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Made in au
Dakka Veteran





Dark Eldar Combined Arms Detatchment

HQ

Haemonculus - 2 x CC weapons and Liquifier Gun

Troops

5 x Kabalite Warriors + Venom with Splinter cannon
5 x Kabalite Warriors + Venom with Splinter cannon

Fast Attack

9 x Reaver Jet-bikes - 3 Cluster Caltrops

- 484 Points -

Haemonculus Covens Formation Detachment

Scalpel Squadron


4 x wracks + Acothyst + Venom with Splinter Cannon - 2x Liquifier Guns, venom blade
4 x wracks + Acothyst + Venom with Splinter Cannon - 2x Liquifier Guns, venom blade
- 330 Points -

Grotesquerie


Haemonculus - 2 x CC Weapon, Liquifier Gun
3 x Grotesques + Raider with Dark Lance and night-shield - 3 x Liquifier Guns
3 x Grotesques + Raider with Dark Lance and night-shield - 3 x Liquifier Guns

- 535 Points -

Total - 1349 Points -


The Biggest problem I can see with this list is the distinct lack of anti-vehicle weaponry, I don't think having 2 dark lances and 3 cluster caltrops give the capacity to kill a knight, although they should be able to take out any rhino's or small vehicles with ease. I don't know if you can tell but I do enjoy liquifier guns, they are very handy and do particularly well against horde armies, but furthermore the lack of the need to roll to hit and ignores cover makes them quite useful, speed does not seem to be an issue, as objective secured venoms will work wonders thanks to much higher value targets being on the board.

Would appreciate any criticism as I am testing out lists to find which army I would like to start and am enjoying theory crafting for my future competitive games!

This message was edited 3 times. Last update was at 2017/01/04 09:10:35


 
   
Made in us
Fixture of Dakka






To be more Comp make the Makes 2 units or 3 units not 1 large unit.

The Scalpel Squadron will be going solo, they are not good in a any vehicle heavy list, the Wracks are also such a large tax, they are good for Maelstrom and getting objectives tho, so if you are worried about vehicles replace that with some AT.

If there is a knight like you are scared of, then you need HWB and HWG.

These are suggestion so you can mold your list to the way you want

   
Made in it
Waaagh! Ork Warboss




Italy

Drop all the liquifier guns, they're useless, then split the reavers into 3 min units of 3 jetbikes. Also i'd suggest to drop the scalpel squadron to take something else: a couple of ravagers, a unit of scourges, 1-2 razorwing jetfighters, maybe a third unit of kabalites, other min squads of reavers or even some talos. 330 points are a huge tax for wracks. Also a succubus is a better HQ if you run the grotesquerie, only 30 points (glaive and armour of misery) more expensive than the haemonculus with scissor hands, but much more deadly in close combat.

 
   
Made in au
Dakka Veteran





 Blackie wrote:
Drop all the liquifier guns, they're useless, then split the reavers into 3 min units of 3 jetbikes. Also i'd suggest to drop the scalpel squadron to take something else: a couple of ravagers, a unit of scourges, 1-2 razorwing jetfighters, maybe a third unit of kabalites, other min squads of reavers or even some talos. 330 points are a huge tax for wracks. Also a succubus is a better HQ if you run the grotesquerie, only 30 points (glaive and armour of misery) more expensive than the haemonculus with scissor hands, but much more deadly in close combat.


Are wraks really not that good? And you sure about removing scalpel squadren? D3 victory points for first blood sounds pretty good
   
Made in it
Waaagh! Ork Warboss




Italy

Yeah sounds good on paper, but achieving first blood with the wracks isn't that easy as they're not a killer unit, even if you do there are still 1/3 chances to get a standard first blood. Also if you go second that would be your opponent to get first blood as is difficult to pass turn one without a single casualty playing dark eldar, as the entire army is extremely fragile.

 
   
Made in us
Fixture of Dakka






Wracks are terrible.......... That formation doesnt work honestly (I tried all Cover lists for a long time and used it, many ties 2 of them).


   
Made in au
Dakka Veteran





What is everyones thoughts of blasters on 2 or 3 units of reaver jetbikes? Im thinking of taking 4 to 6 units of them, half CC, half with blasters, also if I take blasters or heat lances should I also take caltrops? So essentially 3 reaver units with blasters and caltrops and 3 units with only caltrops.

Also thinking of adding some more kabbalites with venoms like suggested so Im taking a realspace raider detatchment now. Also, what is everyones opinion of urien Rakartb

This message was edited 2 times. Last update was at 2017/01/05 01:05:30


 
   
Made in it
Waaagh! Ork Warboss




Italy

Blasters on jetbike are good if you play an army with many threats so the opponent will likely targets something else. If they jink the blaster is useless and a unit of 6 with cultrops and blasters would be riddled with bullets. So if you have the grotesquerie, a couple of venoms full of kabalites, a couple of ravagers and 3-6 min units of reavers then adding blasters to the jetbikes can be useful, but still is not a mandatory upgrade. A cluster cultrop every 3 bikes instead MUST be taken, with or without blasters. Urien is nice but overpriced, a normal haemonculus with scissor hands costs 60 points less and a succubus with glaive and armour of misery is 30 points less so there are better choices than taking the big haemonculus. However if you have 30ish points spared you can switch the succubus with urien, i'd go with the succubus as she's a better fighter but urien is not useless and sometimes i take him myself in my list as the HQ that joins the grotesquerie.

 
   
 
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