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Made in us
Stubborn Prosecutor





USA

Check it out
(http://wizkids.com/attackwing/2016/12/15/klingon-civil-war-preview-month-three-baiting-the-romulans/)
































































Seems like two good packs. There isn't anything overpowered and nothing terrible. There are some cards that are better than others in the packs but everything here looks like it could see some table time. Sela is a little disappointing since she costs an action but that can be mitigated by Control Central, not to mention that she is an ADMIRAL! Having that as a fleet action could be useful.

Movar is a card that Romulan fans have been wanting for a while. Now in faction pure we have a way to get a weapon slot on a science vessel or scout ship. Adding Main Batteries or Disruptor Beams to one of those small ships will be fun, outside of mixed play that is.

Even Enemy of the Empire isn't that bad. You will probably only ever take it if you are fighting other Klingons and then it becomes a disable instead of a discard. 5 points is steep but it is a reusable +1 attack that does not cost an action to use. Not the best card but certainly usable on occasion.

Lursa and B'Etor will be fun and an nice mechanic they added so players could have both on the same ship. Klingons will be happy to have what is essentially another skill 8 captain with 2 abilities and 2 Elite slots, nice for 6 points. I foresee Lursa and B'Etor joining a lot of Klingon fleets along side Martok and Kor.

In all a great prize pack, nothing OP and nothing that is a must have.

It's time to go full Skeletor  
   
Made in us
Abel





Washington State

Toral- The way that ability is worded and the FAQ/Errata, that ability can only be used once per turn, right? Or can I use it once per attack and hence, gain multiple Aux Tokens?

I like Lursa and B'Etor. That's a cool way to represent two captains on one ship. One question though, if the other card is used as a crew card, do you still get to choose another Elite Talent? What happens if you get hit with a disgard your captain card? Can you discard the other Captain instead? Or can you "promote" the other card to your new captain? What if your Captain gets hit with an ability that reduces her Captain Skill to a 0, can you still use the +4 Captain Skill from the other captain? So many questions here...

Enemy of the Empire: Five point discard to gain +1 attack die once? Bleh. Should be a free ability vs. a Klingon Captain or ship, and a disable vs. everyone else.

Interrogation would have been awesome if it didn't have that Max +3. I was so tired of seeing Federation ships with 10+ upgrades on them.

Kulge- useless! A five point Action and Discard for a [Battle Stations] token? You have got to be kidding me!

Aft Shields is actually pretty nice, until you compare it to Interphase Generator.

Sela's warbird- Eh, pretty nice. But the prevalence of 360 weapons... I'd rather have seen some kind of attack buff.

Sela- what is " ...spend a token... against your ship"? Does this basically shut down Mr. Spock? If she worked against a Target Lock, then she would be great. She is a much needed high Captain Skill captain for Romulans, but...

Movar- mediocre Captain Skill, but a great way to get an extra much needed tech slot on your Valdore's!

Klingon-Romulan Alliance- 4 point situational discard for rerolling defense dice. Would rather have seen a discard for one or two [EVADES]. Or better yet, maybe "Ignore the Faction Penalty when assigning a Romulan Faction to a Klingon ship and vice versa for Klingons to Romulans.

Reverse course: Is that a green, white, or red maneuver? And you don't disable, or discard, or gain an Aux token? And what if you don't have the chosen maneuver on your dial? Hasn't there been several rulings already that you can't perform a maneuver that isn't on your dial?

Tokath- Action and discard to remove two disabled tokens... that's so inefficient that... I use a Photon, gain three disabled tokens. Lose one at the end of the turn. Next round, I can spend an action and discard the remaining two disabled tokens... and be out of actions to give another Target Lock to use my re-enabled Photon Torps? Unless this card allows you to remove disabled tokens from multiple cards? But even then... MIGHT be worth two points, but horrible action economy.

Does Tachyon Pulse really only work vs. one ship's attacks? Bleh!

More than a few questions here, but all in all, not a bad pack.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in gb
Legendary Dogfighter





England

Being able to have Lursa and B'etor on the same ship is great. Sela is a solid captain for the romulans, and aft shields is a much needed defensive ability for Klingon cloaked ships.

All in all two prize packs I'd love to get my hands on.

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in us
Stubborn Prosecutor





USA

 Tamwulf wrote:
Toral- The way that ability is worded and the FAQ/Errata, that ability can only be used once per turn, right? Or can I use it once per attack and hence, gain multiple Aux Tokens?


Ok this one is an easy answer, under the Tournament rules #23

b. Cards that state “each time” OR “every time” OR “When defending” OR “When Attacking” may be used multiple times per round.


So Yes if as long as you want to take multiple Aux tokens you can use it multiple times a round.


 Tamwulf wrote:

I like Lursa and B'Etor. That's a cool way to represent two captains on one ship. One question though, if the other card is used as a crew card, do you still get to choose another Elite Talent? What happens if you get hit with a disgard your captain card? Can you discard the other Captain instead? Or can you "promote" the other card to your new captain? What if your Captain gets hit with an ability that reduces her Captain Skill to a 0, can you still use the +4 Captain Skill from the other captain? So many questions here...


You get the extra elite talent slot. There are crew that add them, Garak from DS9 add a talent slot.

As I read it you can not have Lursa in a crew slot take over the ship if say B'Etor as a captain is disabled/discarded. Unlike admirals Lursa and B'Etor don't have a special rule stating they take over the ship if something happens to the other. All their ability allows is that a captain card can take up a crew slot, but it doesn't provide an ability to become a captain. From the RAW if Lursa is your captain and B'Etor is in the crew slot and say someone uses Gul Madred to get rid of Lursa, B'Etor stays in a crew slot and a Generic Captain takes over the ship. It's not thematic but it is following the RAW. They could do an errata later on but who knows if that will happen.

