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Made in us
Irked Necron Immortal





Jackson, TN

First thing is to be clear on what D-weapons actually do.

Against the 2-5 on the D chart you can use Invulnerable saves against the "hit" nullifying all of the possible wounds it can cause. You CAN NOT use reanimation protocols against these wounds.

Then any wounds that do get through are only applied to one Model per Hit.

This is why people suggest Wraiths, they are fast since they ignore terrain for the most part and with the 3++ save they can take a couple of D-hits and the unit will still be strong enough to take on the Wraithguard flamer unit.

The Sword and Shield Lychguard have the same 3++ save, but are a little bit slower. Their large numbers going against flame templates will cause a lot of hits, but the 3++ is still a good save.

The tomb blades that were recommended are quick enough to get into range of the back field barrage and the ignore cover will help prevent some saves. But you are shooting into a T7 unit with ST5 guns. It will cause a few wounds but those wounds will hurt them.
Made in us
Irked Necron Immortal





Jackson, TN

Lord Perversor wrote:


One of the most important thing to remember when facing Eldar D weapons it's they are often carried by pretty durable models.

The artillery one it's a 3 wound T7 and 3+ save along 2x crewmen, wich mean it can take quite a lot of punishment before you start to dwindle down their number and firepower.
The walking wraithguard are also T6 and 3+ save but here comes with 2x flavours the single shoot (that can annihilate anything on a 6) or the template version which is absurdly good at wiping anything off the table that don't come with a good invul save.

luckily mass Gauss should do the trick due autowound at 6, and some high strength versions but sadly most of necron weapons lack a decent Fp of 3 in order to negate most of their saves.



The artillery you only have to deal with the crew, no crew, no shooting. The unit is t7 being shot at due to artillery rules, but the crew are only 5+ armor and the battery is only 2 wounds. If Wraiths (ap2 potential) or Lychguard (AP3 for sure) can get into melee with them, then they are only T3, and wound placement depending on the charge. For shooting, either Tomb Blades can get to where the crew are first models to take the wounds or as someone else recently suggested, Night Scythes to place Warriors at an angle to deal with them.
 
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