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![[Post New]](/s/i/i.gif) 2016/12/23 00:26:54
Subject: [1850] - Death Guard Warband
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Drone without a Controller
UK - Sheffield
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Chaos Warband - (Everything has MoN and VofLW included in points)
Chaos Lord - Bike - Fist - Claw - Sigil - 165pts
3x Chaos Terminator - 3x Combi Melta - 3x Power Axe - 130pts
5x CSM - Plasma Gun - Rhino - 140pts
5x CSM - Plasma Gun - Rhino - 140pts
5x CSM - Melta Gun - Rhino - 135pts
3x Bikes - 2x Meltagun - Combi Melta - Melta Bombs - 123pts
5x Havocs - 4x Autocannon - Rhino - 165pts
5x Havocs - 4x Autocannon - Rhino - 165pts
5x Havocs - 4x Autocannon - Rhino - 165pts
Hellforged Warpack
Warpsmith - 125pts
Maulerfiend - Lasher Tendrils - 135pts
Maulerfiend - Lasher Tendrils - 135pts
Maulerfiend - 125pts
Total - 1848 pts
Tried go with alot of obj sec msu units which are tough to kill and can hold the backline if needed. Relentess Havocs look great on paper so its something i want to try out.
I took the Hellforge pack to give more mobility, and to support other units which are in your face. I could take a spawn and fill my troop slots up with more rhinos but playtesting is needed.
What you think?
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![[Post New]](/s/i/i.gif) 2016/12/23 09:11:29
Subject: [1850] - Death Guard Warband
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Longtime Dakkanaut
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Do the havoks strictly need rhinos? If in rhinos, I'd be tempted to only take two cannons each, to save some points on inefficiency. Or drop the rhinos and take more bodies.
If your putting the Lord in the bikes, I'd want more bikes.
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DFTT |
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![[Post New]](/s/i/i.gif) 2016/12/23 09:28:14
Subject: [1850] - Death Guard Warband
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Tough Traitorous Guardsman
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Captyn_Bob wrote:Do the havoks strictly need rhinos? If in rhinos, I'd be tempted to only take two cannons each, to save some points on inefficiency. Or drop the rhinos and take more bodies.
If your putting the Lord in the bikes, I'd want more bikes.
I was gonna post almost exactly this.
Alternatively you could cut a CSM squad, add combi-weapons to the Champions in the other two squads and use the points to get extra bikers.
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![[Post New]](/s/i/i.gif) 2016/12/23 11:02:34
Subject: [1850] - Death Guard Warband
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Daemonic Dreadnought
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I wrote up almost exactly this list too, with the exception of the Hellforged Warpack, which I swapped out with a Cult of Destruction.
The question I keep asking myself is whether that's really a Termicide squad, if they are so hard to kill.
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![[Post New]](/s/i/i.gif) 2016/12/23 11:52:27
Subject: Re:[1850] - Death Guard Warband
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Regular Dakkanaut
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I agree with the others, you got too much rhinos, with the DG bonuses you dont need all that protection; and with the Hellforged vehicles you waste the bonuses, while the DG oblits are almost unkillable.
If you are looking for mobility try the spawns, they are amazing.
And yeah, with the new bonuses the terminator are really something different, ok they are just 3 wounds, but with the DS you can put them in the most critical places, and they will get really annoying for the enemy
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![[Post New]](/s/i/i.gif) 2016/12/23 12:52:22
Subject: [1850] - Death Guard Warband
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Nurgle Predator Driver with an Infestation
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He doesn't have to use the rhinos to hold his Havocs. They are just Obsec metal boxes, perfect for grabbing objectives and tank shocking people off of them.
I do agree to give your Lord a better bodyguard. A bigger bike unit OR a spawn unit. I'd cut a unit of CSM to get the points.
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This message was edited 1 time. Last update was at 2016/12/23 12:54:05
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![[Post New]](/s/i/i.gif) 2016/12/23 15:51:01
Subject: Re:[1850] - Death Guard Warband
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Drone without a Controller
UK - Sheffield
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I was using the extra rhinos as obj sec vehicles and prevent some alpha strike turn 1, i wanted to add more bikes, maybe use obliterators as aux and go for more bikes/spawn. Can test a few lists out.
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