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Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

Putting together an AdMech list, wanted to play them for a very long time now! Seems like a high learning curve army which I enjoy so I will keep re-reading rules until I've mastered them. Only problem is that I'm trying to keep this list competitive for our RTTs but I don't want to go crazy on allies. I'm not interested in running pods or vanilla marines but I was considering things from the new IA book as well as the SoS I have in this list because AdMech have no Psychic presence whatsoever. I was also considering staying with pure AdMech and maybe bringing two more dunecrawlers instead of the sisters. This would allow me to take two/Three AA crawlers and give the Knight the rocketpod instead of the autocannons. Let me know what you guys think!
Without the sisters it's about 210pts I can spend.


++ AdM War Convocation (Skitarii) ++

-Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Icarus Array - Twin autocannon, Gatling rockets, Daedalus, Mindscanner probe]

-Sicarian Infiltrators [Flechette Blasters and Taser Goads, 4x Sicarian Infiltrator]
--Infiltrator Princeps [Conversion Field, Digital weapons, Infoslave Skull, The Phase Taser]

-Sicarian Ruststalkers [4x Sicarian Ruststalker, Transonic razor, Chordclaw, and Mindscrambler Grenades]
--Ruststalker Princeps [Conversion Field, Digital weapons, Prehensile Dataspike, The Omniscient Mask]

-Skitarii Rangers [Omnispex, 2x Plasma Caliver, 4x Skitarii Ranger]
--Ranger Alpha [Arc Maul, Arc Pistol, Conversion Field, Digital weapons, The Skull of Elder Nikola]

-Skitarii Vanguards [Omnispex, 2x Plasma Caliver, 4x Skitarii Vanguard]
--Vanguard Alpha [Arc Maul, Conversion Field, Digital weapons, Phosphoenix]

-5x Sydonian Dragoon [Phosphor serpenta, Taser lance]

++ AdM War Convocation (Cult Mechanicus) ++

+ HQ +

Tech-Priest Dominus [Conversion field, Digital weapons, Erradication ray, Infoslave Skull, Macrostubber, The Scryerskull Perspicatus, Warlord]

+ Troops +

Kataphron Destroyers
3x Kataphron Destroyer [Cognis flamer, Heavy grav-cannon]

Kataphron Destroyers
3x Kataphron Destroyer [Cognis flamer, Heavy grav-cannon]

++ AdM War Convocation (Imperial Knights) ++

Knight Crusader [Meltagun, Rapid-Fire Battle Cannon w/ Heavy Stubber, Twin Icarus Autocannon]

Formation: Null-Maiden Task Force
Sisters of Silence Squad
7x Sister of Silence [Boltgun]

Sisters of Silence Squad
7x Sister of Silence [Boltgun]

This message was edited 1 time. Last update was at 2016/12/30 16:42:35


2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Fresh-Faced New User




A couple of things I have learned playing the war conv but it differs from player to player.

-The phosphoenix you have on your vanguard squad with its 6" range won't get much use as you will be footing it across the board with the rest of your unit having an 18" range. I would opt to put the phosphoenix on the infiltrators and the phase taser on the vanguard.
-that's a lot of AA unless you have a flyer heavy meta I have noticed just taking the AA dunecrawlee somehow makes sure no one I ever play ends up taking fliers. I would opt for the S8 missles on the knight.
-The plasma on the vanguard can be fun but i found them to be underwhelming that way and find them more useful as objective campers with snipers.

As for the extra points that's kinda just how you wanna flavor the list. I find it fun sometimes to take full admech and purge all of the heretic psykers or a Libby conclave can be fun/cheesy too. Also the ol' culexus/coteaz combo is one I enjoy.

Either way super fun army to play once you get all the special rules down and people seem to love playing against it as it's just such a cool looking army on the table!
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

That makes sense, may get more mileage out of the Phosphex putting it on him, then again you don't get much mileage out of the Phase Taser putting it on Vanguard much either lol. I guess at that point just follow the meta, though I tend to make lists with GTs in mind so I can change it up every now and again.
Plasma just ends up being a personal preference for me, but I can see your point will test it out both ways and see.
We have a guy that runs Scythe spam but not too worried about his list because he generally doesn't score high.
I really want to run the SoS, but I will also buy extra AdMech and give them a whirl as well.

Thanks for the input! I also will be converting everything to play as Dark Mech, because chaos!


Automatically Appended Next Post:
So I changed it up a bit, Coteaz seems to be too good not to take so I've thrown him in at the cost of the extra sisters plus one Dragoon. Best part is it still falls under 3 detachments for ITC lol.

