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For bad synapseless tyranids, I'd probably go with hormagaunts over rippers. They do more damage to themselves via instinctive behaviour (on average, just under half the unit will die each time they roll Cannibalistic Hunger), plus they aren't natively fearless, so might even fall back after killing themselves. Plus their upgrades are expensive. 10 points per gaunt is horrendous. Big units of 12 point termagants just walking backwards off the table on turn 1 is pretty funny too.
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