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Made in lu
Rampaging Khorne Dreadnought






By that I mean that you could ram onto an objective and any unit sitting on that objetive would have to move out of the way.
And considering its size and the fact that the tankshocked unit would have to stay 1 inch away from the kharybdis you should be able to completely push a unit off an objective.
Provided you can fit the thing of course, an objective in a ruin might be a bit hard to get to.
   
Made in gb
Longtime Dakkanaut




Not measured, but I would guess it is big enough to land on an objective and stay there happily.

It is however not a tank. So can't tank shock.

DFTT 
   
Made in lu
Rampaging Khorne Dreadnought






A kharybdis may ram as tough it is a tank. And any non-vehicle unit you hit during a ram is tankshocked, so yes it can. Only while hovering though.
   
Made in gb
Longtime Dakkanaut




Hmmm I guess that works... tricksy.

DFTT 
   
Made in gb
Regular Dakkanaut




Expensive for the trick. I suppose you could stick cultists in there to keep the price down and tarpit whatever you pushed off the objective so they can't get back on it.
   
Made in lu
Rampaging Khorne Dreadnought






Demantiae wrote:
Expensive for the trick. I suppose you could stick cultists in there to keep the price down and tarpit whatever you pushed off the objective so they can't get back on it.


I was thinking of using a kharybdis as a gunboat. With traitor legions we can activate the dimensional key quite reliably.
That made me reconsider the kharybdis.

Assuming the key is active, you can cover a rather large area of your choice with a S6 ignore cover nova that hits all models in that area. And hits vehicles on their weakest side.
On average that will be a 5 inch area around the kharybdis, so with no scatter you're easily clipping 2-3 units. Then you also have 10 S6 pinning guns which could fire at 5 different units.
So if you're going against msu, it should do quite a bit of damage. On the other hand it also works vs hordes as the nova hits every model in range and has a 50% chance to glance the average vehicle.

It's also a transport if you want to add a unit, including dreadnoughts and while it can't really kill a vehicle while ramming (it's only S6 on the ram), it can push a unit of an objective if need be.

I still haven't figured out how to make the key work without a massive investment, but I'm feeling like the kharybdis is actually ok for it's cost, provided you can land with no scatter.
Plus it has frag launchers so no matter what you put in it, they get grenades. You could put an HQ with the cranium and/or yuranthos to turn it into a nuke of sorts.
   
Made in gb
Regular Dakkanaut




The key can work either through turn 1 deepstrike + assault (is it BL that can do this?), via WE and their infinite redploy/charge ranges, via Geomortis if you build heavy psyker or through the AL and their mindveil artifact. All you need to do is kill something so you can easily make a bee-line for the squishiest unit. I think I read somewhere (conformed by Forgeworld) that units inside chaos droppods don't get eaten when they begin the game inside them. But this could be for dedicated pods only, which the Kharybdis can't be. If you have the model for it or are in a place to proxy it then test it out. Might prove to be a neat little trick.
   
 
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