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Trying to make my Iron Hands/ GK army as competitive as possible without being cheese.
Main detachment: Iron Hands Medusa Strike Force
Demi company:
Captain w/ Cataphractii armour with chainfist
Bike squad with meltas, attack bike with multi melta
Devastators w/ lascannons
3x tac squads with rhino melta and combo melta
Libby conclave w 1x mastery lvl 2, 2x mastery lvl 1
10th company with camp cloaks, bolters and teleport homers
GK Nemesis Strike Force:
Termie Librarian lvl 3 with domina
Terminators w/ 4x halberd, 1 hammer, 1 psycannon
2x dread knight with sword and heavy paycannon
Use the scouts wit good ass cover saves as objective holders and to make sure my termies don't mishap on the turn 1 deep strike. As you can see, there's gonna be a lot of psychic nonsense going on. I'm gonna shoot to give at least one of my psychers the magnokinesis and invisibility powers so my termies with Libby and Captain can swoosh around 24" a turn while the enemies can only snap fire at them.
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