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Faceless Commander is an Alpha Legion Warlord Trait. Once per game, at the start of your turn, your Warlord may swap positions with another Alpha Legion character of the same type.
Questions:
-Since this is done at the start of the turn, before movement, does an IC join the unit of the character that was swapped with?
-How does squad coherency work when an Aspiring Champion ends up 24+" away from his unit? Especially since the units involved may still move as normal even after doing the character-position swaps?
If a non-IC character is moved in this way, both that character and his unit are still a unit, with broken coherency, forcing them to move and run to regain coherency as soon as they can - Unit Coherency, page 19 of the rulebook.
For IC's, if the rule doesn't say that the character joins that unit, then they don't. They would have to wait until the end of that movement phase, potentially missing an opportunity to share a rule (Move Through Cover, for example).
The rule implications are...amusing to say the least. RAW-wise, it doesn't look like there's any clause about characters in transports not being able to use the ability too.
It certainly seems like one of the more recent style of rule: "Yeah, this sounds like a cool rule. Don't bother to think about it, put it in the book and let's get down to Bugman's!"
You swap your two Characters and then watch your two units move and Run all the way to each other in order to regain coherency.
All this in slow motion while Ennio Morricone's Chi mai is playing in the background.
Regarding transport I think there was something along the lines of "You cant use anything on or from a character in a vehicle" in the latest BRBFAQ. I can't check right now though.
The rule specifies "on the battlefield" so in transports is out.
"Choose a friendly character on the battlefield that is from an alpha legion detachment or formation and has same unit type as your warlord. Swap the position of this model with that of your warlord. "
Automatically Appended Next Post: As the it happens before movement, I would say an IC would be able to join unit in the movement phase straight away.
I would personally go further an assume that swapping position inserts the swapper into the same unit as the replaced (tho the rule doesn't give you any advice on how to do that). I would also assume that you can swap into combat.
With non independent characters ..(sigh)..,you can either make an assumption that the character leaves his unit. Or.. don't and have ridiculous slog back into coherency , or a unit that is locked in combat(and can't be shot) despite being on the other side of the board to what's it's locked with...
This message was edited 1 time. Last update was at 2016/12/26 07:03:53
Lord Tarkin wrote: It says "of the same type," so I assume your warlord can only swap with other ICs
Independent Character is a special rule, not a type.
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Lord Tarkin wrote: It says "of the same type," so I assume your warlord can only swap with other ICs
Independant Character isn't a unit type
Well, that's all I got. I thought that Independent Characters were still characters. In this case, your character would have to be an IC, as it says "of the same type". I mean, maybe they swap rules and such as well, I know that doesn't sound like it makes sense but without any further clarification from Gdubz, I'm not sure what else works. If none of the above is applicable, then I guess the affected unit would have to spend the better part of 2 rounds just to regain coherency.
MagicJuggler wrote: Faceless Commander is an Alpha Legion Warlord Trait. Once per game, at the start of your turn, your Warlord may swap positions with another Alpha Legion character of the same type.
Questions:
-Since this is done at the start of the turn, before movement, does an IC join the unit of the character that was swapped with?
-How does squad coherency work when an Aspiring Champion ends up 24+" away from his unit? Especially since the units involved may still move as normal even after doing the character-position swaps?
The exact wording is:
"Once per game, at the start of any of your turns, you can choose a friendly character on the battlefield that is from an Alpha Legion Detachment or Formation and has the same unit type as your Warlord. Swap the position of this model with that of your Warlord."
1) This means the position is swapped. Joining a unit is governed (amongst other factors) by position on the board. Yes, that character is now part of that unit.
2) The rule says a character of the same unit type. Is an aspiring champion a character? If so, is the AC also an independent character? Unless both conditions apply, the Warlord cannot swap with that model.
I don't think this applies to anything other than Independent Characters.
'Character' and 'Independent Character' are not Unit Types.
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Unit type includes things like "Infantry," "Cavalry," and "Monstrous Creature."
It does not include things like "Independent Character," "Fearless," or "Deep Strike."
The former are unit types. The latter are special rules.
If your Warlord is Infantry, it applies to any other Infantry (ch) on the battlefield in your army. If it is a Monstrous Creature (like a Daemon Prince) it applies to any other Monstrous Creature. If it's a Vehicle (maybe Maulerfiends are characters? I don't know), then it applies to vehicles.
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They really should just errata the rule to only allow a switch with a CSM faction independent character, or rewrite it entirely to allow unit characters to become part of the unit they're joining
Or even simply let the warlord 'teleport' to another unit with no character swap
Anyway, I like the idea behind the trait but it just isn't well supported by the rules
Ghaz wrote: 'Character' and 'Independent Character' are not Unit Types.
Half correct.
"Character" is a Unit Type. "Independent Character" is a Special Rule.
The Character rules are in the Unit Type section of the Rulebook and is listed under the Unit Type on the army list entry.
The Independent Character rules are in the Universal Special Rules section of the Rulebook and is listed under the Special Rules on the army list entry.
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Suppose I have a unit of Cultists and a unit of Terminators. The Terminator Champion is my Warlord.
My Cultists infiltrate, forming a conga-line to my DZ. At the start of my turn, the Terminator Champion and the Cultist Champion swap places. The Cultist unit that was involved in the swap moves first, around the isolated Terminator champion so there is no way for said Champion to move closer to his unit, and the only way to get closer is to move towards the enemy.
Will the unit be forced to run/are there ways to prevent the Terminators from having to run? (Using a Bike Lord to "daisy-chain" the unit together?)
The trait also has no clauses about switching with units that are engaged in close combat, unlike Electrodisplacement / Soulswitch. Does this mean that a swapped unit automatically dies because it violated the 1" rule?
The execution of the rule is incredibly disastrous IMO.
It's quite possibly the worst rule they've ever printed, logistically speaking. The execution is just terrible. However, it is also one of the coolest and most interesting rules ever too! Assuming it works like it seems is intended to (which is the two models swap positions and join and leave their respective units as if they each were the other the whole time).
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