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Made in gb
Regular Dakkanaut





See my list of turn one in your face

Gk nemesis strike force

1x librarian lvl3 with domina combi melta and falchions 170pts

1x same as above but with out domina 145pta

Troops

1x 7 man terminator squad with incinerator 241pts

Elites

1x 10 man purifier squad combat squaded with 2 psycannons 2 incinerator 290pts

Sm allied detachment

Hq servin loth 175 pts

Troops

1x 5 man tactical squad with drop pod flamer apothecary 110pts
1x 5 man tactical squad with drop pod melta gun apothecary 115pts

Fast attack
1x drop pod 35pts

Heavy support

1x Dev squad grav cannons 210pts

This message was edited 1 time. Last update was at 2016/12/19 11:00:32


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Chicago

I feel like a GK list is empty when it doesn't have two Dreadknights lol

 
   
Made in gb
Regular Dakkanaut





Some people say that but :p but I generate a stupid amount of warp charges to make up for this plus turn one is brutal :p
   
Made in gb
Stubborn Eternal Guard







Bethorina wrote:
Some people say that but :p but I generate a stupid amount of warp charges to make up for this plus turn one is brutal :p

To be perfectly honest, the only thing that can do real damage turn 1 are the purifiers that require a drop pod to get there. Grey knights (especially terminators) don't have enough bodies (bolters) to put out damage and are better in cc next turn with ap 3 all round

Also psycannons don't go so well with non-relentless marines

This message was edited 1 time. Last update was at 2016/12/20 09:37:45



 
   
Made in gb
Regular Dakkanaut





I have took a drop pod :p and bear in mind it more on the psychic phase for this so I can go 4 powers in santic the cleanse flames from purifiers servin loth can pick telekinesis for turn 1 str 10 large blast and pyromancy foe the last librarian and them if needed the devastator squad can take start pew pewing most things :3
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

The GW FAQ, released this month, clearly states that a faction can't start the game in another faction's transport. So your GK cannot get into a Drop Pod. And without DS, Purifiers are foot-slogging. It's really not a great idea.

Pyromancy is the most awful tree. I'd suggest Divination or Telepathy.

What are your Libby meltas planning on shooting? Any squad you put them in, it looks like there will be a conflict of target priority. Bolters and incins want to shoot at infantry, meltas want vehicles.

An apothecary is a huge investment, and should be in a larger squad. With only 5xMarines getting the FnP benefit, it's a waste of points. It'll die too quickly.
Edit: Red Scorpions, got it.

The Grey Knight is right: psycannons on Purfs isn't the best idea. The short range of Cleansing Flame means that they'll always be moving to get into the right position, but they don't want to move because of Salvo weapons. The conflict of interest is poor planning.

Having Loth go on Telekenesis could be interesting, but selecting Invisibility, Terrify, and/or Shrouding is a big deal.

In general buffs are better than offensive spells, if only because it's so much easier for the enemy to deny offense. My GK has a 12" 3+ DtW bubble (occasionally 4+). It's easier for me to deny than it is for the enemy to cast!

This message was edited 1 time. Last update was at 2016/12/20 18:02:30


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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