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Made in ca
Fighter Ace






I wanna try a new list. I want it to be able to at least scare competitive lists. be fun, and try new things. My previous list including bullboyz and trukks, I'd like to try tankbustas and battllewagons next, to see which cuisine reigns supreme. I'm just going to list the two CAD entries as one, so 2x CAD= 2x min x2 max, etc

Double CAD

HQ

Zhadsnark da Rippa

Warboss
Bosspole, Lucky Stikk, PK, Warbike

Warboss
Attack Squig, Killchoppa, Warbike

Painboy
Warbike

Troops

11 Warbikers
Nob

3x 10 Grots

Elites

5x 5 Tankbustas

Blitz Brigade Formation

5x Battlewagon
Grot Riggers
Ram
4x Rokkit

-1848

So yeah, not going to win any composition awards but.... Orks.I have fluffly lists, i want a killer too. The best I can anyway. So, this army is surprisingly fast. Every unit has scout except the grots, immediately starting the game in range. 20 AV14/12 HPs with IWND, 15 models with a potential 2+ jink, T5, majority T6 at 6 models, FNP, a tank that can reroll that 2+/3+ cover, 30 low profile grots. It has dakka. 45 S8 AP3 rokkits, 25 with armourbane. 45 S5 AP5 TL dakkagun shots. The biker star has serious punch in CC. ~60 attacks including rending, both kinds of instant death @ I4 no less, poison, reroll to hit, reroll to wounds, WS bonus, AP2, etc. I've never had more than 3 objectives in my territory, so the three units of grots should be perfect. This star can go split apart too, once behind enemy lines to deal with MSU style lists with each Warboss tough enough to take out most small units and solo character/vehicles. If there's a threat, they can stay with the bikers and the barebones nob will eat any incoming challenges the bosses can't deal with.

Thoughts? Criticisms?

This message was edited 2 times. Last update was at 2016/12/30 15:03:08


 
   
Made in us
Nurgle Veteran Marine with the Flu





Incinerating your hopes

Forgive me, I'm not all that familiar with the Ork codex, but how are you making the warbikers a troop choice?

W/L/D
2/0/0
W/L/D
2/0/0 
   
Made in it
Waaagh! Ork Warboss




Italy

mmmmmh i made a list some time ago with zhadsnark and troop bikes with tankbustas in heavy vehicles but it was quite different. I don't like a single unit with 3 warbosses and a painboy, all that s10 pks are overkill and is the only decent unit in close combat. Also you're paying 200 points each for five units (bw and 5 tankbustas) that have an average of 3 hits at s8. The blitz brigade formation is one my favorite with orks, and i think the best use of it is to take 3 wagons for close combat units (boyz and meganobz) and two for the tankbustas. If you're allowed to take gun wagons take a look at my 1850 list:

HQ:

Zhadsnark

Painboy (warbike)

Troops:

10 warbikers (nob, pk)

2x3 warbikers

Elites:

3x8 tankbustas

Heavy support:

3x2 Gun wagons (6 rams)

Formation bullyboyz

You lose half the s8 shots (you'll get an average of 8 hits instead of 15, not that bad in my opinion) but 9 more s5 twin linked shots, and in close combat you would have many more pks with 4 units that are good in melee instead of a single one and the bikes are still very close to a deathstar with just zhadsnark and a painboy as HQs. Also the vehicles are 13/12/10 but there are six instead of five and in squadrons of two so being a Kill Point for the opponent only if he/she wrecks two of them, not to mention that a 13 armor is basically the same as a 14 one. Min squads of troop bikes are much better for grabbing objectives than gretchins, almost the same points but way faster, more dakka and more resilient as they are T5 and can jink. What do you think?


Automatically Appended Next Post:
 Grim Smasha wrote:
Forgive me, I'm not all that familiar with the Ork codex, but how are you making the warbikers a troop choice?


Special character Zhadsnark is a warboss on a warbike that allows to take warbikers as troop choices. It's not included in the Ork codex but still legal.

This message was edited 3 times. Last update was at 2016/12/30 19:31:58


 
   
Made in ca
Fighter Ace






I like what you're getting at. MSU bikers with obsec would be useful. I'm not totally sold on vehicle squadrons tho. I guess for tankbustas it matters less if one can't move because they're still a Dakka unit. Maybe I'll do a mix. Atm I'm gonna retool the list, possibly dropping some war bosses. Maybe I can do bullyboyz, blitz brigade, couple tankbustas, zhad and some bikers. Try to squeeze the pain boy in there, it'll be tight, but scouting bullyboyz could be a killer combo.
   
Made in us
Regular Dakkanaut




So best Ork list I have seen is this:
zhadsnark
warboss with lucky stick on bike power claw
5x5 man bikers with nob with power claw boss pole
3x5 warbuggies with twl rockiits

Painboy
2x10 man gretchin
3x5 warbuggies with twl rockiits

 
   
Made in ca
Fighter Ace






Here's where I'm at.

