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Made in us
Fresh-Faced New User




I just got into 40k and decided to play Necrons. After getting the new codex, I made a 1850 list that I believe to be an all around list.

It follows the Decurion Detachment rules:

For my Reclemation Legion (core):

HQ: Orikan The Diviner (120)

Troops: 5 Immortals (85) 10 Warriors (130) 10 Warriors (130)

Fast Attack: 3 Tomb Blades (54)

Heavy: Monolith (200)

For my Auxiliary Choices: 5 Deathmarks (90)

Star God: C'tan Shard of the Nightbringer (240)

Deathbringer Flight: 2 Doom Scythes (320)

Destroyer Cult: Destroyer Lord (110) 3 Destroyers (one upgrade to Heavy Destroyer)(130) 3 Destroyers (120) 3 Destroyers (120)

This totals 1849

I figure the deathbringer flight and Destroyer cult to be anti armour. With Orikan next to blob I get an additional +1 on reanimation on top of the Decurion Detachment command bonus of +1 on reanimation. So now I have a 3+ Reanimation roll. The deathmarks can keep the objective secure and pop off people in the back.

I would like to keep the C'tan and monolith but if this absolutly sucks I understand. Like I said before, I just got into it and I only have the Start Collecting pack of models.

Thank you guys for your input I look forward to destroying the worlds again.
   
Made in gb
Been Around the Block






Hi Venom! I'm in a sort of similar place to you, except I'm coming back into the hobby after a break instead of starting fresh. I'm still getting used to 7th ed but hopefully I can help.

Straight off the bat I'm afraid the Decurion Detachment and Orikan wont improve your Reanimation Protocols past a 4+ save. The last sentence of the second paragraph of the rules for Reanimation Protocols states that "the required dice roll can never be improved to be better than 4+" (pg 112). That being said, its not entirely useless to combine Orikan with the Decurion because his unit will always have 4+ roll, even if hit by something with Instant Death (which subtracts 1 from your roll). Combine that with the his unit being allowed to re-roll failed saving throws of a 1, and you've got a unit that will not die. Plus Orikan is always fun when he goes super saiyan.

The Monolith is an awesome sight on the tabletop and I have always loved it as a core part of the Necrons... but its just not that great in 7th ed :( If you choose to Deep Strike it (which arguable the best way to use it because you can drop it behind you enemy and start dropping your guys out of the Eternity Gate) then you're going to run into a lot of problems just because of the size of the thing. It has such a big footprint on the table that you're going to have a hard time not scattering into terrain/other units/table edges and having to roll on the mishap table (apparently its only precious space marine drop pods that are allowed to negate this anymore, not that I'm bitter...). On top of that issue, the Particle Whip is an Ordance weapon so if you shoot that you have to Snap Shot with the four Gauss Flux Arcs which is also annoying. Its still a 14/14/14 tank bristling with guns that can drop down anywhere on the table and teleport your army to it, and it often has a dominating presence on the battlefield, but just be aware that it is clunky.

Personally I think you might be throwing too many points into shiny, expensive units (Monolith, Nightbringer, Doom Scythes) and not enough into your boots-on-the-ground (mainly the Immortals). If there was one major thing I would change to this list it would be to remove the Deathbringer Flight to free up space for more numbers. Doom Scythes are awesome on paper, but they're also really expensive for what they can bring to the table. If you take them out that frees up a lot of space in the army. You can replace them with a squad of 3 Heavy Destroyers in the Cult (and change that mixed squad to all Destroyers, thats an elite killer rather than a tank hunter in my opinion) to keep your anti tank up, and that gives you 170 points to bulk up the army with. Bump up your Immortals to 10 men (85 points) and that can be the unit Orikan tanks with, giving you a really solid unit to face threats with.

