- Militarum Tempestus CAD -
HQ:
Command Squad - Medi-Pack, 3x Plasma Gun, Tempestor Prime w/ Plasma Pistol
Troops:
Scion Squad - 2x Melta Gun, Tempestor
Scion Squad - 2x Flamer, Tempestor
Fast Attack:
Taurox Prime - Taurox Battle Cannon, Twin-Linked Autocannon
- Inquisitorial Detachment -
HQ:
Ordo Xenos Inquisitor - Power Armour, Power Sword, Digital Weapons, Rad Grenades, 3x Servo Skull
Elites:
Inquisitorial Henchmen - Pskyer, 2x Acolyte w/ Flak Armour, Laspistol and CCW
The Scions deep strike where needed (Meltas to kill MCs, tanks and transports. Flamers to kill infantry. Plasma to kill anything it damn well pleases to).
The inquisitor will join whoever deep strikes nearest the enemy warlord to try and take them out (S3 isn't so bad with Rad Grenades and AP3).
The Taurox is flexible, it being high strength but also a large blast it can fill whatever role is needed of it. It'll be transporting the Psyker and his Acolytes to give the psychic powers some mobility and protection.
The Psyker will grant basic powers and give me something in the psychic phase (which I find to be very important in 7th edition). The two Acolytes are just there to make it a legal squad on the cheap, for all intents and purposes they are ablative wounds.
So, what do you think? Is there anything that could be optimised for its role or points that could be better spent elsewhere? (I'm considering dropping the Plasma Pistol for Camo Netting on the Taurox, would that be worth it?)
Thanks for reading.
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