Tooling around with a cult list. pretty basic, but I think it'd be fun.
+++ New Roster (Warhammer 40,000 7th Edition v2011) (1490pts) +++
++ GC Cult Insurrection (Genestealer Cults - Codex v2001) (1490pts) ++
An Uprising Generations in the Making, Cult Father, Infiltrate, Numbers Beyond Counting, Shrouded
+ Core (690pts) +
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Brood Cycle (690pts)
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Familial Pride, Hold the Banner High
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Acolyte Hybrids
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Cult Ambush, Return to the Shadows
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5x Acolyte Hybrid [5x Autopistol, 5x Blasting charges, 5x Close combat weapon, 5x Rending claws]
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Rending
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Acolyte Hybrids
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Cult Ambush, Return to the Shadows
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5x Acolyte Hybrid [5x Autopistol, 5x Blasting charges, 5x Close combat weapon, 5x Rending claws]
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Rending
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Acolyte Hybrids
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Cult Ambush, Return to the Shadows
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5x Acolyte Hybrid [5x Autopistol, 5x Blasting charges, 5x Close combat weapon, 5x Rending claws]
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Rending
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Acolyte Iconward [Autopistol, Blasting Charges, Rending Claws, Sacred Cult Banner]
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Cult Ambush, Feel No Pain (6+), Independant Character, Nexus of Devotion, Rending, Return to the Shadows, Unquestioning Loyalty
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Goliath Rockgrinders
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Goliath Rockgrinder [Drilldozer Blade, Heavy Mining Laser, Heavy Stubber]
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Rugged Construction, Transport Capacity (Goliath Rockgrinder)
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Goliath Rockgrinder [Drilldozer Blade, Heavy Mining Laser, Heavy Stubber]
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Rugged Construction, Transport Capacity (Goliath Rockgrinder)
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Hybrid Metamorphs
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Cult Ambush, Return to the Shadows
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Hybrid Metamorph [Autopistol, Blasting charges]
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Talon [Metamorph Talon, Rending claws]
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Rending, Scythe
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Hybrid Metamorph [Autopistol, Blasting charges]
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Talon [Metamorph Talon, Rending claws]
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Rending, Scythe
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Hybrid Metamorph [Autopistol, Blasting charges]
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Talon [Metamorph Talon, Rending claws]
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Rending, Scythe
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Hybrid Metamorph [Autopistol, Blasting charges]
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Talon [Metamorph Talon, Rending claws]
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Rending, Scythe
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Hybrid Metamorph [Autopistol, Blasting charges]
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Talon [Metamorph Talon, Rending claws]
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Rending, Scythe
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Neophyte Hybrids
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Cult Ambush, Return to the Shadows
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Chimera [Heavy Bolter, Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers, Storm Bolter]
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Amphibious, Transport Capacity (Chimera)
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10x Neophyte Hybrid (Autogun) [10x Autogun, 10x Autopistol, 10x Blasting charges]
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Neophyte Hybrids
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Cult Ambush, Return to the Shadows
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Chimera [Heavy Bolter, Lasgun Arrays, Multi-laser, Searchlight, Smoke Launchers, Storm Bolter]
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Amphibious, Transport Capacity (Chimera)
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10x Neophyte Hybrid (Autogun) [10x Autogun, 10x Autopistol, 10x Blasting charges]
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Purestrain Genestealers
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Brood Instinct, Cult Ambush, Fleet, Hyper Reflexes, Infiltrate, Move Through Cover, Return to the Shadows, Stealth
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5x Purestrain Genestealer [5x Rending claws]
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Rending
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Profiles:
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Acolyte Hybrid: Unit Type:Infantry|
WS:4|
BS:3|S:4|T:3|W:1|I:4|A:2|
Ld:8|Save:5+
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Acolyte Iconward: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:3|W:2|I:4|A:3|
Ld:9|Save:5+
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Hybrid Metamorph: Unit Type:Infantry|
WS:4|
BS:3|S:4|T:3|W:1|I:4|A:2|
Ld:8|Save:5+
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Neophyte Hybrid: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:4|A:1|
Ld:8|Save:5+
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Purestrain Genestealer: Unit Type:Infantry|
WS:6|
BS:0|S:4|T:4|W:1|I:6|A:3|
Ld:10|Save:5+/5++
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Chimera: BS:3|Front:12|Side:10|Rear:10|
HP:3|Type:Vehicle (Transport, Tank)
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Golaith Rockgrinder: BS:3|Front:12|Side:10|Rear:10|
HP:3|Type:Vehicle (Transport, Tank)
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Drilldozer Blade: Description:A vehicle with a drilldozer blade automatically passes Dangerous Terrain tests. When a vehicle with a drilldozer blade Rams an enemy vehicle, add an extra
D6 to the Strength of the hit. If the Ram causes a penetrating hit, add 1 to the result on the vehicle damage table. When a vehicle with a drilldozer blade performs a Tank Shock, each enemy unit that the vehicle reaches must take an Initiative test before taking a Morale check. If the test is failed the unit immediately suffers D3 S10 AP2 hits. If an enemy unit makes a Death or Glory attack on a vehicle with a drilldozer blade and fails to stop the vehicle, the unit suffers an additional D3 S10 AP2 hits in addition to the to the damage they normally suffer for the failed attack. Hits from a drilldozer blade are Randomly Allocated.
