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![[Post New]](/s/i/i.gif) 2016/12/04 18:11:49
Subject: [1850] - Blood Angels - Chapter Ancients RR
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Infiltrating Broodlord
New York
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This is list is something i've been tinkering with for a local tournament, the idea is to give the enemy no easy targets and focus on ranged firepower with walkers and deep striking terminators.
Turn 1 - Shoot down vehicles and other key armoured targets from long range by outputting 2x as many shots with chapter ancients. Drop frag cannon furioso and attack key targets.
Turn 2 - Terminators come in turn 2 hopefully and fire off a storm of bolter shots at something firing twice. The hammers counter assault in case enemy threatens my dreads or drop into enemy and wreck face there.
1850 Pts - Codex: Blood Angels Roster - 1850 - Chapter Ancients - Ranged
Formation:
1 Archangels Orbital intervention Force, 840 pts
4 Terminator Assault Squad (Thunder Hammer & Storm Shield x4)
1 Terminator Sergeant (Lightning Claws Pair)
4 Terminator Assault Squad (Thunder Hammer & Storm Shield x4)
1 Terminator Sergeant (Lightning Claws Pair)
9 Terminator Squad
1 Terminator Sergeant
Formation:
1 Chapter Ancients (AB), 440 pts
1 Dreadnought (Power Fist; Plasma Cannon)
1 Furioso Dreadnought (Power Fist; Frag Cannon)
1 Drop Pod
1 Furioso Dreadnought (Power Fist; Frag Cannon)
1 Drop Pod
Formation:
1 Chapter Ancients (AB), 565 pts
1 Dreadnought (Power Fist; Missile Launcher; Twin-Linked Lascannon)
1 Dreadnought (Power Fist; Missile Launcher; Twin-Linked Lascannon)
1 Dreadnought (Power Fist; Twin-Linked Autocannon; Twin-Linked Autocannon)
1 Librarian Dreadnought (Mastery Level 2)
Total Roster Cost: 1845
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2016/12/04 19:56:11
Subject: [1850] - Blood Angels - Chapter Ancients RR
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Regular Dakkanaut
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Move the Libby nought in the the Furiosos since they all deep strike so you can use the other chapter Ancients well timed blow turn on to let them all fire twice. I used chapter Ancients at a tournament recently to success, I had a Furiosos with frag cannon heavy flamer, two Libby nought mastery level 2 with melta guns and a dread with assault cannon heavy flamer, the Libby's and Furioso were in pods.
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![[Post New]](/s/i/i.gif) 2016/12/05 06:16:02
Subject: [1850] - Blood Angels - Chapter Ancients RR
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Infiltrating Broodlord
New York
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Don't you apply their special rule on a case by case basis?
Meaning if some use their once per game ability the others within the same don't have to use it that same turn.
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2016/12/05 17:24:18
Subject: [1850] - Blood Angels - Chapter Ancients RR
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Regular Dakkanaut
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No for each chapter Ancients you get one turn to activate for the formation, not per dreadnought. It is a one turn per game only, and activates before drop pod come in.
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