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Made in us
Stealthy Grot Snipa






New England

So I was toying around with lists and I decided to try and make a party bus and a shadowcaster, and then I decided to try and build around Black Market Slicer. This is what I came up with, would it be better to replace the Bus with 4 Zed-95s with BMSTs? Probably not since you run low on stress-inducers.

Lancer-class Pursuit Craft: · Asajj Ventress (37)
Push The Limit (3)
Gyroscopic targeting (2)
Tactician (2)
· Shadow Caster (3)
Black Market Slicer Tools (1)

YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
Engine Upgrade (4)
· 4-LOM (1)
· Dengar (3)
Tactician (2)
Black Market Slicer Tools (1)

Moralo Eval, in range, forces some decisions by the enemy of where they want to be (if they had to be in his arc). Range 3 is 4 dice, range 2 is 4 dice and stress, range 1 is 4 dice. The ship also ignores a defense token. Tactician feeds BMST
Shadowcaster double-stresses and tractor beams the enemy around and has PTL/Gyro to maintain action economy. Ventstress can also opt not to use PTL against enemy BMST but will have to rely on 3-5 speed maneuvers to keep up.

Thoughts? I kinda feel like it is not bringing enough firepower, but the 7 attack dice are supplemented with the stress token + damage output of potentially 3 per turn not including enemy red maneuvers if any. Not sure.

   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Imagine if you focus all that stress on a single target for a turn. Ouch indeed.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in gb
[MOD]
Villanous Scum







I tried out a very similar list (zuckuss instead of 4-lom) and whilst it is fun, it isn't very competitive. If you could tactician and then slice it would be great but as you cant, the only reliable stress in there is from Asajj (double stressing if the enemy is in range 2 and also inside mobile arc) as it was the oppo always cleared their stress before slicing time. The EU also became redundant any time (rare though they were) that the bus could slice.

TIE/D is your greatest nightmare in for this list they can burn down the bus in record time whilst getting behind it and staying there. The 4Z I have found to be the better choice, but even then you are relying upon your opponent either not knowing what they are doing or you getting lucky. Fun definitely but not competitive.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Stealthy Grot Snipa






New England

Yeah, I could definitely see TIE/D being scary, they aren't stopped by stress tokens at all... let alone Ryad who can clear stress with a K-Turn. And then if they are taking Twin-Ion Engine MkII, that is even more opportunity of stress-removal.

I am glad to see that the Tie Defender is getting so much more love than it did before, but I guess being able to evade/double-tap with even mere generics is pretty great.

Moralo doesn't do enough damage in the initial engagement to halt a single Defender. If I try and focus fire, then stress is all but irrelevant if the ship dies.

Wait, what about giving Moralo a Flechette cannon instread of a HLC? Damage output drops dramatically, but it double stresses at range 2. Unless I am forgetting that Tactician relies on Primary Attacks...

   
Made in gb
[MOD]
Villanous Scum







Flechette's suck unfortunately, never enough damage and cant be compensated by slicing.

Tactician is after an attack (doesn't state primary or secondary) inside of arc. So no 180 stressing!

Have you had a look at the new quadjumper? Due to their mod they can assign a tractor token automatically to a ship in range one and arc as an action. Used one paired with the HLC 666 to keep ships out of range 1 of the 666 and with Zuckuss and/or 4-lom those 4 dice really hit hard! Shame the jumper is so squishy.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Stealthy Grot Snipa






New England

What value does a Quad-Tractor bring? The tractored ship still gets to perform a maneuver and your 15pt ship has to chase the ships around and try to keep them in arc. Even ships who do 1 maneuvers all day for PTL can just choose to do a different maneuver.

   
Made in gb
[MOD]
Villanous Scum







Getting a bit far afield here but the list I was running was;
Eval-666.
HLC.
4-Lom.
Zuckuss.
K-4.
BMST.

Zuvio-Jumper.
Adaptability.
BMST.
Tractor array.

Rau-Protectorate.
Title.
Fearless.

The games I had were against 3xTIE/D,
Ryad, palp and Inq.
Howl and swarm.
Corran and Dash.

So the QJ kept side by side with the 666 and being greater PS than pretty much everyone else (8 with Adap) had its actions after everyone had moved.
Wouldn't work against Soontir/Darth etc.

The PS1 version is a pretty handy blocker and has utility against swarms and if your opponent is predictable (like my oppo who using Soontir always clears stress by doing a 2-turn!)

