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![[Post New]](/s/i/i.gif) 2017/01/04 16:33:05
Subject: What to add to guard army?
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Lone Wolf Sentinel Pilot
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Just got another best sportsman award at our New Year's tournament (was a 1500 point CAD only game, ran mostly mech guard and won 2 of 4 games), $65 of store credit. I'm torn between what to add to my army right now, so figured I'd turn to you guys for a recommendation.
Right now, I've got an even mix of guard stuff:
2 magnetized russes (standard, although I'm building punisher cannons)
3 chimeras
wyvern
deathstrike
3 bullgryn squad
2 commissars (1 power fist and bolter, one sword and pistol) and Yarrick
3 lascannons and 2 autocannons
80 some guardsmen w/ 6 flamers, 2 heavy flamers, 2 plasma, 5 melta, 2 sniper, 2 grenade launcher
2 command squads
4 psykers
15 scions
maybe something I'm forgetting
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![[Post New]](/s/i/i.gif) 2017/01/04 16:35:02
Subject: What to add to guard army?
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Decrepit Dakkanaut
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If you're looking to be more competitive, another Wyvern won't hurt. If not, Vendettas are great. Russ Punishers are also good, with Pask.
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This message was edited 1 time. Last update was at 2017/01/04 16:35:23
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2017/01/04 16:41:42
Subject: What to add to guard army?
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Hurr! Ogryn Bone 'Ead!
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I've gone rough riders as you put them at the top of your want list - I'm a firm believer of going for what you like over what is competative
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![[Post New]](/s/i/i.gif) 2017/01/04 17:05:24
Subject: Re:What to add to guard army?
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Ancient Venerable Black Templar Dreadnought
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Wyvern is helpful.
I would strongly suggest mixing in some heavy weapon autocannons in with the guard.
Take a look at Sentinels with the plasma cannons: they are really handy and cheap on points.
I get good use of the "Exterminator" Russ: 4 str 7 shots with re-rolls and full use of the sponsons: makes good anti-aircraft in a pinch.
Some psychers may be needed or at least some advisor/retinue guys like "Master of Ordinance".
Vendetta can give a fair bit of flexibility with 3 twin linked lascannons which should kill pretty much any aircraft or tank.
I think I listed these in order of preference.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2017/01/04 17:05:37
Subject: What to add to guard army?
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Inspiring SDF-1 Bridge Officer
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I'm a bit of a tank head, but ended up choosing Valk - it looks you more than enough ground vehicles at the moment, the Valk will bring in some aerial support and deep-striking ability for some of your troops.
Also, last time I looked, rough rider models were no longer available on the GW site...
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It never ends well |
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![[Post New]](/s/i/i.gif) 2017/01/04 17:08:55
Subject: What to add to guard army?
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Lone Wolf Sentinel Pilot
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Stormonu wrote:I'm a bit of a tank head, but ended up choosing Valk - it looks you more than enough ground vehicles at the moment, the Valk will bring in some aerial support and deep-striking ability for some of your troops.
Also, last time I looked, rough rider models were no longer available on the GW site...
As in the poll, I plan on combining either cold ones or outriders with standard cadians to build them. Would require two kits of course, but worth it for some awesome models.
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![[Post New]](/s/i/i.gif) 2017/01/07 13:14:10
Subject: What to add to guard army?
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Hardened Veteran Guardsman
France
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kingbobbito wrote: Stormonu wrote:I'm a bit of a tank head, but ended up choosing Valk - it looks you more than enough ground vehicles at the moment, the Valk will bring in some aerial support and deep-striking ability for some of your troops.
Also, last time I looked, rough rider models were no longer available on the GW site...
As in the poll, I plan on combining either cold ones or outriders with standard cadians to build them. Would require two kits of course, but worth it for some awesome models.
take a look at these http://www.fireforge-games.com/webstore/middle-age/mongol-horde/mongol-cavalry-details if you want to go Attilan RR
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