That gives you 85 points to play with. You could add another 5 man unit of Immortals, which wouldn't be a bad thing, but I think the army would benefit more if you spent them on upgrades for the Tomb Blades and Destroyer Lord. They are sort of tax-units for their formations but they can be amazingly useful. Give the Tomb Blades Shield Vanes to make them more survivable, and Nebuloscopes to help them kill things and you'll see much better results with them for just 12 points. For the Destroyer Lord I cannot recommend a Warscythe enough, it makes him a serious threat in combat with 3 S7 attacks at AP2, Armourbane, re-rolling 1's to hit and ALL failed to wound rolls. Use the remaining points to give him the Nightmare Shroud for a 2+ Armour Save, Fear, and a unique "shooting" attack and a Phylactery for It Will Not Die. Now your Destroyer Lord is durable beast in his own right that can weather a lot of punishment and jump from cover to cover as he hunts down lone tanks/small units/the stragglers your shooting couldn't kill. He can also sit with your Warrior/Immortals to grant them Preferred Enemy and make their shooting more effective, but just remember that he can't be teleported with the Monolith. Personally I think that this is a more effective use of 320 points than 2 Doom Scythes, but I won't deny that Doom Scythes are fun.

A lot of people I've talked too aren't fans of the C'Tan because their expensive and random, but I'm not that bothered by competitive play and from a fluff perspective I love them. The random shooting can be iffy but also makes the game funner in my opinion, and the model is kick-ass. That's a lot of ticks in my book. On top of that his Gaze of Death isn't a shooting attack so you can use it even if he is in combat

Well this turned into a longer reply than I intended... I can get carried away with Necrons :p Like I said I'm relatively new to 7th Ed so I might not have the knowledge of more experienced and/or competitive players. Necrons have been my jam since I was 11 though so I hope my opinion helps somehow, good luck with the army!

This message was edited 1 time. Last update was at 2016/11/13 00:33:16


Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors

Court of the Drowned Throne: In progress Flesh Eater Courts

Legions of the Novkha Dynasty: 2k of Necrons 
   
Made in us
Fresh-Faced New User




Fentlegen, I really appreciate the feedback! I figured for taking the deathbringer flight as a distraction for the enemy. They will be zooming around the board, and with the Monolith there as well they will want to focus on those 3 items so my infantry can move to attack. I see the upgrades you we talking about and I do like the amount of boots on the ground. Pretty much I have to decide wether I want more boots or more vehicles.

As for the Monolith talking about the Ordnance weapon: you said that if I use it the other weapons will fire snap shots. Couldn't I fire those first then the Ordnance weapon to avoid that?

My friend who I play against mostly is a genestealer player so I figured the 14/14/14 would demotivate him when he sees this.

The Destroyer Lord: wouldn't I want to take the staff of light due to its range capabilities? Rather then just have him sitting on the sidelines and hope he gets into conflict? The nightmare shroud is pretty badass reading up on it more.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Orikan can't be taken in a Reclamation Legion. He's not an Overlord.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Longtime Dakkanaut




Ute nation

Welcome to the faction everyone loves to hate . Like JNA productions mentioned you need a royal court for orikan the diviner, outside of that no real rules issues with the list.

Just to mention a few things, People love or hate monoliths, I'm in the former crowd but there are a lot in the later crowd. It might not earn its points but it's got great board presence, and presents a threat that has to be dealt with, deep striking it is just the icing on the cake.

C'Tan will either be awesome or useless, with next to no middle ground. The random nature of their powers and how specialized their powers can be, means that most power draws will be strictly so so, and possibly straight bad. The nightbringer is the best of the lot, his gaze of death can very effective, but with a 4++ and T6 he is bolter bait. In an army renowned for being tough, our MCs aren't so tough actually.

Deathbringer flight is unlikely to earn their points. They have a few problems, but the worst is how hard they get punished for jinking. When you jink you can't fire the death ray, and tesla doesn't get bonus hits on a six, so as bad as jinking is for most vehicles, it's worse for doom scythes. Also the death ray is a solution in search of a problem. In an army where everything can glance high armor vehicles without issue, a s10 lance seems kind of unnecessary. It's also no good against MCs because they will have T6 so it can only inflict 1 wound at a time. Since it's an assault flyer, you'll get owned by fighters since you won't have skyfire (thanks death from the skies). Finally because of the nature of flyers (minimum movement, one 90 degree turn), they are very hard to use effectively.

