Switch Theme:

[1000] - Space Wolves - SW v Necrons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hoary Long Fang with Lascannon





Seattle, WA

Hey all. I haven't played since 5th and am getting back in. My buddy is a new player and chose Necrons, which I've never played against. I'm having difficulty coming up with a list to take against him at 1000 points. I'd love to get a Stormfang/wolf in, but can't see that it's viable at this level. This is under The Wolves Unleashed formation, as I had a hard time finding others that fit within the points, with the models I have available. I'd appreciate any suggestions. For now, this is what I've come up with.

HQ:

Wolf Lord 210: TW, PA, BP, Black Death, digital weapons, Helm of Durfast (will ride with TWC)

Rune Priest 115: ML 2, Runic Armor, Runic Axe (not sure about which discipline, as I'm unsure if I want him with GH, or LF)

Troops:

Grey Hunters x 2, 120: 5 x GH, CCWs, flamer, Rhino

May make one a MM unit to help with armor, but I doubt that'll be necessary.

Fast Attack:

TWC: 3x SS, 2x chainswords, 1x power lance

Heavy Support:

Long Fangs: 3x ML, 2x LC, Razorback w/ LasPlas.


Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in ca
Possessed Khorne Marine Covered in Spikes





Why would you put the helm on a wolf lord? Redirect the points into runic armour or put it on the rune priest, he will get more use from it if he uses a witchfire-rich discipline. (Or ditch it entirely) On the LF I would get rid of the missile launchers. STR8 ap 3 isn't that good. I would redirect points into bigger GH squads or different heavy weapons/upgrades on the Twc (namely a power fist or TH for high str). Perhaps Heavy bolters to deal with warrior blobs? If you need to squeeze out points digital weapons aren't usually very good.

This message was edited 3 times. Last update was at 2016/11/28 06:00:52


Once again, we march to war, for Victory or Death!

Never wake yourself at night, unless you are spying on your enemy or looking for a place to relieve yourself. - The Poetic Edda

2k
3k
100 Vostroyan Firstborn
1k
1.25 k  
   
Made in us
Stealthy Space Wolves Scout





Folkvang

Vehicles against necrons are bad ideas in general since they can just glance them to death with their guns. If you're going to throw points at a razorback and rhino's, you're just might wanna re-consider and toss those points at something a little more useful. If you haven't looked at wulfen, you may wanna check them out. I generally suggest against using your flying landraider (the storm wolf) because it's rather slow... I prefer actual land raiders with wulfen and even then I think you should avoid that in a 1000 point game. Try aiming for a wolf guard battle leader instead of a wolf lord and drop the tanks and pick up some extra grey hunters or a rune priest on bike to follow the TWC around.

This message was edited 1 time. Last update was at 2016/11/28 06:06:55


Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

Thanks for the advice.

My thinking with the Wolf Lord was that the stock Belt of Russ gives him that 3++, so figured that would be a bit redundant with runic armor. Are the Helm of Durfast's benefits only for shooting? I didn't see anything in the description limiting it. I suppose though it might be a bit overkill. I figured, with all those attacks, rerolls on to hit, and to wound would be righteous. My WL tends to wound things he hits. I usually run him with a TH/SS. I chose an axe for fluffiness, and extra attacks. I can see why one might want to use a TH instead though.

How would you equip the LF? Or would you remove them, and if so, replace with what? My goal with them was to stay back out of range of the Necrons, and use them with the Razorback to pop any barges/arks, anything else would be gravy.

I found many lists I liked with Wulfen and bikes, but I don't have any just yet so that's why they've not been included. I definitely want to run Fire howlers and Wulfen in the future.

Removing the transports seems like an odd choice, without rewriting the list as a pod list, which I'd have to figure out proxies for. That might be fun since I've never run one. Footslogging my dudes up amidst the Necron's shooting doesn't seem viable, and I am doubtful they could do much damage shooting the Necrons. Without transports, how would you suggest I use the GH?

Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

Your GH are actually tougher than you might think. They'll give the necrons a serious run. You can't really out shoot them but you can probably engage them in combat with the GH to slow the necrons shooting phase down while your TWC wreck one unit at a time. Not to mention it gives you the chance to secure objectives.

Your transports will be popped turn one or two. Necrons have no trouble destroying any sort of vehicle. If you're concerned about your survivability, go with some rune priests in runic armor to lead the packs of GH. They have a 2+ save and will be able to use some neat psycher tricks to kill things and keep their unit alive. They're also super super cheap HQ choices...

Remember your main objective is to smash face with TWC and they WILL. The only trouble you'll run into is a reviving necrons Lord but you can mitigate that with an iron priest hq on aTW with a hellfrost hammer.

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

Would the benefit to an IP over WGBL just be the Tempest Hammer? I like the helfrost rule, but not sure he's worth taking in comparison.

I suppose running from cover to cover would be just as good as rhinos in this instance. At least it'd be less likely to lose a whole unit at once. I'll have to re do the list and see what use I can make of the points left from removing the WL.

At this point level, I think I may proxy some Wulfen. I don't like to proxy often but I'll have the models and it'll be fun to use them in conjunction with my TWC. Maybe that will take some heat off the GH and let them and my LF camp objectives.

I think your idea of running two RP would be fun. What recommendations do you have for disciplines? I've always used the SW discipline, but there's a lot more to choose from now.

Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

Pretty much... the iron priests used to be a cheap way of getting an elite choice on a thunder wolf with a thunderhammer and runic armor. Now they're a bit more expensive if you take the HQ version but the benefit is that they have helfrost weapons if you buy em. I like the Iron priests but I tend to avoid them unless I am up against models that just need to go away.

I have won 500 point tournaments with just the RP and GH with some plasma guns and such. I tend to bounce around between divination and Tempestas. Depends on my enemy types. Tempestas is more agressive while Divination is more defensive. I've glanced down Tau devil fish with Tempestas, knocked a heldrake down with it, and generally caused my fair share of damage. On the other hand, divination is great for using if you have the shooting advantage. Just give your dudes a cover save and shoot into a charging army with your ballistic skill 3 instead of having to roll a 6...

Wulfen are great and a super douchey unit type. Their only weakness is with shooty armies with AP3 weapons. If you're going against necrons, kit them with shields and hammers so they can take a 3+5+ and not die to tons of overwatch.

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

I think I'll have to give the IP a shot some time, maybe in a bigger game. I've worked out a list with WGBL and Wulfen, and am trying to figure out what to do for a dual RP list. The Wulfen I have two with SS/TH, the rest with claws. I figured as you say, to let the two soak up front, and have the TH for tough targets, then I think I will benefit from the many attacks from the claws with the initiative advantage.

I'm debating if they should be deployed with the TWC, following into combat as a mop up crew, or split them off. That may just have to be a game time decision.

With my dual RP, I was thinking of having one with divination lurk with some LF, the other with the GH but am not sure if he should be more defensive, or offensive. Then theirs the matter of remaining points. Two RP, two min GH squads, and a TWC squad leave me at roughly 760, so 240 is to spend on more GH or elsewhere. Maybe a Wulfen squad, I dunno.

Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






I'd recommend getting rid of the relics entirely, going Divination on the Priest and give him a Jump Pack so you can shuttle him to wherever he's least welcome.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

Priests in runic armor placed at the front of the unit will make the units more durable which is why I suggested playing them in the first place. The other option is to make one gh in each pack a wolf pack leader and give it a shield and termie armor and March it in front of the pack so it takes most of the saves... But it only gets one wound.

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Freya wrote:
Priests in runic armor placed at the front of the unit will make the units more durable which is why I suggested playing them in the first place. The other option is to make one gh in each pack a wolf pack leader and give it a shield and termie armor and March it in front of the pack so it takes most of the saves... But it only gets one wound.


And prevents the entire unit from making sweeping advances. Terminator armour is possibly the single most worthless upgrade in the game right now.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

I'm still debating between a Wulfen squad, or more GH in the dual RP list. I have a squad of TWC, and it might be nice to have another assault unit to provide more things that HAVE to be dealt with. That's the way I'm leaning anyway. Though having more GH to soak up shots and possibly sweep is tempting. I'm definitely running the RPs in runic armor. I agree that already against this opponent, a pack leader in TDA wouldn't be worth the points with that single wound, despite the added potential survivability.

I think I'll try footslogging them and try to be smart about using cover. Another option I've considered now you mention jump packs is to add a substantial skyclaw unit, add one of the RP and mob up to them.


Automatically Appended Next Post:
Here's what I have so far with the two lists:

Wolves Unleashed
Spoiler:


RP 1( camping with GH): Runic Armor, ML2, power axe

RP 2 (with Skyclaws): Runic armor, jump pack, ML 1, Helm of Durfast, meltagun bombs.

GH x 5: PF, flamer

GH x 5: PF, meltagun

9 x Skyclaws: PF, 2x flamers

TWC: 3x SS, Wolfclaw, TH, power lance


List 2
Spoiler:


WGBL: Runic armor, SS/TH,
Thunderwolf mount

Wulfen x 5: 2x SS/TH, 3x frost claws

GH x 5: PF, flamer

GH x 5: PF, meltagun

TWC: 3x SS, Wolfclaw, TH, power lance

Long Fangs x 6: 2 LC, 3 ML, Las/Plas Razorback


I feel the second list has better variety of threats and could cover more diverse situations. I do like the assault feel of the first list and feel it could be fun but I don't know how effective it'll be vs Necrons. Opinions?


Automatically Appended Next Post:
Just got my buddy's list for tomorrow:

Overlord
20 warriors
5 Deathmarks
Scarabs
3 Wraiths
Destroyers
Doomsday Ark

It's all likely to be basic load outs as he's a first timer. Advice?

This message was edited 2 times. Last update was at 2016/12/03 03:56:45


Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

have you ever considered a squad of landspeeders with meltas instead of long fangs? It's both distraction carnifex and deadly like the long fangs...

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
Made in us
Hoary Long Fang with Lascannon





Seattle, WA

I haven't but I'd be willing to. Think I only have one, but I'll have to get on eBay. It would be a bit more of an immediate threat.

Sven Bloodhowl's Great Company 2750
Nihilakh Dynasty WIP
Loki's Thousand Sons: 700 WIP

DQ:80-SG-M++B--I+Pw40k13#-D++A+/fWD-R+T(M)DM+ 
   
Made in us
Stealthy Space Wolves Scout





Folkvang

I find them to be a very real threat that is a win win for you. They ignore it? It kills something EVERY round. They don't ignore it? Cool! let them waste firepower on some cheap units while your thunderwolves smash face.

Find me on Reddit
https://www.reddit.com/user/Tacocatra
Find me on Instagram
https://www.instagram.com/ariartcorner
Check out my Etsy!
https://www.etsy.com/shop/ariartcorner 
   
 
Forum Index » 40K Army Lists
Go to: