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Made in cn
Regular Dakkanaut







Dear dakka,

I'm currently running a salamanders battle company with
7/4/1
Pod, rback, rhino configuration. One of the pods has a dual heavy flamer Iron clad. I'm due to attend a tournament and I'm considering dropping the Ironclad for a culexus (and switching one of the rback tac squad to the empty pod, so I'll loose 1 rback and 1 Ironclad for the culexus. What choice do you prefer?

Sincerely, Fruzzle.
   
Made in us
Decrepit Dakkanaut




The Culexus is a hard counter, which might be important.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in cn
Regular Dakkanaut







Slayer-Fan123 wrote:
The Culexus is a hard counter, which might be important.


Yes that's why I wanted to include it, but I fear without a pod of its own(we use faq) it doesn't work vs the deadstars I should fear (sear council/friends) they have a great movement advantage and good player can play around it. Also dripping the dread loses me 2 pieces of armour (the dread and a transport) hampering my saturation strategy.
   
Made in ca
Malicious Mutant Scum





Aboard Terminus Est.

If you take the culexus play around the culexus (it's lack of mobility). Infiltrate to the middle of the table and you have a 21" effective range (move+run+12" actual effect) to shut down psykic powers. Place your objectives accordingly. If you go second you probably want it on the table turn 1. If you go first you could possibly get away with walking it on from reserves where needed turn 2 (with a good roll).

Versus psykic deathstars the culexus will be your best friend. Versus other armies it will sometimes make its points back, but is often too slow to really be effective. At the very least you can use it as area denial for armies that field MSU (if they're lacking in psykers). A 10 man squad of guardsmen isn't going to want to bum rush an objective when there's a culexus lurking nearby to chew them apart.

No- it's your turn to die. 
   
Made in sg
Grovelin' Grot Rigger




I would say keep the Dread. Even Psychic deathstars will be drowned under enough firepower, especially Blasts and Templates that ignore invisibility if you can aim it at a unit near enough to the Deathstar for the templates to cover them/scatter onto them. Having a Culexus in a list saturated with armour means he will be the target of every Bolter/Lasgun on the field and even with 6s to hit he won't last long under all the shooting.
   
 
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