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[1000] - Astra Militarum - Tallarn Desert Raiders  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in im
Beast of Nurgle





Hello everyone! I'm returning to the hobby after a long dark age, and I've decided to put together the IG army I always wanted back in 3rd edition - Tallarn. I just had boring plastic Catachans instead

I've bought, cleaned and rebased a couple of small collections from ebay, and cobbled it into this list. I've decided to go pure infantry for this stage - if I wanted a bigger army in the future, that's when to bring in the armor - but for now I'm concentrating on metal 90's sculpts. I love it!

I've converted some of the extra special weapons I wanted like flamers...
Do I have too many special weapons in total though? I've run out of lasgun guys, but have a few special/heavies left, and I do want to use as many of the models I have as possible!
What should I do with the remaining points? Krak grenades, meltabombs, power weapons, camo gear? More pyskers, Inquisitors?

HQ - 245 pts
Company Commander - Carapace armor, Boltgun
Company Command Squad - 2 Plasma guns
Ministorum Priest
Primaris Psyker - ML 2
Ordo Xenos Inquisitor - Psychotroke grenades, 3 Servo skulls

TR - 330 pts
Platoon Command Squad - Boltgun, Autocannon, 2 Sniper rifles
Infantry Squad - Autocannon, Grenade launcher
Infantry Squad - Autocannon, Grenade launcher
Infantry Squad - Autocannon, Grenade launcher
Heavy Weapons Squad - 3 Missile launcher

TR - 256 pts
Platoon Command Squad - 4 Meltaguns, Bolt pistol
Infantry Squad - Flamer
Infantry Squad - Flamer
Special Weapon Squad - Flamer, 2 Demolition charges

TR - 121 pts
Veterans - 3 Plasma guns, Boltgun, Grenadiers

spare - 48 pts


Thanks

   
Made in gb
Hardened Veteran Guardsman





Looks like a decent list to me.. missing a bit of armour but at this level you have tools to deal with armour..

The one thing you could do is switch the grenades on the Inquisitor to Rad grenades for -1 toughness to enemies

Accept any challenge, No matter the odds


 
   
Made in im
Beast of Nurgle





Yeah, I'm hoping that by avoiding armour completely I deny any anti-tank weapons my opponent might have. Lascannons etc. will have to shoot at T3 guard, who are preferably in cover, and all expendable anyway.

Bath salt (psychotroke) grenades sounded hilarious, but rad grenades do seem ripe for combo-abuse too. Mixes nicely with priest re-rolls and maybe a power weapon or two?

[insane idea] Also, it looks like rad grenades stack if the ][s are not in the same unit, so you could hide multiples in a blob, have them leave the unit in the movement phase and all charge the same target. Use enough ][s to reduce the target to zero toughness (and therefore zero models) before combat even starts. I'm filing that away for larger games under "death star stain removal"
   
 
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