opened fire. A quick firefight ensued, and the Word Bearers ships were all but destroyed, drifting lifeless into the Immaterium. The Void Krakens' ships did not fare much better, and only their main ship even remotely survived the exchange, although much of the ship's life support systems and basic functions were offline in most parts of the ship. Of his entire Legion, Ezurian managed to count roughly 150 of his Marines among the survivors, a crippling blow to his Legion. Under the belief that his most trusted brother's Marines had turned on him, he brooded on this and took on a dark demeanor as the fragments of his Legion drifted through the Warp for nearly half a century, their resilience and adaptive luck keeping many of them alive through the horrors and trials of being stranded in the Immaterium.
Eventually, as their luck would have it, a Black Templars vessel came upon their wreckage during Warp-travel (a completely alien concept to the Legion that only knew the original twenty, and completely alien to the Templars that did not know of the missing Legion as they had been stricken from the records as "the Lost".) Receiving a distress signal, the Templars boarded the wreckage, almost certainly convinced that it was a ploy by Chaos Marines, until they found the loyalist Marines genuinely reaching for assistance. Playing the situation, Ezurian and his Marines were cautiously brought aboard the Templars' vessel, and allowing his brewing rage to best him, proceeded to slaughter the Black Templars aboard it. Eventually reaching the bridge, Ezurian himself butchered the Templars Captain in charge, and nearly destroyed most of the bridge in his fit of rage at his betrayal and abandonment. Pillaging what equipment they could from the Templars and their ship, the Primarch's rage found him accidentally disengaging the Warp drive of the ship, and dropped back into real space in the 41st millennium, as the Warp has a knack for time distorting shenanigans. Realizing his position, Ezurian and his Marines set about getting their revenge on the father and Imperium that had turned on him and abandoned them, and soon found the strange Chaos Marines to be an even more interesting prey. They hunted anyone and everyone they could, knack for survival and piracy keeping them on their feet and their casualties almost non-existent. They currently skirt the rim of the galaxy, preying on Marines' Penitent Crusades and raider colonies.
There's a LOT more fluff, but this is all I'm going to put. Still not a decisive theme, but interesting nonetheless, at least to me. I also figured this would be an interesting chance to try and figure out a way to make easy somewhat TrueScale Marines. I'll upload a picture in a following post. I lengthened the boots a bit, as I figure that for shock absorption, magnetic grips, and general not-getting-stabbed-in-the-foot-by-debris-grade armor, that they should be a little thicker, and then I lengthened the torso and added a more realistic amount of gear, as taken from Veteran Sergeant's thread on his True Scale Marines. I know it's not as smooth as most conversions, but I'm just terrible at green stuffing and wanted something I could chop-shop instead of sculpt.
Still throwing around ideas on other themes/schemes/Legion ideas, and I appreciate all the responses! I've seen a couple that I like that I might try out. Still have like nine Marines that I can make all different themes and whatnot to try them out. Looking to make it a KillTeam. Thanks!
I also came up a chapter named the Void Krakens which evolved from an idea for Space Krakens. Basically along the same lines but being based on the 11th Legion. They wander around in space salvaging equipment and conducting varying degrees of piracy to maintain logistics and over the years developed into rapid strike and ship boarding specialists. They have no knowledge of their heritage and appear to be the victim/target of some possible Tzeentch shenanigans. In the spoiler boxes are some of the bits I dug up from my post history about them. They are currently a part of the "Fiery Heart of the Emperor" Inquisition force.
Spoiler:
"All that being said I like having my own color schemes and fluff over using the stuff GW designed. I tend to like a certain narrative theme and GW's stuff doesn't really strike the proper balance between being interesting, tragic, awesome, and not a giant pile of fan service gak. It also gives me the ability to be creative and flesh out ideas without being burdened by what others have done or feeling like my army's narrative is stepping on the toes of somebody else's fandom.
For example I am working on making a custom space marine chapter called the Void Krakens.
Image Fluff: Basically the Void Krakens are a "chapter" of marines that were lost in the warp at some point around there heresy or shortly afterwards. They awake with no knowledge of their history, names, mission, or even what the date is. The inside of their Battle Barge was stripped of all legion iconography and the only thing they find is the XIII but every one has either the paint scraped off or covering up the II so only the XI is clearly visible. Words like "Traitor", "Heretic", "Mutant", "Corrupted", and "Purged" are found carved into the walls throughout the Battle Barge. Having been missing for thousands of years all record of them has been lost and no memory of them (be it part of one of the great legions or a successor chapter) remains. While they don't appear to have fallen to chaos, they exist as a rogue chapter as their mere existence is unrecorded and thus an automatic red flag for any imperial official or inquisitor that goes snooping around for information. They continue to serve the Emperor and fight the enemies of mankind by arriving on the battlefield to deliver a quick and decisive blow to the enemy and then quickly departing before their "allies" gratitude for the assistance turns to suspicion. They take the name from the Void Krakens that lurk in space preying on ships as they themselves survive off raiding (usually) derelict ships for supplies. Without legitimate access to Imperium logistics they have become increasingly renegade like in their attempts to survive and keep fighting for the Emperor.
