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Made in us
Fresh-Faced New User




Okay I have a few. my last list Played okay, got my face smashed in by a army of killa cans and a knight.

List one Bane Blade missing around 140 points but not sure what to add.

Spoiler:
HQ Pask Vanq, Melta, las, Camo netting.
LMBT to be placed butt to butt with Pask.

Troops
x2 Vet x2 Metla, Grenadiers, Chimera

Fast
Vendetta (anti air and draw fire shooting Riptides and Dreadknights)

Executioner (Was going to place with Pask but with Deep strike and close combat gives a easy kill.)
Wyvren
BANEBLADDEEEE with side lascannons (I have one and never used it. Also have a Shadow Sword that I have been told is trash in this game now.)


Air things. made this list to annoy my two deep striking friends and also feel like apocalypse now Cadians.
Spoiler:
HQ: CCS Chimera, Officer of the fleet.
HQ 2: Pask again in a Vanq camo melta and lascannon with a Vanq with lascannon body guard (to sit on a corner objective shoot armor and draw enemy to him. )
Priest

Troop
LT (Plain jump out of vendetta to grab a free point. might change him to 4 flamers)
3 squads of guard x2 grenade launcher and one flamer. to be blobbed with Priest and NEVER RUN!)
x2 Vets with 3 Melta and Grenadier.

Fast
x2 Valkyries (plain but cmon it comes in turn two maybe and fires one battle cannon shot twice for cheap! drop off the vets to do what vets do or deep strike em!)
x1 Vendetta (kill things with lass Dakka dakka and drop a cheap LT squad.

Heavy
Executioner
Executioner
LMBT ( I just like them but i am open to ideas. )



Bit of theme gaurd unit.
Spoiler:
No force org
Priest
Primaris psyker
HQ
CCS Chimera, Astropath Master of ordnance x2 Metla gun
Tank commander Vanq, Melta, lascannon and camo netting with LMBT body gaurd

Troops
LT x4 flamers (vendetta drop team)
x3 Guard squad with x3 auto cannons
Special weapons team
x3 Demo (vendetta drop team.)

Veterans Chimera dozer blade, x2 melta Demolitions, grenadiers, camo netting.

Fast
x3 Armored Sentinels with Auto cannons (Cadians love them auto cannons)
x2 Vendetta ( i like them but was thinking about dropping one with this list.)

heavy
Executioner melta and lascannon

list is about 1817 wanna change some around but not sure.)



what you can change out and add.
Spoiler:

no force. enginseer, priest, a bunch of commissars, psyker
HQ: Yarrick, Creed, lord commissar a bunch of CCS guys astropath, MOO, officer of the fleet one or two flag guys and 10 vox dudes, 3 heavy flamers
Troops: 70 grunts a bunch of flamers and grenade launchers, 30 vets with lots of melta and plasma teams a few snipers
Elite: 40 storm troopers with around 4 plasma and 4 melta 4 flamers and 4 gernade launchers
Fast: devildog/hellhound x2 vendetta, x3 sentinels x3 armored sentinels with almost all the guns but multi lass, x3 Valkries
heavy: Manticore, Wyvren, basilisk
Tank mounts: x2 demolishers, x2 Vanqs, one exterminator, x3 battle cannons x1 punisher, x2 exectutione
Tank hulls: x2 two melta and lascannons, one bolter with side bolter hulls, plasma and lascannon and like 5 plain front one bolter hulls
HWT: 6 auto cannons, 9 lasscannons, 3 missile launchers
Transport: 5 chimera 1 Taurox
Lord of war: stormlord, shadowsword, baneblade.
buying a Vulture for flying brrrrrt goodness.

This message was edited 6 times. Last update was at 2016/11/17 19:21:37


 
   
Made in us
Longtime Dakkanaut






If you really wanna play a Baneblade consider the Battlegroup Hammerblow formation.

Requirements: 1 Company Command Squad, 1 Infantry Platoon, 1 Scout Sentinel Squadron, 1 unit of Militarium Tempestus Scions, 1 Valkyrie, 1 Leman Russ Squadron, 1 Baneblade Restrictions: The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as dedicated Transports. Special Rules: Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secure and Stubborn special rules. Close Range Fire Support: All weapons fired by Battlegroup Hammerblow’s Baneblade and Leman Russ Squadrons have the Twin-Linked special rule as long as the target unit is within 12” of another unit from this formation. Rapid Response: Battlegroup Hammerblow units of Militarium Tempestus Scions must begin the game embarked upon the Valkyrie. Instead of making a normal reserve roll for the formation’s Valkyrie must enter from Deep Strike Reserve, and doesn’t scatter if placed within 12” of this Battlegroup’s Scout Sentinel Squadron Source: Webstore Exclusive: Battlegroup Hammerblow

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Fresh-Faced New User




 axisofentropy wrote:
If you really wanna play a Baneblade consider the Battlegroup Hammerblow formation.

Requirements: 1 Company Command Squad, 1 Infantry Platoon, 1 Scout Sentinel Squadron, 1 unit of Militarium Tempestus Scions, 1 Valkyrie, 1 Leman Russ Squadron, 1 Baneblade Restrictions: The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as dedicated Transports. Special Rules: Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secure and Stubborn special rules. Close Range Fire Support: All weapons fired by Battlegroup Hammerblow’s Baneblade and Leman Russ Squadrons have the Twin-Linked special rule as long as the target unit is within 12” of another unit from this formation. Rapid Response: Battlegroup Hammerblow units of Militarium Tempestus Scions must begin the game embarked upon the Valkyrie. Instead of making a normal reserve roll for the formation’s Valkyrie must enter from Deep Strike Reserve, and doesn’t scatter if placed within 12” of this Battlegroup’s Scout Sentinel Squadron Source: Webstore Exclusive: Battlegroup Hammerblow


would love to but I dont have the formation sheet and we all have to have them to use them. even my basement peeps keep to that rule.
   
 
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