All Quiet on the Martian Front
Oh what a strange history this game has had. It started with a big Kickstarter buzz when the Golden Age of Wargaming on Kickstarter was ongoing. Of course, the Golden Age turned sour quickly when many companies were typing promises that their companies couldn’t deliver on. Alien Dungeon and All Quiet on the Martian Front were not the only ones to fall into this trap. The game delivered some, but not all of its promises and even managed to make it into distribution. Then, disaster struck and Alien Dungeon closed its doors. All looked lost for All Quiet on the Martian Front. However, a savior appeared, and the IP was purchased by Ironclad Games and this game has been resurrected from the ashes!
With such an exciting backstory to the game, what is this game all about? All Quiet on the Martian Front is premised on the idea that the Martian invasion from H.G. Wells War of the Worlds was just the start of the Martian attacks. In 1910 they have returned to Earth, and this time they intend on staying. Much of the U.S., Africa, and the Russian Steppe have fallen to the invaders. However, the main action is focused around the defense of the Mississippi River Valley in the United States, with the help of the British Expeditionary Force.
The main rules were written by Cavatore, Baker, and Priestley. If you have been involved in wargaming over the past few decades, those names should ring a bell. With those names, come certain expectations around the rules. Let’s see if those expectations are met.
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Blood and Spectacles....
http://bloodandspectacles.blogspot.com/2016/12/review-all-quiet-on-martian-front-alien.html