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2016/12/26 17:50:57
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
Thank you for taking the time to read and reply to my inquiry!
I will be doing a Lost Brotherhood list, not yet fully complete on my choices, however I needed to know the best layout for what I have so far.
I have 20 Death Company models & a dread on hand. I was thinking of either a 10 man tactical & 10 with jump packs. OR, just do two squads with jump packs because of my two HQs. I have the chaplain (from the boxed set) with jump pack & Astorath!
Later I will add two squads of 10 tacticals.
So, how should I arm the jumpers? And the tacticals? What's the best config for the dread? I plan to add 2 more dreads too.
As far as adding to the "army" I might do the Stormraven Squadron or the Lucifer Armoured Task Force. That way I can "deliver" the dreads & tacticals by way of the birds, or the tacticals by way of the LRs & put dreads in pods. Any points left, to get to 2k, I will keep adding DC.
Thoughts?
Automatically Appended Next Post: I was thinking something like this to start -
Death Company Command (165p)
Astorath
Death Company Strike force (Core) (1270 points)
Death company chaplain (stocked with jump pack and inferno pistol)
5man death company + 2x inferno pistol + thunder hammer + jump packs
5man death company + power fist + power sword + jump packs
10man death company + power fist + 2x power sword + jump packs
Death company dreadnought + blood talons (comes in with SR)
Death company dreadnought + blood talons (comes in with SR)
Stormraven gunship (ac & mm) 200 pts
Stormraven gunship (ac & mm) 200 pts
1835 points of 1850 list...
This message was edited 1 time. Last update was at 2016/12/26 20:23:31
You should think about how you are going to get that Death Company Dreadnought into combat. I feel that a Stormraven is kinda expensive :X you could swap on out for a droppod.
Why a Thunderhammer and not a powerfist? its a extra 5 points.
The Inferno pistols on a minimum size squads.. remember they only have 6 inch and that aint a lot.
Also... i dont know your tables that you play on.. but how are you going to handle blitz armies like Ravenwing, Tau Shooting armies or a full Wulfen list? Especially when there isnt alot of cover for LoS or dat 4+ cover save against those plasma guns.
You could hide your Death Company behind a aegis defence line for those armies, and maybe hide some devastators behind them or tacticals with a missile launcher.
2016/12/27 00:08:34
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
Well, I Prefer to keep DC Cheap and Cheerful
So Chainswords and Boltguns are the best way to go, as DC DO have Relentless, and its sad to see it go to waste when people use Bolt Pistol and Chainsword Loadouts
2016/12/27 06:10:50
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
For every five Death Co., equip one with a powerfist and pair it with a boltgun. The remaining 4 either give bolt pistols and Chainswords to maximize attacks and by extension hits which generate wounds. So, using this metric, 10 DC means 2x powefist and boltgun marines with 8x bolt pistol & Chainsword marines, 15 means 3x powerfis & Boltgun, etc. Unless you're rule of cooling it, I would avoid thunder hammers and run powerfists instead.
The above metric should be used regardless of Bolter & Chainsword "Tactical" death company (Which I don't recommend personally) or jump pack equipped assault oriented Death Company (Preferred).
Next, avoid the melta pistols in total. They're entirely too expensive. Consider an alternative of running a small bike squad as an auxiliary choice from fast attack with 2x meltaguns and a combi melta on the sergeant. It costs the same points (30 pts) to bring 2x melta pistols on Death Co. versus 2x meltaguns and a combimelta on the biker sergeant.
Regarding Power Swords, they're actually a good choice for death company if you're looking to shave points. The powerfist is the best option but the power sword paired with the bolt pistol is a solid secondary or alternative option, just be sure to always pair a power weapon to a pistol for the bonus attack. Just remember: One upgrade per 5 models in the squad.
For your list, consider the following.***
I would run one squad of 5 DC with jump packs, all bolt pistols & Chainswords save one with the bolter & powerfist. Attach DC chaplain here, put them in storm raven #1
Second squad of DC identical to the first, attach Astorath and put them in Storm raven #2
Third Squad of DC, 10 models strong, no jump packs, equip with bolters or Bolt Pistols + Chainswords if you wish, with 2x power fist & bolters or one powrfist and bolter and one power sword and bolt pistol
Death Co. dread with smoke or magna grapple, heavy flamer + meltagun, and Blood Talons
Take the auxiliary attachment & purchase 2x drop pods, for the dread and one for the 10 man DC squad. Then purchase 1x 3 to 4 model bike squad with 2x meltagun and 1x combimelta on the Sergeant, or 2x Grav guns and 1x combigrav on the Sergeant.
Your second DC dread (If purchased) can ride in on one of the storm ravens but I much prefer to pod them in personally.
***Disclaimer: I'm at work and not near my Angel's Blade book, so I may be misremembering how the auxiliary formation interacts with the Lost Brotherhood Strike Force.
Hope that helps. Take it easy.
-Red__Thirst-
This message was edited 1 time. Last update was at 2016/12/27 06:24:03
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2016/12/27 15:08:22
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
I like DC as a CC deathstar. 10 man - 5 power fist - 5 power maul and a bad ass champion to tank.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2016/12/27 16:33:49
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
For every five Death Co., equip one with a powerfist and pair it with a boltgun. The remaining 4 either give bolt pistols and Chainswords to maximize attacks and by extension hits which generate wounds. So, using this metric, 10 DC means 2x powefist and boltgun marines with 8x bolt pistol & Chainsword marines, 15 means 3x powerfis & Boltgun, etc. Unless you're rule of cooling it, I would avoid thunder hammers and run powerfists instead.
The above metric should be used regardless of Bolter & Chainsword "Tactical" death company (Which I don't recommend personally) or jump pack equipped assault oriented Death Company (Preferred).
