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![[Post New]](/s/i/i.gif) 2016/12/22 05:34:38
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Wulfkin:
• 2-5 Fenrisian Wolf packs, 5-15 models each.
• Outlank, Monster Hunters (both conferable).
• Can choose to deploy all packs as One.
• When unit has 20+ models, all wolves get +1 attack.
Wyrdstorm Brotherhood:
• 2-5 Rune Priests.
• Jump Pack them.
• Runic (force) Axe them.
Join a Rune Priest to each Wolf squad, and outflank/move+run to your hearts content, swarming the field and letting loose nonstop (fulmination) witchfire/etc every turn (for 5wolves+1RP, 115pts, 16pts per wound).
Doesn't that just sound fun?!
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![[Post New]](/s/i/i.gif) 2016/12/22 06:17:14
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Auspicious Daemonic Herald
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That doesn't sound very powerful
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This message was edited 1 time. Last update was at 2016/12/22 06:17:28
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![[Post New]](/s/i/i.gif) 2016/12/22 06:21:32
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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When thrown in combination of the main force, these guys running around out front messing with their lines all super fast, unleashing 4d6 S7 shots, and other nastey effects via Fulmination, always running cuz shooting happens in the Psyker phase...
All for just a handful of points, leaving the list still quite largely other things. Automatically Appended Next Post: Monster hunter means a RP can solo and ID a Wraithknight 75% of the time Automatically Appended Next Post: 3 of each, 18 models within 3 units, fleet 12" w/ reroll charge, 345pts.
What's not to like about that?
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This message was edited 2 times. Last update was at 2016/12/22 06:35:38
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![[Post New]](/s/i/i.gif) 2016/12/22 06:36:54
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Auspicious Daemonic Herald
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A wraithknight si a T8 GMC, how is a S5 RP with Monder Hunter killing it 75% of the time?
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This message was edited 2 times. Last update was at 2016/12/22 06:38:58
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![[Post New]](/s/i/i.gif) 2016/12/22 06:38:26
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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1 unit, for the same price, triple the models and these guys should be in front leading the TWC in, absorbing fire and overwatch hehe
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![[Post New]](/s/i/i.gif) 2016/12/22 06:40:26
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Auspicious Daemonic Herald
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MekLeN wrote:1 unit, for the same price, triple the models and these guys should be in front leading the TWC in, absorbing fire and overwatch hehe
Yeah but the triple models are flimsy as crap
And I don't see how monster hunter magically makes wounding a wraithknight on 6's easier
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![[Post New]](/s/i/i.gif) 2016/12/22 06:41:45
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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4 attacks, 2 hit, reroll missed wounds so 4 chances for a6
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![[Post New]](/s/i/i.gif) 2016/12/22 06:56:24
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Auspicious Daemonic Herald
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MekLeN wrote:4 attacks, 2 hit, reroll missed wounds so 4 chances for a6
\
That not how math works. A RP only has a 47% of wounding a WK even with Monster Hunter when you do the math proper. Not only that but GMCs don't instantly die to Instant Death, they just take d3 wounds instead of 1 so you have to get 3 wounds through on average to kill a WK (and that assuming they don't have their invul save)
And again you unit is super flimsy, both the wolves and the RP leading them (since they are only T4 3+ models)
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![[Post New]](/s/i/i.gif) 2016/12/22 08:42:16
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Automated Rubric Marine of Tzeentch
Netherlands
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How can the RP use fulmination to do 4d6 str 7 hits? Am I missing something?
Ok I got it. IT's the Livingstorm, not the fulmination.
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This message was edited 1 time. Last update was at 2016/12/22 08:45:37
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![[Post New]](/s/i/i.gif) 2016/12/22 08:50:14
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Ragin' Ork Dreadnought
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topaxygouroun i wrote:How can the RP use fulmination to do 4d6 str 7 hits? Am I missing something?
Ok I got it. IT's the Livingstorm, not the fulmination.
The Wyrdstorm bonus. You manifest SW powers on 3+, and get a WC3 power that inflicts 2d6 S7 shots with the Tesla special rule, that gets + d6 shots for every additional RP in the formation beyond the first.
The best way to run it is to give your priest the Helm of Russ, giving him Re-rolls to hit and ignores cover. 6d6 shots with rerolls to hit, generating 2 bonus hits for each "6" you roll, means that you're averaging 21 shots but 25+ hits. With S7 Ignores Cover. It absolutely melts hordes, and I've dropped Daemon Princes with it in one volley.