++ AdM War Convocation (Skitarii) ++

-Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Icarus Array - Twin autocannon, Gatling rockets, Daedalus, Mindscanner probe]

-Sicarian Infiltrators [Flechette Blasters and Taser Goads, 4x Sicarian Infiltrator]
--Infiltrator Princeps [Conversion Field, Digital weapons, Infoslave Skull, The Phase Taser]

-Sicarian Ruststalkers [4x Sicarian Ruststalker, Transonic razor, Chordclaw, and Mindscrambler Grenades]
--Ruststalker Princeps [Conversion Field, Digital weapons, Prehensile Dataspike, The Omniscient Mask]

-Skitarii Rangers [Omnispex, 2x Plasma Caliver, 4x Skitarii Ranger]
--Ranger Alpha [Arc Maul, Arc Pistol, Conversion Field, Digital weapons, The Skull of Elder Nikola]

-Skitarii Vanguards [Omnispex, 2x Plasma Caliver, 4x Skitarii Vanguard]
--Vanguard Alpha [Arc Maul, Conversion Field, Digital weapons, Phosphoenix]

-4x Sydonian Dragoon [Phosphor serpenta, Taser lance]

++ AdM War Convocation (Cult Mechanicus) ++

+ HQ +

Tech-Priest Dominus [Conversion field, Digital weapons, Erradication ray, Infoslave Skull, Macrostubber, The Scryerskull Perspicatus, Warlord]

+ Troops +

Kataphron Destroyers
3x Kataphron Destroyer [Cognis flamer, Heavy grav-cannon]

Kataphron Destroyers
3x Kataphron Destroyer [Cognis flamer, Heavy grav-cannon]

++ AdM War Convocation (Imperial Knights) ++

Knight Crusader [Meltagun, Rapid-Fire Battle Cannon w/ Heavy Stubber, Twin Icarus Autocannon]

++ Inq Inquisitorial Detachment (Inquisition: Codex (2013) v2004) ++

+ HQ +

Inquisitor Coteaz

++ Formation Detachment (Sisters of Silence) ++

Sisters of Silence Squad
4x Sister of Silence [Boltgun]
1x Sister of Silence [Flamer]

Sisters of Silence Squad
4x Sister of Silence [Boltgun]
1x Sister of Silence [Flamer]

This message was edited 2 times. Last update was at 2017/01/01 07:21:12


2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Dakka Veteran




I was thinking of running a very similar list at the LVO.

I would need to buy another two of the walkers (arg) or just go with 2 walker and 2 AA Onagers (what I Have). But I think a bunker would do more work than the sisters of silence. The trouble with the sisters is that they will mess with your coteaz. I plan on putting one unit of gravaphrons in the bunker, with coteaz and another unit of something on the roof of the bunker. Depending on the opponent having a piece of LOS terrain and guaranteed cover can save you.

Tech-Priest Dominus (105pt.)
3x Kataphron Destroyers (165pt.)
3x Kataphron Destroyers (165pt.)

Wall of Martyrs Imperial Bunker (55pt.)


10x Skitarii Vanguard (100pt.) all plasma - radiation radium
10x Skitarii Rangers (120pt.) all plasma - divinator
5x Sicarian Ruststalkers (160pt.) razors grenades - omniscient mask
5x Sicarian Infiltrators (185pt.) - pistols tasers - haywire skull

2x Sydonian Dragoons (90pt.)

2x Onager Dunecrawlers (180pt.) - icarus AA

Knight Crusader (425pt.) - blinged

Inquisitor Coteaz (100pt.)

https://hq-builder.com/shared/140463
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

So from what I know we have two big contenders, heavy psychic(Stars and Deamons) and Tau. While what I have helps the former, yours the latter. Tau can be very annoying for us ignoring cover and the sheer volume of fire. In my version Coteaz is definitely going to be static while the sisters are going to be runners with the rest of the army so I see very little, if any, conflict with them (aside from deployment).
IMO Dragoons are better than the dunecrawlers, if I had to pick it would def be the Dragoons. Can always give the Knight the extra AA if you need. [In addition, after some consideration, I find that the dunecrawlers, being in a unit, can only ever fire at one flyer. Intercept can add to it but still one flyer normally]


Also I see that you take the max squads of the Rangers/Vanguard. To me I view them as campers, much in the same way you'd take 5 scouts or firewarriors. BS3\T3|4+\6+++, other factors obviously apply at points but ultimately this is the end result. So imo I would take 5 of each getting free plasma (Esp, without ObSec), much in the same way I would only take 5 scouts, effectively giving you ~100pts for the extra dragoons, dunecrawler, destroyers, whathaveyou. (Just throwing some extra ideas from my view)

This message was edited 1 time. Last update was at 2017/01/02 16:29:57


2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Dakka Veteran




The 10 man Plasma Ranger/Vanguard squads do a tremendous amount of damage when they fire. I think their damage output makes them far important than objective campers. I have the Crusader-Knight and the Onagers in the back to stand on things.

When you run 4 dragoons, what do you charge them at? What have been your experiences with dragoon waves? I am dodgy about bringing 4 of them because big packs are so vulnerable to Tau-ignores cover.


Automatically Appended Next Post:
I should mention that this all could be a moot point. Belesarius Cawl is coming and he can be taken in place of the Dominus in the Cult Battle Congregation. Cawl could obviate all other WarCon lists if he is as strong as he looks. The leaks suggest that he has another layer of canticles to go over the traditional canticles .

