Switch Theme:

Space Wolf Gains Extra Attack on the Charge with Bolter, Pistol and Chainsword  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





Sorry if this has already been asked I tried searching for it but couldn't find anything. I just finished up a game against a Space Wolf player. In the game he charged one of my troops with one of the Space Wolf equivalent to a Tac squad, Gray Hunters or Blood Claws I forget. When counting out his attacks he said he got an extra one because each of the models in his unit were equipped with a bolter, bolt pistol, and chainsword and because the bolt pistol and chainsword were both single handed it met the rule for an additional attack. I happen to also play Raven Guard and I know the default Tac Squad doesn't allow a load out like that so I challenged him on the rule. His response was it was a special thing for that particular Space Wolf troop. I wasn't satisfied so we looked up the rule for Number of Attacks and it only says "Engaged models with two single-handed weapons get +1 attack." So I let him have the extra attack. Two questions:

1. Is having 3 weapons actually a possible loadout for one of the Space Wolf squads? (I did try and look this up online but couldn't find a definitive answer.)
2. If, for whatever reason, a model can have a single two handed weapon and two one handed weapons would the unit gain the +1 attack?

Thanks!

Raven Guard (40k) 3000pts
Alaitoc Eldar (40k) 4000pts 
   
Made in gb
Storm Trooper with Maglight





Leicester

So I know Chaos Space Marines are capable of taking the bolter, bolt pistol and close combat weapon? It's not implausible that Grey Hunters can be taken with all 3 weapons.

1) In theory Grey Hunter squads could? I don't have wolves codex on me so can't say definitively?

2) I'm pretty sure this can't occur. all two handed weapons are CCWs, and I'm pretty sure you can only swap the Pistol or the Chainsword for a melee weapon, not convinced there's an option to swap the bolter?

-could be wrong, just my initial thoughts?
GamerGuy
   
Made in gr
Regular Dakkanaut





Hi, grey hunters come with bolter + bolt pistol. If you pay a couple of extra points you get a ccw (chainsword) in each model. So the model has now three weapons (bolter, ccw and bolt pistol)
So he has 1 base attack + 1 from pistol and ccw + 1 from charge/counterattack.

 
   
Made in ca
Trustworthy Shas'vre




Of course, they can't charge in the same turn they fire their bolters, which sometimes is forgotten

Tau and Space Wolves since 5th Edition. 
   
Made in gb
Lethal Lhamean




Birmingham

You always gain +1 attack for having two close combat weapons, so long as special rules like Specialist Weapin or Two-Handed don't come into it.

You would have been better off for checking the Space Wolf codex to see what the loadout on the squads was for checking whether they can take 2 close combat weapons, of which pistols count as.
   
Made in us
Fresh-Faced New User





Thanks everyone! Yea, I should have asked to see his Codex to verify the unit loadout. I probably still would have had the question about having a bolter along with Two 1 handed weapons. Regardless it was late and I was tired, losing, and after having 7 drop pods land first turn questioning a lot of rules so I didn't just get tabled . I'm glad we ended up using the correct ruling in the end. I guess we're to assume that because a bolter doesn't have the "Two Handed" or "Specialist Weapon" special rule it can be slung or holstered and two CCWs equipped, assuming the bolter wasn't used that turn.

Raven Guard (40k) 3000pts
Alaitoc Eldar (40k) 4000pts 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





The bolter is not a "two-handed weapon" for close combat purposes. In fact it's not a weapon at all in close combat and is ignored.


It used to be the case that some codexes placed additional restrictions on what wargear a model could purchase, based on "hands available" but some time during fourth edition this stopped, because it was silly.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries




Also be aware if you charge him he can use his bolt guns rapid fire as overwatch and switch to pistol and chainsword for the close combat afterwards.
   
Made in us
Boom! Leman Russ Commander








In the olden days, Space Wolves had an ability called True Grit, where they could use their bolter with 1 hand and swing their chainsword with the other, so they always got 2 attacks. But I believe they lost the +1 bonus for charging.

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I just wanna note that Space Wolves can be armed with a Bolter, Bolt Pistol and Chainsword specifically to gain +1 attack (so that would be 3 attacks on the charge with Grey Hunters, a pants-browningly 4 with Blood Claws due to rage), but that loadout isn't stock and cost some points (which can add up). It use to be stock, but not anymore.

I'd also like to point out most people overlook this, as if Wolves really want to tear face, they have Thunder Wolves and Wulfen.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Also, Chaos Marines can do the same thing, for what it's worth. They can replace the Bolter with a Chainsword for free, or keep the Bolter and buy a Chainsword, giving them Bolter, Bolt Pistol and Chainsword, for an extra 2 points a model.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

In order

1. Yes, they frequently do have 3 weapons

2. and yes they get the +1 attack from having two CCW's.

Side note, If they ever charge you they're playing wrong.

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Freya wrote:
In order

1. Yes, they frequently do have 3 weapons

2. and yes they get the +1 attack from having two CCW's.

Side note, If they ever charge you they're playing wrong.

Not necessarily. They are denying you your bonus Attack from the Charge. Too much depends on the specifics of the scenario, and they may be really bad at rolling 6s for Overwatch. For example, Charging Tau that are all bunched up would be playing wrong, Charging Hormagaunts would be a strategic decision to remove what advantage they have. Numbers in play would also define the wisdom of this tact.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

 Charistoph wrote:
 Freya wrote:
In order

1. Yes, they frequently do have 3 weapons

2. and yes they get the +1 attack from having two CCW's.

Side note, If they ever charge you they're playing wrong.

Not necessarily. They are denying you your bonus Attack from the Charge. Too much depends on the specifics of the scenario, and they may be really bad at rolling 6s for Overwatch. For example, Charging Tau that are all bunched up would be playing wrong, Charging Hormagaunts would be a strategic decision to remove what advantage they have. Numbers in play would also define the wisdom of this tact.


Well... I was going off of the fact that he said he's playing Raven guard... But yeah if he was playing Tyranid or something with extra bonus attacks on a charge (on top of the 1) then that would have been a different answer. Strictly speaking, GH should not charge, they should shoot.

Either way, they can be kitted with 3 weapons. It's a waste of points usually but they are like csm in that respect

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
 
Forum Index » 40K You Make Da Call
Go to: