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Chaos daemon summoning AD -620
LOC -305
grimoire, greater reward, paradox, ML2
Nurglings-45
Blood Slaughterers -270
squadron of 2
CSM Noise Artillery AD-790
Sorcerer-100
Terminator armor, power sword, MOS, Votlw(free)
Noise Marines -275
10x, 2 blast masters, champion with meltabombs, icon of excess
Emperors children dreadnought -190
Blastmaster, warp amp, chainfist
Chaso Rapier Weapons Battery -225
3x Heavy conversion beamer
Cyclopia Cabal-440
Sorcerer-155
Termi armour, spell familiar, ML3, Force Axe, Votlw, warlord
Sorcerer-155
Termi armour, spell familiar, ML3, Force Axe, Votlw
Sorcerer-130
Termi armour, spell familiar, ML2, Force Axe, Votlw
1850
2 allied detachments and a formation of sorcerers to wreak havoc, New legion detachment rules state you can have noise marines as troops without paying the chaos lord tax as long as anything that can take MOS, does. Ultimately ill have 4 s8 AP3 ignore cover blasts and 3 S10 AP1 ignore cover blasts to throw around.
Plan is to put the Cabal either near the Rapier Batteries by themselves or in the unit of Noise Marines to have protection bodies. Cabal is going to Roll on Geomortis to give Ignore Cover & ignore line of sight to the rapier batteries and have them stashed in a corner somewhere(earthly anathema). At my FLGS we have big tiles which count as movable terrain so i was going to put the squad of blood-slaughters on there and move them up for a first turn charge/take out problem units using world writhe. The LOC casts grimoire on them and summons daemons to wreak havoc across the board.
Thoughts? Im a little new to the psychic phase and as such am not sure what to do with the MOS sorcerer besides generate a warp charge and tank hits. All lists i face do not have more than 1 LOW/GC/SHV or any flying units outside of singular daemon prince/coldstar suit. Im sure i could be more efficient with my equipment load-outs aswell. All advice is appreciated!
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