Bartali wrote:DC haven't exactly been setting the competitive seen alight prior to Angels Blade. The LBSF does provides some buffs via the free movement, +1A from the
DC Chap and the Crozius relic. It's not enough to elevate them however.
It just isn't that good in pure competitive turns. Despite
FNP they're still just Marines and can get shot off the table. They also lack the tools to deal with things like Invis and Super Heavies/GMC.
They will also get out-assaulted by
GSC,
SW, Super Friends etc.
I would also strongly advise against running the 10 Man unit you describe in your original post. Most of them time they're overkill - if you do get the charge, you will blow through most infantry units. Leaving you to be shot and/or assaulted next turn.
I see. Good point about the overkill bit, kinda went over my head while I focused purely on their damage output. The thing is that
DC gets all of their
CC buffs only on the charge so having them stick around for a second assault phase basically nerfs them down to vanilla Assault Marines with
FNP and will get minced by units like Terminators that they have no problems with on the charge, so I'm really worried about that.
But yes, looking at stuff like Wulfen and the new
GSC stuff I can understand why
DC aren't the monsters they used to be, if only because of power creep. Was planning on making a small Angry Marines army using
BA rules since the
CC theme is too good to be ignored, but I might have to consider
SW now, if I can somehow get my opponents to ignore the wolf themes