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![[Post New]](/s/i/i.gif) 2016/12/22 13:47:30
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Oh, how i used to... but after bringing that to a tourney, was kindly told the Helm only acfects Weapons - and the witchfire is only a Shooting Attack, so no helm sadly.
Was brilliant when i did it tho!
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![[Post New]](/s/i/i.gif) 2016/12/22 14:51:50
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Stern Iron Priest with Thrall Bodyguard
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MekLeN wrote:Oh, how i used to... but after bringing that to a tourney, was kindly told the Helm only acfects Weapons - and the witchfire is only a Shooting Attack, so no helm sadly.
Was brilliant when i did it tho!
Aww, man!
I cut up a finecast librarian recently to fit him with a wolfhelm just for this purpose.
I should really read the rules before converting (but then again, the model is all right as he is).
Another reason my wolves are just gathering dust these days.
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![[Post New]](/s/i/i.gif) 2016/12/22 17:29:12
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Ragin' Ork Dreadnought
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MekLeN wrote:Oh, how i used to... but after bringing that to a tourney, was kindly told the Helm only acfects Weapons - and the witchfire is only a Shooting Attack, so no helm sadly.
Was brilliant when i did it tho!
That sounds like a house rule. This is the wording of the Helm of Durfast:
"A model wearing the Helm of Durfast re-rolls failed To Hit rolls. In addition, the wearer’s shooting attacks have the Ignores Cover special rule."
Unless it's in an FAQ somewhere (which it isn't, by my research), that TO was full of it. Or changing the rules for "balance".
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![[Post New]](/s/i/i.gif) 2016/12/22 17:59:43
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Woa, i dont know how the put that one past me.
Sneaky....
So yes, absolutely, it's the best thing since space grilled cheese
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![[Post New]](/s/i/i.gif) 2016/12/23 16:55:58
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Ahh, that's where i saw that...
Ignores Cover says specifically "weapons", so altho there would be a reroll to hit - yes, as the model gets it as a whole - there would still be cover saves sadly...
So, just gotta aim up real carefully to deny as much cover as possible.
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![[Post New]](/s/i/i.gif) 2016/12/23 18:30:13
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Automated Rubric Marine of Tzeentch
Netherlands
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It's an ap- ability. Ignores cover doesn't matter so badly. Rerolling to hit is sick tho.
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![[Post New]](/s/i/i.gif) 2016/12/23 18:31:34
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Yeah, especially with the 6's adding two hits each.
Would be nice to hit and have no jinking but lol cant have everything.
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![[Post New]](/s/i/i.gif) 2016/12/23 18:42:47
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Longtime Dakkanaut
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The real trick is adding Azrael to the unit for a 4++ and Feel No Pain.
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![[Post New]](/s/i/i.gif) 2016/12/23 19:31:48
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Me,
I'm thinking of:
Formations:
• 2 Packs Fenrisian Wolves
• 3 Rune Priests, Jump (and Fulmination)
Company of the Great Wolf detachment:
• 2 Iron Priests w/ 3 Cyberwolves each
• 5 Wulfen, Great Axes and 2 Grenade Launchers
If getting a 6 on the Fulmination table -
- Wulfen and that RP sit tight, midfield of deployment zone, and hidden
- each RP, IP, and Wolf Pack move either side of table
- so, 12" already, now add 6" since the forward most model of the unit i cast #6 on is where i put my Wulfen.
- Run d6"
- Charge into CC, rerolling distance if I like.
Recap:
12 + 6 + d6" + 2d6" rerolled
How can one NOT find CC turn 1?
..... infiltration, anyone .....
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![[Post New]](/s/i/i.gif) 2016/12/23 19:44:12
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Badass "Sister Sin"
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topaxygouroun i wrote:It's an ap- ability. Ignores cover doesn't matter so badly. Rerolling to hit is sick tho.
Unless you're fighting something with a good cover save, a rerolling cover save, a vehicle in cover or a cover save better than it's armor.
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![[Post New]](/s/i/i.gif) 2016/12/23 20:05:17
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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I'm thinking, 3 of these guys have 1 rearrange against side av of a Knight, roll average, and down it.
If not hull down, or against the shielded side declared LAST turn, geegee
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![[Post New]](/s/i/i.gif) 2017/01/27 21:11:57
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Fresh-Faced New User
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I think the helm still ignores cover guys there are powers with the ignores cover rule.
if you were to then refer to the ignores cover rule you would not ignore cover as the power is not a weapon but clearly you do ignore cover otherwise why would they put it in.