This message was edited 1 time. Last update was at 2017/01/02 20:19:23


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

For your Dominus relic The Scryerskull Perspicatus,the new FAQ states that grav does not cause armour pen so all your grav would not benefit from the scryerskull. I've started using the one that gives you cognis so you can snap fire at BS2. Works well for units that are invisible and flyers.

I also like the S8 missiles on my knight.

Vangaurd are one of the best troops around. They aren't for 'camping'. Max the unit to 10 and get 3 plasma and use their guns for an adventagous target.
Rangers can camp back in min size units nicely with arc.

Coteaz is a champ and a steal for 100pts.

Dragoons make for an excellent distraction unit with 2+ cover as you should be popping the shroad first turn. They can't be ignored so it leaves your other units time to get into position.

Bunkers with escape hatches make every war convo I make. The movement flexibility and the fact you bring cover with you is critical.

This message was edited 1 time. Last update was at 2017/01/03 17:03:40


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Made in us
Dakka Veteran




Okay, I have been thinking about the escape hatch as well. I like how against gunline armies I could use it to catapult my vanguard/rangers into shooting range. What about this list. It drops the second onager for a third dragoon, and then takes an escape hatch for the bunker and takes Coteaz as part of the Imperial Agents inquisitorial detachment. Coteaz grants ob-sec to his whole detachment (including himself). So I add two 10 points daemonhosts to hide out of LOS and be my backup plan to hold my objectives.

Adeptus Mechanicus War Convocation (1730pt.)

CULT
Tech-Priest Dominus (105pt.) -- Raiment of the Technomartyr;
3x Kataphron Destroyer (55pt.); Kataphron demiplate; Heavy grav-cannon; Cognis flamer;
3x Kataphron Destroyer (55pt.); Kataphron demiplate; Heavy grav-cannon; Cognis flamer;
Wall of Martyrs Imperial Bunker (80pt.)
Escape Hatch (25pt);

SKITARII
10x Skitarii Vanguard (100pt.) - 3x plasma - Pater Radium;
10x Skitarii Rangers (120pt.) - 3x plasma - arkhans divinitor
5x Sicarian Ruststalkers (160pt.) - razors - The Omniscient Mask;
5x Sicarian Infiltrators (185pt.) - stunners - The Skull of Elder Nikola;
3x Sydonian Dragoons (135pt.) - lance / serpenta
1x Onager Dunecrawler (90pt.); - icarus

KNIGHTS
Knight Crusader (425pt.) - blinged

INQUISITION
Inquisitor Coteaz (100pt.)
2x1 Daeomenhosts [T4, 5++, single ob-sec models, hide on objectives]

   
Made in ca
Krazed Killa Kan




Claremont, ON

I usually give my Infiltrators the Omnicent Mask as the more to hits of a 6 cause additional hits so the rerolls to hit often pay off a little more.
I like to use the hatch more so for my dominus' unit of destroyers. Often times folks are clever enough to place their juicy units that are prone to want to avoid grav away from the destroyers so the hatch gives the flexibilty to get where they need to go. Also the dominus is a tank so has a safe shot at keeping the unit alive (most of the time). I'll usually put the hatch in a ruins or some form of cover so the unit is 2+ cover with shroadpsalm. Then the other grav unit on top of the bunker to enter it their next turn and utilize the hatch again.
Food for thought

This message was edited 1 time. Last update was at 2017/01/05 19:45:58


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Made in us
Dakka Veteran




Thanks for the advice. With regards to the rules for the hatch, who can use the hatch from the bunker? I am under the impression that is it just (1) the embarked squad. But what about the (2) battlements squad?

(1) The squad 'embarked' inside the bunker?
(2) The squad on the 'battlements' on top of the bunker?
   
Made in ca
Krazed Killa Kan




Claremont, ON

You have to be inside the bunker as it's treated just like an exit to a vehicle. So if you place a unit of 3 destroyers and the dominus who is joined to the unit they could all pop out. Then you move the other destroyer unit inside it and the following turn they can pop out if needed. Remember that if you leave it empty an enemy unit can use the hatch to enter the bunker as well.

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DE 2500 TS: 2500 2500  
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

10pt ObSec solo models are fairly tempting. I may have to move some stuff around!

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in us
Dakka Veteran




So I am rereading my Skitarii codex. Could I give the ruststalker princeps the phase taser? I am not seeing anything stopping me. And the RAW on the "Molecular Dissonance" rule for the Chordclaw says "When a model equipped with a chordclaw makes its close combat attacks, one of its Attacks will be a Dissonance Attack (roll this attack separatedly). A Dissonance Attack has the Fleshbane special rule." I think the chordclaw would let me rereroll a singe phase taser attack. The Phase Taser would give the princeps 5 Str 7 attacks on the charge that explode on 6s. Yeah, he wouldn't get the 6s to wound are AP2 rule, but that Str. And the initiative test on wound would be relevant for a character that consistently gets in challenges.
   
Made in us
Longtime Dakkanaut






The sisters' greatswords are too good not to take. Flamers are good too. Don't see where bolters would be best for them.

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