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Made in us
Fresh-Faced New User




I am going for two strategic traits most of them will help with out flanking and just keeping my guys alive first turn. i am not sure if this list will cut it or scrap it and just bring a stompa.

HQ
Warboss - eavy armor, finkin’ kap, power klaw, shoota

Pain boss

ELITES
6 Nobz with eavy armor
1 nob - banner, big choppa, shoota
2 nob - big choppa, skorcha kombi weapon
1 nob - big choppa, shoota
2 nob - Power Klaw, shoota
Trukk - Boarding planks, ram, Big Shoota


11 Tankbustas
1 Nob - big choppa, bosspole
1 bomb squig
Trukk - ram

TROOPS
19 boyz - Eavy armor, chopa
Nob - power klaw, boss pole


18 boyz - Eavy armor, chopa
Nob - power klaw, boss pole


FAST
3 Warbuggies - TL big shootas


HEAVY
Battle Wagon - 2 big shootas, ram


Battle Wagon - 2 big shootas, ram


Mek Gunz
3 Traktor Kannon
5 extra gretchin


Boss Snikrot’s red skull Kommandos

3 units of
5 komandos - 2 big shootas

1 unit of
14 komandos - 2 burnas and 1 nob - power klaw

   
Made in ca
Fighter Ace






Quick and dirty, looks good but I'd trade the nobz for MANz. They're more resistant to transport explosions and in general. Better return on points too. By the time you've given a nob arm our, a shiny gun, and a big choppa he's ten points less than a MANz and half as good at everything.

Swap buggies for copters. Swap all your big shootas for rokkits. Swap the mek guns for lootas, they're better range and anti air. Stick a mega armour character with them so they benefit from S&P. And switch the kommandos for more MANz, tankbustas, lootas, war bikes, or koptas. If you go mek gunz go lobbas or kmk. Don't bother with a nob for the tankbustas, they shouldn't be in combat.

If you want to go next level dump the boyz and min your troop slots with grots. You can get more of the listed units or a second cad of grots and some more war bosses for a death star kind of set up.

That's uhhh... If you mean "comp" as in competitive. You might not score great in composition, but it'll do pretty ok on the table.
   
Made in us
Fresh-Faced New User




Thanks for the info! i went and made a new list with that here is is.

2 pain boiz

12 tank bustas in a trukk with 2 squigs

2 min squads of gretchin

5 rokkit deff coptas

15 lootas

14 lootas

Ghazghkull's bullyboyz
squad 1
3 skorchas
3 twin shootas
battle waggon with 3 rokkets, ram, bording planks

squad 2
3 skorchas
3 twin shootas
battle waggon with 3 rokkets, ram, bording planks

squad 3
2 skorchas
4 twin shootas
trukk with ram, bording planks

This message was edited 1 time. Last update was at 2016/12/17 04:49:59


 
   
Made in ca
Fighter Ace






Now that is a savage list. Bullyboyz are great. Fear, fearless, WS bonus. Painboyz so they are rockin a 2+/5+++ on 2 w, they can tank like a beast and bury literally anything in CC. Maybe give the trukk unit a kill saw instead of the skorchas. That unit can be on anti Titan duty. I don't usually like boarding planks but you've found a great place for them. I dig it.

Your shooting phase is actually going to be pretty fething awesome. Potentially ~90 s7 shots, 25 s8 armour bane or tl, with plenty of shootas kickin around too. Remember tho, mission first. Your large unit sizes are good for denying kill points but maelstrom favors MSU so split the lootas into 3 squads and the tankbustas into 2. You don't have to add this change to your list, decide this on a game by game basis wether it's dawn of war, maelstrom, itc or some other variation. It's okay if one tankbustas unit doesn't have a trukk, but don't give em any squigs. If it is kill points, be sneaky and keep your grots in reserve. Otherwise they are great for camping objectives with the rest of your army blasts across the board like maniacs. You can also use them as screens for your lootas or trukks on the first turn.

Lastly, give your warlord strategic traits. They're all pretty good, but the one that gives three squads infiltrate is seriously grotesque when combo'd with bullyboyz. No army can stand up to that level of firepower at range and CC ferocity starting in their own deployment zone.

Besides that, happy huntin'. Bag a beakie 4 me.


Automatically Appended Next Post:
Oh, watch out for grav spam. That is your one weakness. If you see grav cents just try to blast them with lootas and small arms, volume is your best counter measure. Or I have seen some players have some luck tying them up in cc with koptas. You can split the koptas into 3 groups too, i'd just put two solo koptas out there. Even shooting at a solo kopta is likely to waste a whole squad or more of shooting. If the enemy is wasting solo koptas with huge overkill, they are wasting points and killing power badly needed elsewhere like on transports or lootas. Force them to pick their targets carefully and you can use your solo koptas to steal objectives, grab line breaker, or intercept squads that try to fall back. Of course in Dow keep the large single squad. Same deal with your grots, any shooting at them is basically useless for blunting your attack but they are obsec and will win the game in the long run if they don't waste 300 points blasting a 30 point unit of grots on an objective. Remember to go to ground with them, in cover and with night or stealth from the strategic warlord traits and it's an easy 3+ cover on 3 point fething gretchin lmao.

This message was edited 5 times. Last update was at 2016/12/17 22:15:43


 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

Tank bustas work more efficiently as 5 man group with 3 squigs. Also big looted units are prone to fleeing so it's better if they are 5 man teams too. Battlewagons tend to get easily stunned immobilized so I would give trukk to bullyboyz to save points for 2nd detachment and a warboss.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
 
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