Powers like psychic scream for example.
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![[Post New]](/s/i/i.gif) 2017/01/28 08:14:44
Subject: Re:Wulfkin + Wyrdstorm Brotherhood: OP?
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Longtime Dakkanaut
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Yea plenty of psychic powers have ignores cover.
Don't forget to add Azrael and Sammael (via DA CAD) to that big blob of wolves for a 4++ invul save, hit&run, and pick and choose killer Warlord Traits.
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![[Post New]](/s/i/i.gif) 2017/01/28 09:34:23
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Now with the new release of FAQ's, joining anything with Chapter Tactics to a Space Wolves unit does not confer the CT to that unit... sadly
Ignores Cover USR grants -weapons- the rule, not "shooting attacks" that the Psyker Power is via the Wyrdstorm Power... sadly
So 20pts for reroll misses, which isn't terrible when coupled with the exploding 6's - but worth a full 20pts? Idk....
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![[Post New]](/s/i/i.gif) 2017/01/28 09:40:02
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Longtime Dakkanaut
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MekLeN wrote:
Ignores Cover USR grants -weapons- the rule, not "shooting attacks" that the Psyker Power is via the Wyrdstorm Power... sadly
If ignores cover does not work on psychic shooting attacks then explain this . . .
or Sunburst . . . or Inferno . . .
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This message was edited 1 time. Last update was at 2017/01/28 09:44:38
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![[Post New]](/s/i/i.gif) 2017/01/28 09:45:49
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Regular Dakkanaut
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Had a chance last night to try a variant list, using Librarius Conclave with 2 Jump Pack Libbies (each in a squad of 10 FenWolves + Cyberwolf for Character/Challenge protection), with Tiggy as the 3rd Librarian who sat in the Quad Mortar unit (Forge World, similar to TF).
When utilizing coversaves, they held to a Dakka'd Dark Eldar list for a solid two turns before being whittled out, able to meet pretty much whatever they liked to in CC.
Ensuring they have some kind of Witchfire is important tho - they need to put some dice into the shooting phase too or seem insignificant on the table, I'm finding (Pyschic Shriek - or with the Wyrdstorm, the formation power).
Adding more wolves to each unit, I'm finding, would just be inefficient; best to let the unit do its work and spend additional points towards support or other units. 10 + 1 + Psyker seemed a snug fit, with not being so large so as to get cumbersome.
I've tried 5 wolves min-max'd and it was gone like a puff of smoke. Ideal: give the psyker a meat shield wounds-soak, and let it be.
Going to try combining the Alpha Pack into the 30'sh models next game, to see how that performs. Automatically Appended Next Post: Ooooh, that's a tastey but of context you've got there - I'm gunna have to chew on that, thank you!
The Helm is like only able to be used on a pistol lol, if not Psykerness.... which is so not useful haha
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This message was edited 1 time. Last update was at 2017/01/28 09:47:10
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![[Post New]](/s/i/i.gif) 2017/01/28 09:48:12
Subject: Re:Wulfkin + Wyrdstorm Brotherhood: OP?
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Longtime Dakkanaut
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Azrael and Sammael are a must.
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![[Post New]](/s/i/i.gif) 2017/01/30 07:38:37
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Fresh-Faced New User
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Well I have never met anyone who has a problem with the helm ignoring cover on the powers so I think it works fine ignores cover can not work for some powers and not others.
As for Azreal and Sammeal they do add great buffs but ur talking like 500-600pts with them and the 2 min scouts.
I prefer Cyper hit and run and shrouding a lot of the time that's 2/3 up saves better then the invul against and shooting that's not ignore cover as for combat he not so good there but you do have 400pts left to spend on good stuff.
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![[Post New]](/s/i/i.gif) 2017/01/30 07:48:21
Subject: Wulfkin + Wyrdstorm Brotherhood: OP?
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Ancient Space Wolves Venerable Dreadnought
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MekLeN wrote:Oh, how i used to... but after bringing that to a tourney, was kindly told the Helm only acfects Weapons - and the witchfire is only a Shooting Attack, so no helm sadly.
Was brilliant when i did it tho!
Wolf Helm is Ulrik the Slayer's party hat.
You sure you didn't mix it up with the Helm of Durfast?
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I don't break the rules but I'll bend them as far as they'll go. |
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