Basically the idea is they are a tragic "chapter" that through (probably Tzeentch) warp shenanigans are put into a position where they can't properly rejoin the Imperium due to the IoM's massive paranoia about heresy and chaos corruption. They struggle to keep fighting for the Emperor they love but they must resort to more desperate acts to survive. Notably piracy, stealing from the dead bodies of other chapters, and abducting people to get recruits for new space marines. In a normal society they would of been able to rejoin after simply explaining what happened but the current IoM is too far gone to let reason prevail and instead its paranoia that dictates that they are heretics. The seeds of doubt have been planted in them and as they continue to struggle to serve a IoM that would hunt them down. They start to struggle with themselves and if they are truly loyal to the Emperor or if they should bother continuing the fighting the fight like this. All the while Tzeentch is probably smiling as he watches this unfold.
"- Awakened from some sort of stasis sleep these astartes discovered that their strike cruiser is floating adrift in space. All ship logs are missing or heavily fragmented while the memories of all aboard are clouded. All the power armor has been stripped of paint and the few remaining markings show a XIII but with the XI being mostly scratched out. Unsure of who, when, and where they are the space marines quickly begin working to salvage resources and raid wrecks of ships to find both equipment and clues as to what Is going on. The astartes decided to call themselves Void Krakens after the mysterious space creature who also feeds upon ships lost in space."
"Basically a chapter strength worth of marines from before the Horus Heresy became lost in time during warp travel and eventually exited the warp in the "present". Having a collective amnesia and all records on their vessels destroyed, they only have the iconography of the Kraken and the 11th Legion markings to go by. They take up the name of the Space Krakens and continue the fight against the enemies of the Imperium. While their loyalty remains with the Emperor, they quickly learn that the 11th Legion was purged from all Imperial records and it is unsafe for them to make themselves known to the Imperium at large. The limited interactions that the Space Krakens have had with some backwater Imperial worlds (before learning about the current state of the Imperium) have drawn the attention of the Inquisition who heard rumors of this group of unknown Astartes with its alleged 11th Legion markings. They operate as a renegade chapter but maintain their loyalty to the Emperor despite being hunted by the Imperium.
I am toying with the idea of having a gene seed mutation that in a small number of them causes Cthulhu like tentacles to grow from their face and eventually lead to insanity. The event of them being lost in the warp most likely have some sort of connection to chaos but it is unknown what was done or why it happened."
This message was edited 1 time. Last update was at 2016/11/15 16:53:04
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
Wow Vankraken, I'm so sorry. You quite obviously beat me to it, and I'm so sorry if it sounds like I tried copying you. I haven't seen or heard of your story before, but there are a lot of similarities and you did it way before me! That said, on to different ideas, and good work with your chapter, my friend.
10,000+ points Death Guard, Traitor Guard, and Nurgle Daemons;
Sylvaneth
I just found it interesting that similar ideas came from different places. I love it when people are creative and its also cool to see like minded ideas develop. I wasn't trying to rain on your parade but just wanted to show what I came up with.
Besides I whole hog borrow concepts like my whole "Fiery Heart of the Emperor" is a straight rip off of ASOIAF's Fiery Heart of R'hllor and Stannis's army. The Void Krakens are partially inspired by the Greyjoys being pirates and their symbol is the Kraken.
Heres a small portion of the current army and their "allies"
This message was edited 2 times. Last update was at 2016/11/15 16:49:27
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
Reading over your fluff some more and it seems like the "ethnicity" of your legion/chapter would fit well with Polynesian culture and makes me think of Illaoi from league of legends (the kraken priestess). A theme of survival, endurance, hazardous world specialization, and maybe throw in a bit of mysticism/superstition into the mix. The color scheme looks good and seems fitting for that theme. In game they could use the Iron Hands chapter tactics and the FNP can be reflected in their increased resilience.
"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise"
Thanks for the input! I do like that idea. I think I might go that route, with the Iron Hands CT and all. I also have custom Chaos Marine warband that I might just make my primary custom chapter until I figure out the fluff for these guys. If anything, I can change the names and logos and all since our colors are different enough!
10,000+ points Death Guard, Traitor Guard, and Nurgle Daemons;
Sylvaneth