Double CAD

hq

Zhad

3x Pain Boy- 1 w/ warbike, orderly -2 w/ no upgrades

troops

6 warbikers- nob, powerklaw, boss pole

3x3 warbikers

elites

2x4 MANz- bosspoles - 1 w/ killsaws

3x5 tankbustas

blitz brigade

5x battlewagon- ram, x4 rokkit

Shaved the star, msu'd the remaining bikers, replaced two min squads of tankbustas with intercontinental ballistic MANz missiles with FNP. 54 tl s5 shots, 35 s8, 9 power klaws, 5x av14 4hp, all have scout except the MSU bikers who have obsec, and zhads unit has scout and obsec. Made the call no to give the MANz wagons grot riggers. My reasoning is that once they dump the MANz turn 2, they will be less of a target than the tankbusta wagons. This allowed me to give them bosspoles, should be handy with the small unit sizes. Then I gave the grots orderlies for the FNP reroll, should make the MANz pretty tough to move. So overall I have three killer cc units now, still have most of my rockets and all of my s5 fire but with greater flexibility. Kinda wanna give the biker nob a big choppa, maybe put the one orderly with the warbikers pain boy. E- ya sure. I like orderlies for challenges anyway, and I except zhad to be in a fair few or the nob bravely standing in his place at least.

This message was edited 4 times. Last update was at 2017/01/01 20:12:48


 
   
Made in it
Waaagh! Ork Warboss




Italy

Looks very nice!! i'd try to stick a pair of killsaws in each unit of meganobz, maybe dropping the riggers. But if you aren't going against knights of superheavies the meganobz could perform very well even with no upgrades with the exception of the mandatory bosspole. I just take a pair of killsaws every time with meganobz to be sure to strip 3-4 hp when i charge a vehicle, even with av14. It's not mandatory but i think it's a useful upgrade. Also if zhadnsark joins the unit of 6 warbikers the bosspole on the nob is redundant as i'm quite sure (but need to double check) that zhadsnark already has a bosspole in his wargear.

 
   
Made in ca
Fighter Ace






wpago wrote:
So best Ork list I have seen is this:
zhadsnark
warboss with lucky stick on bike power claw
5x5 man bikers with nob with power claw boss pole
3x5 warbuggies with twl rockiits

Painboy
2x10 man gretchin
3x5 warbuggies with twl rockiits


Yeah, I'm definitely feeling MSU bikers. I wish I could take another warboss but can't find the points. Outflank fast tl rokkits are Great and underrated but I like my scout/armourbane setup.

E: it did occur to me that each of those buggy units is the price of a wagon with 4 rokkits, but with 5 tl ones instead and 10 hp over 4 lol. It's just, av10 and scat spam, or rapid fire.


Automatically Appended Next Post:
 Blackie wrote:
Looks very nice!! i'd try to stick a pair of killsaws in each unit of meganobz, maybe dropping the riggers. But if you aren't going against knights of superheavies the meganobz could perform very well even with no upgrades with the exception of the mandatory bosspole. I just take a pair of killsaws every time with meganobz to be sure to strip 3-4 hp when i charge a vehicle, even with av14. It's not mandatory but i think it's a useful upgrade. Also if zhadnsark joins the unit of 6 warbikers the bosspole on the nob is redundant as i'm quite sure (but need to double check) that zhadsnark already has a bosspole in his wargear.


I checked zhad for a bosspole before and no luck. Couldn't believe it but oh well. I am gonna move it to the pain boy now that I think about it, he'll be the last character alive. Kill saws would be nice but I really need those riggers. I can drop the orderly no problem but not really any of the bosspoles. Might drop the big choppa again or I could give the MANz wagons x3 rokkits instead of x4. Average 1 hit still while the tankbustas wagons still have 9 rokkits for 3 hits. Then I can give MANz missile unit kill saws. Combined with the armourbane tankbustas that should cover anti knight duty.


Automatically Appended Next Post:
E2: I thought about it some more and tweaked it further. I couldn't justify dumping riggers for kill saws in my head, but I could do it for another powerklaw and kill saws!

This message was edited 4 times. Last update was at 2017/01/01 20:10:42


 
   
Made in it
Waaagh! Ork Warboss




Italy

 slip wrote:
Kill saws would be nice but I really need those riggers.


I never had luck with riggers, i mean the battlewagons that carry melee units only needs to deliver boyz/meganobz and then they have done their job. Taking back some HP lost in previous turns never seemed useful to me, the BWs get easily wrecked before rolling the riggers but if the tank is just wounded and still alive who cares fixing it as it just needs to continue his way and deliver the cargo. For the tankbustas i can see a reason to take them as those orks really want to stay in the vehicle all game, so restore some HP can be useful indeed. The killsaws however can really smash a nasty armored enemy. With the tankbustas you'll never destroy a superheavy or even a land raider, the warboss is much better in that job but it's only him and needs to reach the enemy in close combat. Having two or three units of meganobz with killsaws is invaluable to me, best anti tank we can have. Bosspoles are mandatory, i absolutely agree on that. But if riggers tend to perform in your games keep them, we're talking about details, i'd never take them but i can see their value. The list is very nice.

 
   
Made in ca
Fighter Ace






Ya I dumped the riggers and the big choppa, grabbed a powerklaw and a killsaw. Pretty happy with it.
   
 
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