Trying to replicate Betrayer and The Battles on the Ultramar system from the HH Books.
This is a 40k list However.
COD (Word Bearers)
Sorcerer Lvl 3 W/Scrolls of Erebus
Sorcerer Lvl 3
20 cultist (shield for Sorc)
20 cultist (shield of Sorc)
COD Deamons
Herald of Tz Lvl 3, paradox
Herald of TZ Lvl 3
12 blue horrors
12 blue horrors
Sons of Angron Decurion
Lord on juggy, Mok, Sigil, Axe of Blind Fury
3 Termies , 3 combi melta, 1 fist, Mok
10 CSM, Mok, 2 plasma
10 CSM, Mok, 2 plasma
3 bikes 2 melta, Mok
3 bikes, 2 melta, MOK
5 Havocs, Mok (try to hide and hold Obj in own deployment)
4 Chaos Spawn, Mok.
All Khorne move up (except havocs) For good pre game position.
Heralds will roll up to 5 attempts on Div in attempt to get 4++ spell as well as Pres. (1 herald with paradox will have summoning at the least, hopefully incursion)
Sorcerers Summon on 3+ WC success. Maybe a few rolls on sinistrum, but both will have summoning)
This is 16 + d6 WC, and 2 Sorce + Herald with Paradox only use up 15 dice to get 3 new daemon units a turn.
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