If you get a Communication Failure that takes the captain's skill down to 0, I believe you follow the order of events just as you would with an Admiral card. Lursa is Skill 4, Communication failure takes her down to 0, then you add the bonus from B'Etor and any admirals or other crew. The Comm Faliure only effects the printed value on the Captains card it doesn't effect any other cards that increase or decrease that skill.



 Tamwulf wrote:

Enemy of the Empire: Five point discard to gain +1 attack die once? Bleh. Should be a free ability vs. a Klingon Captain or ship, and a disable vs. everyone else.


Well it is a disable against other Klingons. A reusable +1 attack that doesn't require and action or a penalty to use isn't bad... as long as you know your playing against other Klingons




 Tamwulf wrote:

Interrogation would have been awesome if it didn't have that Max +3. I was so tired of seeing Federation ships with 10+ upgrades on them.



Honestly I like this one. To me it reads 1 + enemy upgrades (max 3) so that would be 4 extra attacks total, in points that equates to 8 points. Even if you read it as 3 total extra diece (which there is a decent argument) that is worth 6 points and the card only costs 5. There is no draw back, just discard and get dice, that is pretty good compared to other Klingon talents. Even at 3 dice I would take it if I had the points.


 Tamwulf wrote:

Kulge- useless! A five point Action and Discard for a [Battle Stations] token? You have got to be kidding me!


This card is better than people give it credit for. It is not just a one time BS. As long as your captain is disabled your skill is ), AND you add BS to your action bar. For Klingons that is huge. Put this guy on a ship with a generic captain and you really are not loosing anything, but you gain BS. He is pricy, however in faction pure Klingons do not have a lot of options for consistent BS. With this guy you have Admiral Gowron, T'Greth, that is 3 ships that now have BS.



 Tamwulf wrote:

Aft Shields is actually pretty nice, until you compare it to Interphase Generator.


IG isn't a good comparison. Aft Shields only works when you are NOT cloaked. Systems Upgrade is a better one to compare it to. It does soak up 2 points of damage for 4 points which is good, but the arc requirement and Aux token are a bit over the top though. 3 points would have been better.



 Tamwulf wrote:

Sela- what is " ...spend a token... against your ship"? Does this basically shut down Mr. Spock? If she worked against a Target Lock, then she would be great. She is a much needed high Captain Skill captain for Romulans, but...


Spend means you have to remove the token to gain the ability, such as Khan 8 you have to spend the BS to have him convert the hits into crits. There are a few cards that require you to spend the SCAN token to get an ability. What is nice about Sela is that she DOES shut down Spock because the card states "benefit from or spend" the scan. So she shuts down Spock, Breen Aid, Valtane, Enterprise A, MU Tamolok. She also stops people from spending a BS. That is good, decent Romulans will not allow you to TL because they will come in cloaked and either have Advanced Cloak or have the Scimitar. No she does not stop someone from benefiting from a BS, so you could use Boheeka to convert a blank or Kirk (Ent A) to reroll, just not spend the BS token.

The biggest draw back to Sela is that she costs an action, but considering what she does I think it's ok. I would just pair her with Control Central from the Retag.




 Tamwulf wrote:

Movar- mediocre Captain Skill, but a great way to get an extra much needed tech slot on your Valdore's!



Spot on especially with the new Fleet Commander Resource.



 Tamwulf wrote:

Reverse course: Is that a green, white, or red maneuver? And you don't disable, or discard, or gain an Aux token? And what if you don't have the chosen maneuver on your dial? Hasn't there been several rulings already that you can't perform a maneuver that isn't on your dial?


It follows the ruling for Admiral Forrest. You can perform the maneuver even if it isn't on your dial and the Tournament rules state that if a color isn't listed on the card it counts as a white maneuver. This card is great Assuming it doesn't get an errata you can use it multiple times with no penalty. This is an auto include for Romulans. "oh my Scimitar is backing up"



 Tamwulf wrote:

Tokath- Action and discard to remove two disabled tokens... that's so inefficient that... I use a Photon, gain three disabled tokens. Lose one at the end of the turn. Next round, I can spend an action and discard the remaining two disabled tokens... and be out of actions to give another Target Lock to use my re-enabled Photon Torps? Unless this card allows you to remove disabled tokens from multiple cards? But even then... MIGHT be worth two points, but horrible action economy.



I think you are confusing Time Tokens and Disable Tokens. You cannot have more than one Disable on a card, so yes he can remove them from two different upgrades. So you can remove the disable from say Romulan Helmsman and Disruptor Beams at the same time. Again just like with Sela, Control Central helps with that Action Economy.


 Tamwulf wrote:

Does Tachyon Pulse really only work vs. one ship's attacks? Bleh!



OK so Tachyon Pulse follows the same ruling as I stated for IKS Toral. It says "when defending..." so it can be used against multiple attacks, HOWEVER you do have to disable it to use. So what you do is pair it with the EMH from the Equinox. Disable the EMH to prevent one of you Tech from being disabled, then use Tachyon Pulse again. It can be done you just have to build for it.



Hope this helps.


Automatically Appended Next Post:
 Tamereth wrote:
aft shields is a much needed defensive ability for Klingon cloaked ships.

All in all two prize packs I'd love to get my hands on.



Aft Shields only work when you are NOT cloaked. Thematically it is a good card, it only works when not cloaked an if the enemy is outside your forward arc. It is a cheap Klingon alternative to Unimatrix Shielding. Not great but not bad. There are worse Klingon Techs out there, but it's no Statis Field

This message was edited 1 time. Last update was at 2016/12/17 09:45:11


It's time to go full Skeletor  
   
 
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