Oh and the runner with mod. is min 17pts.

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Stealthy Grot Snipa






New England

I forgot another detail that may or may not be a huge deal. You run my list with 3 Debris clouds. That means potential stress AND you can make it more likely because Asajj Ventstress assigns tractor beams with her title which she can then use to throw a ship into debris for 3 stress in one round of combat. In very unlikely situations, she can assign her Pilot Ability stress to a different ship than she stressed in that case and open up the opportunity to have 2 double stressed ships if Moralo Eval also happens to be in range 2. The more important detail to get from this is.... tractor beams = 3 stress on one ship which means she can take 2 turns to stress out 2 ships and then systematically keep their stress levels up.

Interesting on the Quadjumper. I think I want to run a Quadjumper, I think I should know that I should run one in the correct list, but there are not a whole lot of scum small ships that I like. Talonbane suffers a lot from being fragile, though I do love him a lot, now with Rau I got two of said ships. But they have no defense other than a focus and 1 or 0 shields. I'd run 5 Zealots, but I'd want them to be PS 2 at least since they have beautiful actions and dials. Though 4 CD Aces with Autos and Trick Shot sounds fun...


EDIT: Also there is an advantage in spending the 2 points for BMST to force the opponent to never keep the stress out of fear of free damage, thus forcing them onto greens thus greatly decreasing the variables of where the ship will end up.

This message was edited 2 times. Last update was at 2016/11/26 03:36:47


   
Made in gb
[MOD]
Villanous Scum







Yeah the debris clouds makes a lot of sense. It is part of list building that is overlooked a lot of the time, within our group on game nights we just randomly grab obstacles and chuck them on the table! Its just a shame that huge ships cant be taken to tournaments as obstacles, imagine the shenanigans.

I totally agree with you on scum small ships, out side of quad tlt and Z swarms I don't see them used much. Personally I like to play with them whenever I can because people never expect them. My favourite fillers at the moment are N'Dru, a single HLC Syck or a zealot blocker. Its just shame that they always die...

Edited for your edit! With the BMST, I totally agree. That is why equip them as standard. I don't actually ever expect them to do anything other than keep the enemy outside of range one on a HLC666 or make them too scared to use PTL. If either objective is achieved I consider the points well spent.

This message was edited 1 time. Last update was at 2016/11/26 03:41:31


On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Deranged Necron Destroyer





ingtaer wrote:
Flechette's suck unfortunately, never enough damage and cant be compensated by slicing.

Tactician is after an attack (doesn't state primary or secondary) inside of arc. So no 180 stressing!

Have you had a look at the new quadjumper? Due to their mod they can assign a tractor token automatically to a ship in range one and arc as an action. Used one paired with the HLC 666 to keep ships out of range 1 of the 666 and with Zuckuss and/or 4-lom those 4 dice really hit hard! Shame the jumper is so squishy.


tactician will still work with the aux arc on the hounds tooth, aux arcs are still firing arcs.


As for the list itself it looks solid and will put the pain on any list that doesn't like to be stressed

This message was edited 1 time. Last update was at 2016/11/26 05:26:18


It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
[MOD]
Villanous Scum







Yeah mate, you are not wrong about the tactician working in aux. arcs. Was getting myself confused with PWT. What a moron.

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Longtime Dakkanaut





I've been toying with the idea of putting Snap Shot on the Stress Caster. It is, admittedly, a fairly weak attack, but I'm pretty sure you get your shot before token's are assigned, which makes it better. If it hits, you get to assign a Tractor Token during the Activation Phase, and possibly roll the ship out to R2 before you measure for Tactician (which would deny the ship Actions this turn), and possibly set up another round of Tractor + Tactician during the Combat Phase, or a Slice (depending on move order).

This message was edited 1 time. Last update was at 2016/11/28 10:47:10


 
   
Made in us
Stealthy Grot Snipa






New England

As well as cause bumps. I like the idea. I am not sure if it makes up for Asajj's need to be able to keep her action count high enough to maintain all her moving parts like her mobile arc and a focus token, but of course that will be proven true or false after it has been tried out. I am hoping to get myself a Shadowcaster for Christmas and then I can try it out then*!

The main fear I have is that Snap Shot is only Range 1, so it might not happen enough to be worth = or more than PTL. But 180 degrees of arc ups the odds!


*I don't really proxy, because the ships I do own need some love <3

This message was edited 1 time. Last update was at 2016/11/30 17:38:48


   
 
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