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Made in us
Frenzied Juggernaut





Alaska

Smashfker Prime / OG Smashfker Super-Smash-Bro Smash Fest


Spoiler:

IH - Combined Arms Detachment

CM - Bike, Shield Et. Power Fist, Art Armour, - 245
(2+/3++/5+++FnP/ 5+IWND) ---> boosted to (2+/3++/3+++ (w/ warlord trait of +1 Fnp) ---> (boosted to 2+/2++/3+++ with Libby Sanct)

5x Scouts
5x Scouts

Fire Raptor Gunship - 225

Sons of the Gorgon: Fisting of Medusa Strike Force


Demi-Comapny - IH


Cata Terminator Captain - 190 - (2+/3++/4+++) ---> (2+/3++/2+++/ 5+ IWND - when near IC+apoth)----> (boosted to 2+/2++/2+++ with Libby Sanct/ Command)

- Gorgons Chain
- Cata Armour
- Chain Fist
- Lightning Claw

Command Squad - Bikes, 4x Shields, Apoth, Emp Ascendant Banner - 240 (3+/ 3++/ 3+++ Near IC) ---> Boosted to (3+/2++/3+++ with Libby)

Attack Bike - MM - 50

5x Tactical - 70
5x Tactical - 70
5x Tactical - 70

5x Devs - 4x MM - 110

Libby Conclave - 3x Lv 2, bikes, Force Stave, Mind Forge Stave, Betrayers Bane - 370

Honored Acnients


Dreadnought - 100

This message was edited 2 times. Last update was at 2016/12/13 05:45:15


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Regular Dakkanaut






A similar list worked for me quite well. I'd ally in GK (captain stern guaranteed sanct) and maybe put the cati cap in with the devastators. Perhaps bring the focus away from FNP as well. It's really nice but with re-rolling your invuln you basically have a 2+/2+/2+/2+ there will never be enough firepower to bring you down so your opponent will just ignore those squads.

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