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Made in us
Monster-Slaying Daemonhunter






Dimmamar

FAQ v1.2 wrote:
Q: How do you handle situations where you are attempting to charge a model that is on top of something, where there is no room for a model to be in base contact?
A: The ‘Wobbly Model Syndrome’ rule applies – place the model as near as possible, and keep a note of its actual position. It is assumed to be in base contact with the other model.


This seems to imply that the charging model can float in the air. If my NDK (with a large oval base) is on an upper level of a ruin and completely occupying the available space, apparently WMS means that it can still be charged according to this FAQ.
This seems to contradict what's usually pointed out on Dakka, that before WMS can kick in, the model must actually be physically placed where you want it to be, and "floating in the air" is not an option.

Thoughts?

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Made in gb
Regular Dakkanaut





I was also wondering about this and does that mean you could effectivly get more models in base to base as they can now be floating in mid air . I would think that it should have been treat the terrain directly below the model as being the models base abit like the defence line if it nomore than 3 inch above or somthing like that
   
Made in us
Longtime Dakkanaut




The FAQ means that the model could invoke WMS and be floating in the air so long as the charge succeeds and brings the model in b2b contact.

This is actually good since it shuts down counter-intuitive lines of play that are bad for the game, such as crowding the 2nd floor of a ruin with gretchin to prevent an assault by a Dreadknight.
   
 
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