Waaaghpower wrote:
MagicJuggler wrote:The more I think about it, the more I feel that the best option for Masters of Arcane Knowledge would just be to grant every Character in the detachment +1 Mastery Level. Getting a
ML 2 sorcerer out of Rubric Marines would...actually make them worth taking, even in their War Cabal.
Restructuring the Grand Cabal so it isn't 3-something formations of "Spam More Sorcerers" would be preferable, but the extra dice and chances of getting relevant powers are a good band-aid.
You think they need MORE warp charges? Tsons are already the hands-down absolute kings of Psychics. They don't need generic sorcerers at ML4.
More Warp Charges, and insurance against Rubric Sorcerers rolling a naff power. The issue with Psykers in
40k is that you roughly need 2.5
WC for each
WC you want to manifest reliably. Compared to just shooting your foe, let's be honest. It's one reason you see stuff like the Culexus/Scatpack/Riptide Wing armies nowadays.
Another thing to consider is the math of points per Warp Charge. Daemons originally could get something like one Warp Charge per 40 points by merit of
ML 3 Disc Heralds, and 45 points per
WC through Pink Horrors. And this is before Wrath of Magnus updated their Daemons.
By contrast, 1k Sons are usually no better than regular Chaos Marines when it comes to generating powers (and in fact may be worse, due to higher base unit taxes). A Rubric Marine unit is 150 pts base for 1 Warp Charge, the Scarab Terminators are 250 for 2, Magnus is 650 for 5...so 150, 125, or 150 points per Warp Charge. There's a reason most of the theoryhammer for running 1k sons tends to devolve into "Daemon Allies first". (Heralds Anarchic gives you 2
WC per 45 points, Blue Horrors give you 2 per 55
WC, so a unit of 11 Blue Horrors and 1 Anarchic Herald is 100 points for 4 Warp Charge, and the ability to split into Brimstones on top of that!). And to make it worse, they're usually about as tough as the 1k Sons if not tougher for the point cost. Innate reroll 1s go a long way after all, as does having only an Invulnerable save so they're not extra-vulnerable to Grav...
The extra
ML makes a 1k sons unit 75 points per Warp Charge, and a Scarab Terminator unit 83 points per Warp Charge. In a pinch, you could add a Champ to each Tzaangor unit to make it 80 points per Warp Charge, and 37 base for regular Sorcerers (since they have to take the Mark). An extra 9
WC by itself don't break the army but give them a lot more breathing room, but more importantly it allows them more reliability in not generating the wrong powers!
PS: Black Legion already get a generic
ML 4 Sorcerer, via Last Memory. Technically you could also run a
CAD and get a
ML 4 Exalted Sorcerer with them too if you so desired.