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Made in us
Screamin' Stormboy






A way to actually use the rerolling scatter for ordnance guns is to use the relatively cheap wall of martyrs weapons platform with a battle cannon. Its cheaper than a leman russ tank, or even a basilisk, and has better armor at the cost of not being able to move.
On another note, bringing 3 macro cannons could be hilarious if you wanted to have an army with zero mobility outside of MSU bike squads that plops 6 strength D blasts every turn.


Automatically Appended Next Post:
I think the secret to actually making IW work is by simply trying to outlast your opponent while mowing them down with all the guns in your armoury, grabbing objectives as you need to, and tying up close combat squads with whatever you can while praying one of your blast weapons scatters into the combat.

This message was edited 1 time. Last update was at 2016/12/21 18:34:22


 
Made in us
Screamin' Stormboy






Im of.the opinion that the IW relics are good as gimmicks but lack any actual power beside the 2+ armor set, and even that is a little overcosted for what it does. I don't think a 1/3 chance of gaining a wound back a turn is that great of an extra benefit when most of the time I lose my lord in one round of shooting and combat. The IWND just, and the rest of the relics and the majority of warlord traits just feel like missed opportunities all around, and not very fluffy or strong.
Made in us
Screamin' Stormboy






What does everyone think about using the Munitorum armored containers as support for Havocs and Obliterators? Depending on how they're organized and laid out on the field, you could get some serious mileage out of all the benefits for not a huge points investment.
Oblits hanging near fire barrels get to use a torrent heavy flamer! How cool is THAT? Autocannon havocs that already have tank hunter next to ammo caches are now even deadlier!
What do you guys say?
Made in us
Screamin' Stormboy






 aka_mythos wrote:
 Nightlord1987 wrote:
Voidraven5829 wrote:
What does everyone think about using the Munitorum armored containers as support for Havocs and Obliterators? Depending on how they're organized and laid out on the field, you could get some serious mileage out of all the benefits for not a huge points investment.
Oblits hanging near fire barrels get to use a torrent heavy flamer! How cool is THAT? Autocannon havocs that already have tank hunter next to ammo caches are now even deadlier!
What do you guys say?


Oh that is just dastardly.
There is a clear synergy. Around me fortifications are next to never used, so it presents an opportunity for a distinctive army. With such a clear emphasis on fortifications for our army we really need to do a full fortification write up on how to make the most of the different fortifications. Things like how best to lay out tank traps and such to keep drop pods, knights, and assault vehicles back from our fortifications and troops to extend their longevity.



Tank traps are a great idea for deterring pods! I hadn't thought of that before. Especially if they keep the FAQ ruling that the doors count as part of the model, thats a good way to keep them completely out of your deployment zone!
Made in us
Screamin' Stormboy






Has anyone tried making their own fortress yet? Like, using all 3 fortification slots for the Grand Battalion.
I think I came up with what I wanna use. For the cost of about 1.5 land raiders, i have:
Wall of martyrs bunker with escape hatch and a comms unit,
X2 Vengeance weapons batteries with battle canons
X2 Munitorum shipping crates.

I'm thinking of having the bunker almost front and center, maybe behind a LOS blocking terrain piece and setting up the escape hatch on the other side if the terrain and then having the shipping containers flanking that with some Autocannon havocs sitting on top of the containers for high ground as well as fitting an ammo cache up there for accuracy, while spreading other ammo caches and the promethium barrels strategically. The battle cannons would probably be placed near the sode table edges to potentially block flanking units while maintaining channels of fire.
With all that, if i had room i may add tank traps wherever i can to deter drop pods and assault transports from getting too close to any of my dudes.

What do you think? I did the math, and i can get a fire redoubt with 2 battle cannons instead of the 2 vengeance batteries and the martyrs bunker for only 5 points less, but i feel doing that would limit the modular-ity of having all separate buildings.
 
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