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Made in my
Student Curious About Xenos




My Alchemy Lab

- Militarum Tempestus CAD -
HQ:
Command Squad - Medi-Pack, 3x Plasma Gun, Tempestor Prime w/ Plasma Pistol
Troops:
Scion Squad - 2x Melta Gun, Tempestor
Scion Squad - 2x Flamer, Tempestor
Fast Attack:
Taurox Prime - Taurox Battle Cannon, Twin-Linked Autocannon
- Inquisitorial Detachment -
HQ:
Ordo Xenos Inquisitor - Power Armour, Power Sword, Digital Weapons, Rad Grenades, 3x Servo Skull
Elites:
Inquisitorial Henchmen - Pskyer, 2x Acolyte w/ Flak Armour, Laspistol and CCW

The Scions deep strike where needed (Meltas to kill MCs, tanks and transports. Flamers to kill infantry. Plasma to kill anything it damn well pleases to).
The inquisitor will join whoever deep strikes nearest the enemy warlord to try and take them out (S3 isn't so bad with Rad Grenades and AP3).
The Taurox is flexible, it being high strength but also a large blast it can fill whatever role is needed of it. It'll be transporting the Psyker and his Acolytes to give the psychic powers some mobility and protection.
The Psyker will grant basic powers and give me something in the psychic phase (which I find to be very important in 7th edition). The two Acolytes are just there to make it a legal squad on the cheap, for all intents and purposes they are ablative wounds.

So, what do you think? Is there anything that could be optimised for its role or points that could be better spent elsewhere? (I'm considering dropping the Plasma Pistol for Camo Netting on the Taurox, would that be worth it?)

Thanks for reading.

Space Marines - 1500 points
Inquisition - 250 points 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

I'd recommend dropping the Pistol for the Camo Netting. It's only 12" range and one shot, getting rid of it means that your Plasma squad can keep up to 24" away from it's target, which may save it from shorter ranged weapons and flamer templates. Plus the camo netting gives your psychic Taurox some extra survivability.

I'm also not sure if you need Plasma and Melta squads at 500 points, most people will not be running that many vehicles at this level. But that depends on who you're playing I suppose.

Otherwise looks like a fun and effective list.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
 
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