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[1850+] - CSM: Iron Warriors - Iron is the new TEQ!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Discriminating Deathmark Assassin





Out of my Mind

LGS is looking at starting an Escalation League for the New Year. A few have asked if I'm going to participate and if I'm bringing my Necrons. There is going to be a TON of new players involved that will be learning the game, so it's an opportunity to not only start a new army, but to make it fun and fluffy. Playing my Necrons just wouldn't be much fun. There is one twist, which is going to make it all fun. All Painted units will gain the rule 'Preferred Enemy: Unpainted!!!'.

I've looked at doing an all Terminator force before and have even failed to start them from time to time. I was going over the CSM book, and got this idea. It's not necessarily cheap, but the low model count would be easy to paint, transport, and just have the general 'Wow' factor of putting it down on the table. There are several different directions to go here, but none of them include any plans to attend tournaments. I don't enjoy the ITC format, and finding a non-ITC event is problematic so I avoid them until we I start seeing real tournaments.

Core List:
-CAD-
HQ (Based on Support)
2 Obliterators
2 Obliterators
2 Obliterators
2 Obliterators
3 Mutilators
3 Mutilators

- Rough 1k Starting list. Normally wouldn't even bother with the Mutilators, but having the OBsec gives some purpose to them being on the list.
-----
The rest of these are options that I've thought of for expanding the list. Any feedback, suggestions, ideas that I may have missed to fine tune the list would be appreciated. I know this might seem odd, since I'm not building a competitive list. I do want it to be playable. The low Ld is probably the biggest issue that I'm out of practice with since it's not an issue with my 3 other 40k armies right now. Still thought I'd toss it out there and see what I get back.
-MONO CAD-
+4 Obliterators 280
Maulerfiend 125
Maulerfiend 125
Warpsmith 110

- Started the Idea here and built this list, before cutting corners.
- HQ could be anything, but still probably go with Sorc.
- Remaining points could be used to add Heldrake/Defilers or switch out Mutilators for Obliterators.
-Dual CAD-
Warpsmith
2 Oblits
2 Oblits
2 Oblits
2 Oblits
2 Oblits

- First 'Spam' theme to keep it simple w/11 ObSec units.
- HQ can be Warpsmith (1 for each Mutilator unit), but mostly for Theme.
- Possible Swap out Mutilators for Maulerfiends, use points for +2 Oblits
- Possible Swap out Mutilators for 'Demon Engine Pack' (1 Forgefiend/1 Maulerfiend)
-Cult of Destruction-
Warpsmith
Warpsmith
Warpsmith
2 Obliterators
2 Obliterators
2 Obliterators

- HQ will probably be a Sorc (Hope for Armor of Hatred)
- Cult of Destruction Oblits will start on the board with a WSmith in each for the Double shot
- Like the Multiple Warpsmiths for the Siege aspect of reducing 3 pcs. of Terrain
- Possible Drop of 1 Warpsmith to create 2x3 Oblits here if I needed points.
-Cyclopia Cabal-
Chaos Sorc
Chaos Sorc
Chaos Sorc
Chaos Sorc
Chaos Sorc

- All ML2(Points) Ecto for Soulswitch on the Mutilators, Sinistrum after, Heretech for fluff.
- HQ will also probably be Sorc (Hope for Armor of Hatred) with enough points to add 1 more Oblit to his unit.
- Each unit will have a Sorceror, partly to take care of LD problem.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in gb
Longtime Dakkanaut




If you go cult of destruction.. I'd be tempted to trim out oblits from the CAD , and use solo mutilators for disruption.

A LOW could be fun. I want to run a list like this with a Brass Scorpion, tho it eats up points.

DFTT 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

The idea behind having the Cult is to have a 'Heavy Support' option that normal armies have. I was trying to include something like that in this list. Kind of like Havocs are to normal CSM, the Cult Obliterators will be dedicated to Long Range Support where having the extra shots will be useful. Not having Obsec on them will be less relevant when camping Objectives on my side of the board. Usually 2 units is enough for that, which is why I can drop the 3rd Warpsmith if needed. Having Obsec, bonuses for killing Fortifacations, and Tank Hunter on the Obliterators is what's stopping me from just going Dual Cult with 6 Warpsmiths and all the double tapping Obiterator goodness.

I don't understand what you mean by running mono Mutilators though. They're still T4 and can't take Marks on an Iron Warriors list so I don't see how they'll be much of a disruption. Can you tell me more about it? I'm also perfectly fine dropping Mutilators altogether, but I'd like to give them a shot and see how they affect the game having Obsec. I've got no doubt that other units might fit the role better, like the Maulerfiends, or even Terminators.

I generally avoid Forgeworld. I don't want to bring the debate up here, but just know that I don't believe that the rules are balanced at all and generally won't play against them, legal or not. For that reason I won't be purchasing any. Aside from that, I don't think I'd do it in an Escalation league either. The LOW is an interesting idea. The Brass Scorpion is one of those things that I wouldn't bring because Iron Warriors shouldn't have anything marked. I KNOW that they Scorpion isn't 'marked', but it has 'runes' which just doesn't really fit. I do like the idea of having a Chaos Knight though, and would probably work well with this list. The two problems I have with that is the Transport issue (the Oblits will all fit in a normal Case), and I probably still wouldn't do it on an Escalation League involving the number of NEW players we have.

Another idea that we thought of was running a Triple (or even Quad) CAD. Take one unit of Terminators, and just add all the HQ's to the unit, which would probably be more effective than the Mutilators. Then we just basically run a legal Unbound version of Obliterators, and have 18-24 Single Obliterators. Aside from the hassle of tracking which weapons fired on which Oblits each turn, it could be very effective. Reason it's not included is that I'll be able to do it as a different list no matter which of the above is chosen, since I'll have the models.

This message was edited 1 time. Last update was at 2016/12/24 20:14:22


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in se
Regular Dakkanaut




What about a CAD/formation to take advantage of the new CSM rules, and the Mayhem formation (3 deepstriking Hellbrutes)? No tax, free to use legion rules and no one will ignore three multi-melta carrying walkers in their deployment zone.

Iron Warriors are discriminated, since CSM codexes have no heavy artillery. Ally in some Renegade& Heritics to get cheap Earthshakers and tanks.
   
 
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