Anyway welcome again to the winning team, and necrons are pretty forgiving and have a fairly straight forward rules set so they are a great army to start with.

This message was edited 1 time. Last update was at 2016/11/13 03:04:05


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Nightbringer is T7.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Been Around the Block






Woops yeah Orikan cant lead the Reclamation Legion :( You can still have a lot of fun with a custom Overlord .

The Destroyer Lord: wouldn't I want to take the staff of light due to its range capabilities? Rather then just have him sitting on the sidelines and hope he gets into conflict? The nightmare shroud is pretty badass reading up on it more.

I won't deny that the Staff of Light has some nice stats, 3 S5 AP3 shots will pop open most infantry he comes up against. However the 12" range really limits its potential. It's at least half the range of all your other guns and means your going to have to get close to the enemy to use it. Whilst he is Jet Pack infantry and so can shoot and then hop away, that still leaves him very open to getting charged. On top of that, you'll find that more often than not your Destroyer Lord will be hanging out with your Immortals or Warriors instead of your Destroyers. The Destroyers excel at harassing the enemy from a distance: moving in, shooting, and then using their thrust move to get away safely again. Even with the Staff of Light, the Destroyer Lord just can't keep up with that and will be sitting in the unit doing nothing. He's far more effective with your infantry because then he gives the unit Preferred Enemy (Destroyers already have this so don't need him) and he can act as a deterrent to units thinking of charging your infantry because of how tough he is. But of course if he's in these units, he can't use his thrust move to keep a safe distance.

Even here the Staff of Light struggles because if its short range though. Sure you can shoot it when you rapid fire with your Immortals or Warriors, but at that point your close enough to the enemy that combat is going to be happening soon. Here is where the Staff of Light really falls apart. It's not a close combat weapon, meaning that your Destroyer Lord is not going to pull his weight in combat. On the flipside you have the Warscythe. This will boost your Destroyer Lord to S7 in combat (so he's wounding most things on 2+) and make his attacks AP2 (ignoring any armour save). It also gives his close combat attacks Armourbane (roll 2D6 for armour penetration) which combined with his S7 will mean he has no issue going after tanks, something he simply cannot hurt with the Staff of Light.

So yes, you will lose the shooting ability of the Staff of Light, but in reality the Staff wont be doing much shooting anyway. Compared to the combat and tank-hunting benefits the Warscythe has, its simply the best option.

As for the Monolith talking about the Ordnance weapon: you said that if I use it the other weapons will fire snap shots. Couldn't I fire those first then the Ordnance weapon to avoid that?

This is something that I have been thinking about, and so far I can't find a solid answer. There doesn't seem to be anything talking about the order in which you have to fire weapons on a tank, but my assumption is you have to fire the ordnance first, otherwise the rule forcing you to Snapshot other weapons is just a waste of space. It might be worth making a thread in the rules discussion forum to get it all cleared up.

I think Grimgold raises some excellent points with Monoliths, C'tan, and Doom Scythes, its all about what you want from them and how you use them.

Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors

Court of the Drowned Throne: In progress Flesh Eater Courts

Legions of the Novkha Dynasty: 2k of Necrons 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

A Decurion is the right way to go.
After the mandatory choices, I'd take one or two Canoptek Harvests. The Destroyer Cult could stay.
Monoliths and C'tan shards are terrible choices.
Doom Scythes dont help to contest or secure objectives. I'd stay away from them.

This message was edited 1 time. Last update was at 2016/11/13 16:00:28


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Been Around the Block






I set up a thread in the Rules Discussion Forum asking about shooting with the Monolith, hopefully it comes up with an answer.

http://www.dakkadakka.com/dakkaforum/posts/list/708183.page

Cap'n Bargutsa's Krakenmaw Tribe: 4.5k of Ogors

Court of the Drowned Throne: In progress Flesh Eater Courts

Legions of the Novkha Dynasty: 2k of Necrons 
   
 
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