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Lasgun Arrays: Description:A Chimera has two separate arrays of three lasguns – one array located above each side of its hull. Up to six models in the embarked unit (a maximum of three per array) may fire one lasgun each from these lasgun arrays, provided those models are not using the Chimera’s Fire Points this turn. To represent the unusual nature of these weapons, use the Chimera’s Ballistic Skill for these shots – the lasgun arrays can shoot at this Ballistic Skill regardless of how far the Chimera has moved. If the Chimera has suffered a Crew Stunned or Crew Shaken result, the lasgun arrays can only make Snap Shots. Lastly, each array may shoot at a different target to the Chimera’s other weaponry, though all lasguns in the same array must shoot at the same target.
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Sacred Cult Banner: Description:Friendly units with the Genestealer Cults Faction within 12" of a model equiped with a sacred cult banner have the Furious Charge special rule.
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Searchlight: Description:If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting rule.
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Smoke Launchers: Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.
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Assault Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, Blast
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Autogun: Range:24"|Strength:3|
AP:-|Type:Rapid Fire
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Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
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Close Combat Weapon: Range:-|Strength:User|
AP:-|Type:Melee
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Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3
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Heavy Mining Laser: Range:36"|Strength:9|
AP:2|Type:Heavy 1
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Heavy Stubber: Range:36"|Strength:4|
AP:6|Type:Heavy 3
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Metamorph Talon: Range:-|Strength:User|
AP:5|Type:Melee, Scythe
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Multi-laser: Range:36|Strength:6|
AP:6|Type:Heavy 3
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Rending Claws: Range:-|Strength:User|
AP:5|Type:Melee, Rending
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Storm Bolter: Range:24"|Strength:4|
AP:5|Type:Assault 2
+ Command (500pts) +
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Lords of the Cult (95pts)
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Magus [Autopistol, 2x Familiars, Force Stave, Mastery Level 2, The Crouchling]
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Adamantium Will, Cult Ambush, Independant Character, Infiltrate, Psyker, Return to the Shadows, Spiritual Leader, Unquestioning Loyalty
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Profiles:
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Magus: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:3|T:3|W:2|I:4|A:2|
Ld:9|Save:5+
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Genestealer Familiar: Description:A model with a Genestealer Familiar makes two additional S4
AP- attacks with the Rending
USR in close combat. A Genestealer Familiar is represented by a separate miniature that will always remain as close as possible to it's master. The model itself is decorative and is always ignored for game purproses - just move it to one side if it gets in the way. Remove the Genestealer Familiar once it's master has been slain.
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The Crouchling: Description:In close combat, a model with accompanied by the Crouchling makes two additional S4
AP- attacks with the Rending special rule. In addition, the bearer may generate one additional psychic power at the start of the game. The Crouchling is represented by a separate miniature that will always remain as close as possible to it's master. The model itself is decorative and is always ignored for game purproses - just move it to one side if it gets in the way. Remove the Crouchling once it's master has been slain.
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Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
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Force Stave: Range:-|Strength:+2|
AP:4|Type:Melee, Force, Concussive
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The First Curse (405pts)
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Strange Mutations
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Patriarch [2x Familiars, Mastery Level 2, Patriarch's Claws]
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Bulky, Cult Ambush, Fear, Fearless, Fleet, Independant Character, Infiltrate, Living Idol, Move Through Cover, Psyker, Rending, Return to the Shadows, Shred, Unquestioning Loyalty
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Purestrain Genestealers
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Brood Instinct, Cult Ambush, Fleet, Hyper Reflexes, Infiltrate, Move Through Cover, Return to the Shadows, Stealth
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20x Purestrain Genestealer [20x Rending claws]
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Rending
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Profiles:
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Patriarch: Unit Type:Infantry (Character)|
WS:7|
BS:4|S:6|T:5|W:3|I:7|A:4|
Ld:10|Save:4+
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Purestrain Genestealer: Unit Type:Infantry|
WS:6|
BS:0|S:4|T:4|W:1|I:6|A:3|
Ld:10|Save:5+/5++
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Genestealer Familiar: Description:A model with a Genestealer Familiar makes two additional S4
AP- attacks with the Rending
USR in close combat. A Genestealer Familiar is represented by a separate miniature that will always remain as close as possible to it's master. The model itself is decorative and is always ignored for game purproses - just move it to one side if it gets in the way. Remove the Genestealer Familiar once it's master has been slain.
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Patriarch's Claws: Range:-|Strength:User|
AP:3|Type:Melee, Rending, Shred
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Rending Claws: Range:-|Strength:User|
AP:5|Type:Melee, Rending
+ Auxiliary (300pts) +
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Brood Brothers (300pts)
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Leman Russ Squadron
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Leman Russ [2x Heavy Bolter, Exterminator Autocannon, Heavy Bolter, Searchlight, Smoke Launchers]
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Leman Russ [2x Heavy Bolter, Exterminator Autocannon, Heavy Bolter, Searchlight, Smoke Launchers]
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Profiles:
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Leman Russ: BS:3|Front:14|Side:13|Rear:10|
HP:3|Type:Vehicle (Heavy, Tank)
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Searchlight: Description:If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting rule.
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Smoke Launchers: Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.
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Exterminator Autocannon: Range:48"|Strength:7|
AP:4|Type:Heavy 4, Twin-linked
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Heavy Bolter: Range:36"|Strength:5|
AP:4|Type:Heavy 3
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