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[CSM] What is the best way to activate the dimensional key now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in lu
Rampaging Khorne Dreadnought






At first glance it seems like the Black Legion decurion is the most reliable way to get it activated turn 1.
You can drop anywhere on the board with a raptor talon and can't be shot of the board before charging (interceptor notwithstanding).
The next best thing would be a World Eaters decurion with either a maelstrom lord with talisman or some other lord joined with a talisman. Ideally both.

But both those options are really expensive. BL more so than WE, but still. Personally I don't much care for our formations other than maybe the cabal or the bringers of despair.
I just prefer to play with a CAD. So, if possible, I'd like to avoid our decurions.

Mindveil + talisman could result in a 21 inch move followed buy a potential 15 inch charge. Even with our slowest units. It's also highly unlikely.
On average they won't get much further than a 12 inch move, but without the extra movement from the WE decurion that's unlikely to be a first turn assault.

You could take a cabal of 4 lvl 3's to fish for soulswitch, but that's more randomness than I can handle lol, not to mention it isn't cheap either.

Is there some way to get a raptor talon lord into assault turn 1 other than the BL decurion?
A unit disembarking from a turn 1 dreadclaw counts as deepstriking, so the lord could attack out of that...if you could put him in there. Like in a thunderhawk, except that can't deepstrike turn 1. Any units that I'm unaware of?

That's pretty much all I can think of. Am I missing anything?
   
Made in us
Longtime Dakkanaut




Northridge, CA

What exactly are you trying to allow to Deep Strike without scattering? And don't say a kharybdis.

Don't say it.
   
Made in lu
Rampaging Khorne Dreadnought






Anything really. I just think it's a really cool thing to do. Besides, what I bring depends on what I'd have to bring in order to activate it in the first place.

This message was edited 1 time. Last update was at 2016/12/15 00:23:11


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

Does the rule allow allies to deep strike without scattering as well? KDK deamons would be a pretty interesting combo with it if so.
   
Made in lu
Rampaging Khorne Dreadnought






No, only csm units. So it doesn't even work on summoned daemons.
   
Made in us
Decrepit Dakkanaut




Black Legion are the only ones that can reliably do it

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ru
!!Goffik Rocker!!






Khornates have a 2d6 move - 7" on average. Than you get a 15" move and a 2d6+3" re-rollable charge if you have a talisman lord too. So, on average it's gona be around 30-33" threat range.

Black legion will only have raptor talon that's in no way reliable.

But i'd say that both options are bad. You will need wizards to keep your unreliable dudes alive anywayz. Neither khornates nor bl raptors are particularly tough. If you kill the initial target you're screwed. If you're khornate, you will only be able to kill a rhino or something. And it's not a guarantee cause it might get glanced to death before the lord strikes with his fist quite likely.

The only reliable way is to get a wizard deathstar up and soulswap or tell your earth mages to fly you in a ruin for 1-st turn charge. Invis/endurance will keep you alive, magic will keep you mobile. But than do you really want raptors or termies if you're allready running a mage deathstar?

I don't think it's a worthwhile combo without wizards.
   
Made in gb
Longtime Dakkanaut




one more idea

Fist of khorne. Use bezerkers to slingshot your characters into combat turn one.

DFTT 
   
Made in ru
!!Goffik Rocker!!






Isn't it a 20-strong berserker squad and kharibdis has a capacity of 20? Well, you could technically join in in the movement phase.

This message was edited 2 times. Last update was at 2016/12/15 08:25:13


 
   
Made in gb
Longtime Dakkanaut




The thing has a huge footprint. It should be easy enough to join up with some characters by chaining zerkers. Especially if the characters have burning blood etc.

DFTT 
   
Made in us
Troubled By Non-Compliant Worlds





Fayetnam, NC

And in reality, that one lord out of a dreadclaw would be on a suicide mission lol. Or are you saying to put a squad of raptors in it? (Which I'm not sure you can do, my gut is saying no).

No scatter is cool and all, but I'm not convinced activating it on turn 1 as opposed to turn 2 is really worth the hassle and points.

Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
 
   
Made in us
Decrepit Dakkanaut




 Kajaki War Pig wrote:
And in reality, that one lord out of a dreadclaw would be on a suicide mission lol. Or are you saying to put a squad of raptors in it? (Which I'm not sure you can do, my gut is saying no).

No scatter is cool and all, but I'm not convinced activating it on turn 1 as opposed to turn 2 is really worth the hassle and points.

Not really. It is still a terrible relic but at least it is less terrible than before.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






 Kajaki War Pig wrote:
And in reality, that one lord out of a dreadclaw would be on a suicide mission lol. Or are you saying to put a squad of raptors in it? (Which I'm not sure you can do, my gut is saying no).

No scatter is cool and all, but I'm not convinced activating it on turn 1 as opposed to turn 2 is really worth the hassle and points.


You can't, but that would work if the claw was a super heavy. Super heavy transports don't have the restriction of not allowing jump infantry. So you can tranport raptors in a thunderhawk for example. A thunderhawk doesn't get you close enough though, never mind the cost.
And yea, I want to activate it, because it's awesome, especially with obsec terminators that we get in spades now. But as it is you have to spend somewhere in the vicinity of 800-900 points to reliably activate it.
It's cool, but not THAT cool. Especially given that claws can already deepstrike turn 1 and units in a BL speartip can't even benefit from the key if you want to benefit from the detachment, which is the best legion to activate it with...
   
Made in fr
Been Around the Block




With the Word eater detachement it could work a lord on juker and some cheep spawn could make it turn one i guess that's the easiest and cheapest way now.

But i like more the black legion first round alpha strike with mainly raptor and terminators in the army ^^ a shame there is no way to have a bunker in the detachement to get a better roll for reserves.

This message was edited 1 time. Last update was at 2016/12/16 06:33:12


 
   
 
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