Pyeatt wrote:So in my campaign, I want the adventurers to have to go back to town to learn their new skills. The paladin and cleric have to go to the monastery, and the wizard has to go to the local archive to learn new spells. Where do I send the fighter and rogue?
Set up a local thieves guild for the Rogue, maybe? Could link it in to a quest, if he goes and nicks an item from a house then they'll teach him a new technique.
Fighter could go train with a local militia or town watch?