Next, avoid the melta pistols in total. They're entirely too expensive. Consider an alternative of running a small bike squad as an auxiliary choice from fast attack with 2x meltaguns and a combi melta on the sergeant. It costs the same points (30 pts) to bring 2x melta pistols on Death Co. versus 2x meltaguns and a combimelta on the biker sergeant.
Regarding Power Swords, they're actually a good choice for death company if you're looking to shave points. The powerfist is the best option but the power sword paired with the bolt pistol is a solid secondary or alternative option, just be sure to always pair a power weapon to a pistol for the bonus attack. Just remember: One upgrade per 5 models in the squad.
For your list, consider the following.***
I would run one squad of 5 DC with jump packs, all bolt pistols & Chainswords save one with the bolter & powerfist. Attach DC chaplain here, put them in storm raven #1
Second squad of DC identical to the first, attach Astorath and put them in Storm raven #2
Third Squad of DC, 10 models strong, no jump packs, equip with bolters or Bolt Pistols + Chainswords if you wish, with 2x power fist & bolters or one powrfist and bolter and one power sword and bolt pistol
Death Co. dread with smoke or magna grapple, heavy flamer + meltagun, and Blood Talons
Take the auxiliary attachment & purchase 2x drop pods, for the dread and one for the 10 man DC squad. Then purchase 1x 3 to 4 model bike squad with 2x meltagun and 1x combimelta on the Sergeant, or 2x Grav guns and 1x combigrav on the Sergeant.
Your second DC dread (If purchased) can ride in on one of the storm ravens but I much prefer to pod them in personally.
***Disclaimer: I'm at work and not near my Angel's Blade book, so I may be misremembering how the auxiliary formation interacts with the Lost Brotherhood Strike Force.
Hope that helps. Take it easy.
-Red__Thirst-
Fantastic advice Red! So here is my revamped list -
Death Company Command
Astorath
Death Company Strike force (Core)
Death company chapy (jump pack & inferno pistol)
5 man death company + power fist/bolter + jump packs + other 4 bolt pistols & Chainswords (Attach DC chaplain, put them in stormraven #1)
5 man death company + power fist/bolter + jump packs + other 4 bolt pistols & Chainswords (attach Astorath and put in Stormraven #2)
10 man death company + 2 power fists/bolters + other 8 Bolt Pistols/Chainswords (in a drop pod)
Death company dreadnought + magna grapple + heavy flamer + meltagun + Blood Talons(comes in with SR)
Death company dreadnought + magna grapple + heavy flamer + meltagun + Blood Talons (in a drop pod)
This list looks like itll be decent versus MEQ but against anything like GSC and Ork armies/hordes it will probably not fare so well. I would suggest some flame weapons, theyll help take the sting out of any combats that have higher initiative troops with marine killing weapons (rending claws, power weapons etc) and lowering enemy numbers
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
2016/12/27 17:59:25
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
Inquisitor Kallus wrote: This list looks like itll be decent versus MEQ but against anything like GSC and Ork armies/hordes it will probably not fare so well. I would suggest some flame weapons, theyll help take the sting out of any combats that have higher initiative troops with marine killing weapons (rending claws, power weapons etc) and lowering enemy numbers
The list is around 1800-1850... There's room for more (I want a 2k army) and I was thinking the same with flamers... I was thinking this maybe -(dropping one Stormraven & other bells-n-whistles from original 1835 list to make room for points)
Lucifer Armoured Strike Force (700ish)
1 Landraider Redeemer with two flamestorm cannons (attach Astorath and squad)
3 Baal Predator with Heavy Bolter Sponsons
1 Techmarine
This message was edited 1 time. Last update was at 2016/12/27 18:07:32
You have to be careful to make sure you include things in a list which can take down a WK/IK/high end MCs. They will just splat DC squads otherwise. Melta drops, melta speeders, melta bikes are all good for the IK if not wanting to go FW. PFs can work well enough against a WK but you will lose many DC in achieving it. With your current list I would advise against losing the second Raven, as not only are they your most likely Knight (and ranged tank) killers but with 2 it means they can fire off all their missiles in one turn without it affecting their other weapons.
Also a single DC squad in a pod will get absolutely obliterated on the drop - especially if all of your opponents other targets are vehicles (since all other infantry are inside the vehicles).
The AC Baal is massively overcosted imo. You can get an auto/las pred on a fast platform with scout in the same formation for 20pts cheaper with much better weapons (with a DC force you don't need anti-horde tanks as the DC butcher hordes when base).
Getting rid of those Inferno pistols was a good move as they are utter trash since you'll be charging (and mashing) what you shoot within the 3" melta range anyway. The 1 fist per 5 is always a good shout.
2016/12/28 01:43:45
Subject: Best way to equip Death Company? Would greatly appreciate any & all advice.
Well the DC Chaplain is way cheaper than that, the jump pack and pistol are already included. You could give him the relic crozius and he'll still be cheaper.
Personally I'd rather have smoke launchers than magna-grapple on the dread(s), unless he's jumping out of a StormRaven that is. It's just a 5+ now but he can't assault out of the drop pod anyway so you might as well get the save while he's a sitting duck.
What's the techmarine gonna do?
This message was edited 1 time. Last update was at 2017/01/03 05:00:39
Well you can't just have him standing around alone (free VP).
He's an IC so you could give him a jump-pack and attach him to one of the DC jump squads, he'll lose the servo-arm but he'll give them scout!!; or you could attach him to the unit inside the Landraider, which already has scout, but at least he'll be nearby in case it needs a repair. Both are decent options.
The Lost formation's 6" free move plus a Scout move on jump pack troops is really scary! ...the issue is, if they use the scout move then they can't assault that turn, but it still certainly increases your threat zone.