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You have a solid collection there. Bare in mind that normal tactical squads do not get to take any special or heavy weapons, so it's bolters with the option of a CCW at 2ppm.
Read up on the Age of Darkness FOC, as it's different from the 40K standard one. You have 2 types of Troops, compulsory (read you need 2 of these) and non-compulsory (fills a troop slot and scores but does not count towards your 2 compulsory slots). Then there's different ways to change what is/isn't a compulsory Troop such as special characters, rights of war, etc.
DG can take chemical munitions for their flame weapons to basically give them shred but also "gets hot" which is really powerful. Consider taking this on a veteran tactical squad rocking 2 heavy flamers (and some combi flamers for good measure) and giving them the Marksman ability, which grants outflank and sniper (so rending on those shredding flamers)
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